Search found 72 matches
- Mon May 19, 2014 8:02 pm
- Forum: Ideas and Suggestions
- Topic: Holding right click is boring
- Replies: 8
- Views: 3784
Re: Holding right click is boring
The general idea (make boring mining less boring) is good. Where DDR fits into Factorio, I admittedly fail to make sense of... :3
- Mon May 19, 2014 5:39 pm
- Forum: Ideas and Suggestions
- Topic: Half Belt Splitter
- Replies: 58
- Views: 20960
Re: Half Belt Splitter
You're just a troll... ;) He's not a troll because he's not agreeing with you - calling him that is a very, very bad way of trying to resolve a debate. Instead of being hostile to 90% of new suggestions, people need to try to work a little harder on having an open mind - or at least stop picking fi...
- Mon May 19, 2014 5:22 am
- Forum: General discussion
- Topic: How do I empty water out of my pipes?
- Replies: 19
- Views: 34834
Re: How do I empty water out of my pipes?
I've done the same thing, pumps worked well here. If you're impatient and talking about lots of water, you might want to use several.
Also, I had to pump out water from 2 different places along the same pipeline, not sure how that happened, but you might want to keep an eye out.
Also, I had to pump out water from 2 different places along the same pipeline, not sure how that happened, but you might want to keep an eye out.
- Sun May 18, 2014 5:56 pm
- Forum: General discussion
- Topic: Factorio is... Too cheap?!!!
- Replies: 24
- Views: 10362
Re: Factorio is... Too cheap?!!!
After Playing the game almost whole day. The game is addicting as hell. But it needs few things. 1) There should be some kind of Rail for moving goods over the Water. So, we can move goods easily rather moving it around. 2) The Splitter needs tweaks or i don't know what should i call it. Most of th...
- Sun May 18, 2014 5:20 pm
- Forum: Gameplay Help
- Topic: Help a newbie out please.
- Replies: 6
- Views: 2831
Re: Help a newbie out please.
1) Empty barrel - how do I use these. Im guessing you can fill them up with something/somehow. 2) I need to get lubricant , and the form I'm getting it is liquid form and that doesn't help me all that much, since I need (looks like) use a Assembling machine to put it into the belt/engine etc. 3) Ba...
- Sun May 18, 2014 7:33 am
- Forum: Implemented Suggestions
- Topic: Alternate rotation controls
- Replies: 1
- Views: 971
Alternate rotation controls
For example, having a different button close to R like T or F rotate the item counterclockwise. I find myself tapping RRR, RRR, RRR, RRR quite often and it seems like something that could be improved relatively easily. Another suggestion: by holding down Rotate, clicking and dragging, an item could ...
- Sat May 17, 2014 4:39 pm
- Forum: Mods
- Topic: [0.9.x] Belt Lane Splitters (1.2)
- Replies: 46
- Views: 40459
Re: [0.9.x] Belt Lane Splitters
This is awesome. I didn't think this was even possible with modding.
Edit: how *does* it work? I can't find any "logic"-related code in the mod.
Edit: how *does* it work? I can't find any "logic"-related code in the mod.
- Sat May 17, 2014 10:53 am
- Forum: Won't implement
- Topic: Bigger more dynamic mods with less memory
- Replies: 26
- Views: 12091
Re: Bigger more dynamic mods with less memory
XML is actually not a very good language. It has its uses, but JSON or Lua-style tables are arguably much more appealing, definitely less space-wastey, less verbose, not to mention they already fit in with the game engine. The main problem with the definitions now is that it's somewhat/very unclear ...
- Fri May 16, 2014 7:10 pm
- Forum: Won't implement
- Topic: Programmable splitter
- Replies: 6
- Views: 5300
Re: Programmable splitter
I'd like to add my support to this one, and perhaps add another idea - mine would be for a general "item flow entity" (an imagined abstract class for anything like an underground belt, a splitter, etc.) and which would just be able to process incoming items and redirect them. Obvious ideas...
- Fri May 16, 2014 5:48 pm
- Forum: Ideas and Suggestions
- Topic: Half Belt Splitter
- Replies: 58
- Views: 20960
Re: Half Belt Splitter
I hate when suggestion subforums turn into a circlejerk about how completely perfect the status quo is, and damn anybody who has any idea that changes the game. Sigh.
- Fri May 16, 2014 5:15 pm
- Forum: General discussion
- Topic: Saving games to USB?
- Replies: 6
- Views: 3169
Re: Saving games to USB?
You can also just create a symlink (on Windows, the utility is named MKLINK and called with "MKLINK /D name target_path"), with target_path in quotes.. I use this for a lot of games and other programs in order to make them save to dropbox.
- Thu May 15, 2014 9:09 pm
- Forum: Ideas and Suggestions
- Topic: Half Belt Splitter
- Replies: 58
- Views: 20960
Re: Half Belt Splitter
If you don't want to discuss it, don't. I see how one might (very legitimately) consider it a relatively unimportant idea. I absolutely can not see any way in which it would harm the game. The game doesn't need solutions to every problem, but care needs to be taken when figuring out which problems a...
- Thu May 15, 2014 8:59 pm
- Forum: General discussion
- Topic: Suggestions, which are already clear
- Replies: 22
- Views: 7000
Re: Suggestions, which are already clear
That forum mod someone was talking about that detects similar/duplicate titles etc. would probably help a lot. Whoever's in charge of the forum should really take a look at that.
- Thu May 15, 2014 7:55 pm
- Forum: Ideas and Suggestions
- Topic: Half Belt Splitter
- Replies: 58
- Views: 20960
Re: Half Belt Splitter
The hack/not a hack part is an opinion , it's not an argument. This whole topic right now is on what opinion is best for the game as a whole. I'm replying why I think the current situation is valid, while you keep hammering on "BUT THIS IS MY OPINION" without anything to support it. Maybe...
- Thu May 15, 2014 5:34 pm
- Forum: Ideas and Suggestions
- Topic: Half Belt Splitter
- Replies: 58
- Views: 20960
Re: Half Belt Splitter
It doesn't make much sense. There's no reason why you wouldn't be able to split lanes, switch lanes etc., ie. from a "common sense" point of view, these are arbitrary limitations in the game that may in fact already be on their way to being removed - we are, after all, in alpha. Complexity...
- Thu May 15, 2014 4:58 pm
- Forum: Ideas and Suggestions
- Topic: Half Belt Splitter
- Replies: 58
- Views: 20960
Re: Half Belt Splitter
I like it. It doesn't remove depth, it adds flexibility - which is lacking in some respects.
- Thu May 15, 2014 3:32 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149593
Re: RTS direction
Personally, I sort of dislike RTS and I absolutely LOATHE tower defense. The current level is tolerable, but I'd rather not have to order anything more around.
If you do choose to implement it, PLEASE make it optional as a parallel to the current gameplay?
If you do choose to implement it, PLEASE make it optional as a parallel to the current gameplay?
- Thu May 15, 2014 3:26 pm
- Forum: General discussion
- Topic: Factorio is... Too cheap?!!!
- Replies: 24
- Views: 10362
Re: Factorio is... Too cheap?!!!
I agree that "complaining" about a low price seems like an odd way of putting it. However, another 5€ is still reasonable. Another increase may be reasonable in the future. Even so, prices shouldn't really be hiked up if it's not necessary. If the devs have bills to pay and need the additi...
- Tue May 13, 2014 8:02 pm
- Forum: Ideas and Suggestions
- Topic: Fractionation Splitter
- Replies: 10
- Views: 3209
Re: Fractionation Splitter
That already exists.albarak wrote:Came in expecting a poorly-worded request for a cracking facility to turn unwanted heavy/light oil into petroleum, was disappointed
- Tue May 13, 2014 4:23 pm
- Forum: Modding discussion
- Topic: What can be done with modding?
- Replies: 10
- Views: 11482
Re: What can be done with modding?
By "flow", I mean switching lanes and so on.
I don't suppose there's any documentation?
I don't suppose there's any documentation?