Search found 72 matches
- Thu Jun 05, 2014 5:13 am
- Forum: Off topic
- Topic: Win an alienware!
- Replies: 9
- Views: 17986
Re: Win an alienware!
Looks suspiciously like a ref-link, which is a link the poster is incentivized for spreading. It's a disgusting, noisy practice.
- Mon Jun 02, 2014 2:54 pm
- Forum: General discussion
- Topic: Pirating as a 'demo'. Your opinions?
- Replies: 140
- Views: 40594
Re: Pirating as a 'demo'. Your opinions?
Frankly, factorio's ACTUAL demo is a rather poor demo of what you can actually expect. Pirating and then buying isn't nearly as unethical as people make it out to be. Technically illegal, though.
- Thu May 29, 2014 2:06 pm
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 23131
Re: Electric network info
Both would actually be a good idea, but relabeling (even just... switching the labels, basically) would go a long way towards making it more intuitive.
- Thu May 29, 2014 1:35 pm
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 23131
Re: Electric network info
I am around meters a significant part of my time, so a bar that shows the current value as a part of the maximum is not counter-intuitive to me.(And I think it shouldn't be to anyone) Right now, in the example, the consumption is 100% of what is maximum, and your production is at 25% of maximum cap...
- Thu May 29, 2014 12:20 pm
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 23131
Re: Electric network info
Definitely agreed, it's quite unclear and counterintuitive.
Ideally, IMO, it'd show production as a fraction of production potential (maximum output of all connected power sources) and consumption as a fraction of that. I have no idea how the current system is supposed to make any sense.
Ideally, IMO, it'd show production as a fraction of production potential (maximum output of all connected power sources) and consumption as a fraction of that. I have no idea how the current system is supposed to make any sense.
- Thu May 29, 2014 7:40 am
- Forum: Ideas and Suggestions
- Topic: Power poles/ power lines
- Replies: 7
- Views: 4173
Re: Power poles/ power lines
I don't know. I agree that they can be unsightly - they look like cobwebs, actually - but they're part of the design process and not really something that should be "fixed". Instead, I'd suggest slightly buffing the wire range and supply area of the low and mid-tier poles. In the meantime,...
- Wed May 28, 2014 7:53 am
- Forum: Already exists
- Topic: Elements/prototypes should be enumerable
- Replies: 3
- Views: 3642
Elements/prototypes should be enumerable
Either an iterator (not sure if this is possible?) or a method on Entity that exposes the "keys" would be a good idea in the absence of documentation. If it's a method, it'd also be nice to be able to filter the keys so that you only get the ones that are specific to that element.
- Tue May 27, 2014 9:02 pm
- Forum: Won't implement
- Topic: lots and lots and lots of things
- Replies: 9
- Views: 7166
Re: lots and lots and lots of things
Oh yes. The claim that "the entire game" is a mod is a bit ridiculous, as modding hardly lets you do anything (or so it seems). My own suggestions that I haven't bothered making a separate topic for: - belt modifications, entities that can accept and place items to/from belts, also with ac...
- Tue May 27, 2014 4:53 pm
- Forum: Ideas and Suggestions
- Topic: Trains - "Time until departure" in tooltip/GUI
- Replies: 5
- Views: 2356
Trains - "Time until departure" in tooltip/GUI
Just thought this would be very neat to have. I often wonder how much longer it is before the train leaves - being able to see this information by "hovering" the locomotive would be super. Or in the GUI.
- Mon May 26, 2014 1:05 pm
- Forum: Ideas and Suggestions
- Topic: Replace the splitter with simpler unit operations
- Replies: 24
- Views: 7623
Re: Replace the splitter with simpler unit operations
What other problems? The exaggerated "complexity" issue? The - to put it bluntly - bullshit about removing "depth"? Those are pretty much the only two issues I've seen. Where are the remaining 28? I'm sure we could go over them again.
- Sun May 25, 2014 9:43 pm
- Forum: Ideas and Suggestions
- Topic: Replace the splitter with simpler unit operations
- Replies: 24
- Views: 7623
Re: Replace the splitter with simpler unit operations
I don't get why this is even an ongoing debate. Why would you want a complex, poorly explained piece of machinery that may or may not be able to do exactly what you want, when you can have a small set of "building blocks" that are easy to understand, do exactly what they say, and enable yo...
- Sun May 25, 2014 9:33 pm
- Forum: General discussion
- Topic: Forum is invisible to Google Bot
- Replies: 6
- Views: 4595
Re: Forum is invisible to Google Bot
That depends on your captcha solution. A lot of modules are very old and basically not worth crap anymore. What kind did you use?
It sounds really weird that eg. reCaptcha would be cracked hundreds of times a day.
It sounds really weird that eg. reCaptcha would be cracked hundreds of times a day.
- Sun May 25, 2014 12:25 pm
- Forum: General discussion
- Topic: Tech Tree nonsense
- Replies: 7
- Views: 3797
Re: Tech Tree nonsense
I also kind of wish you wouldn't have to weed through the research you can't DO yet because you don't have the proper research vials. I can't really come up with a good way to "algorithmize" it, though.
- Sun May 25, 2014 11:52 am
- Forum: Ideas and Suggestions
- Topic: Convienience functions (Keys, shortcuts...)
- Replies: 2
- Views: 2102
Re: New keyboard shortcuts and conveniences
I love most of the ideas, but the last one is actually wrong...ish. You can press Q to "dismiss" any item you're currently holding.
- Thu May 22, 2014 9:34 pm
- Forum: Ideas and Suggestions
- Topic: Variation in recipes
- Replies: 6
- Views: 1864
Re: Variation in recipes
Sure. That was me adding a bit of exaggeration - though it's definitely possible both to luck out (everything -25%) and the opposite (everything +25%). The thing is, I don't really see how this adds anything to the game that outweighs the annoyance. If the change were "let's see what the resear...
- Thu May 22, 2014 9:25 pm
- Forum: General discussion
- Topic: Forum is invisible to Google Bot
- Replies: 6
- Views: 4595
Re: Forum is invisible to Google Bot
Besides, not having to deal with phpBB's horrible turd search is a good deal for having to install a captcha module - which I have no doubt exists. :p
- Thu May 22, 2014 5:54 pm
- Forum: Ideas and Suggestions
- Topic: Variation in recipes
- Replies: 6
- Views: 1864
Re: Variation in recipes
Only for certain recipes, I think, and only the items - the total cost should stay roughly the same. If I generated a new world and everything cost 25% more than it should "just because", I'd reroll. :p
- Thu May 22, 2014 7:05 am
- Forum: Frequently Suggested / Link Collections
- Topic: What do biters do in their spare time? (Pheromone pathfind)
- Replies: 32
- Views: 30107
Re: What do biters do in their spare time?
Sorry about the off-topic, but... the topic title sounds like the setup for a joke.
"So, two biters walk into a bar..."
"So, two biters walk into a bar..."
- Wed May 21, 2014 7:47 pm
- Forum: Ideas and Suggestions
- Topic: Water uses, abuses, and removal.
- Replies: 6
- Views: 4794
Re: Water uses, abuses, and removal.
I like the bridge idea. I think it seems pretty obvious (though you never know!) that some way of working with water outside of piping it to stuff is intended to show up at some point - but I do hope it's fairly soon. Apart from bridges (and possibly more importantly), I'd like some kind of water tr...
- Wed May 21, 2014 9:03 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 217116
Re: Peace with Aliens
I like this idea. Another way to play a game is rarely a bad thing, and this would be appealing to the sort of people who have some sort of (probably justifiable) aversion towards massive alien splatter...