Search found 48 matches
- Mon May 08, 2017 2:26 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 73792
Re: Friday Facts #189 - Specifying the 1.0
Yea, a Steel Pipe version with a longer reach wouldn't be a bad idea. If at all possible, a higher max flow rate on them wouldn't be a bad idea either - just not sure if it is possible since the flow characteristics of a fluid seem defined in the fluid type, not in the transfer medium. Maybe if the...
- Tue May 02, 2017 8:47 am
- Forum: News
- Topic: Friday Facts #188 - Bug, Bug, Desync
- Replies: 37
- Views: 21690
Re: Friday Facts #188 - Bug, Bug, Desync
gods this looks good has anyone crunched the output to see how many steam turbines can be 'fed' by a single reactor's 4 heat exchangers? And i must say: I am a little disapointed that the heat exchangers look like oldschool shell and tube heat exchangers, not more modern plate stack heat exchangers....
- Sat Mar 18, 2017 3:01 pm
- Forum: News
- Topic: Friday Facts #182 - Optimizations, always more optimizations
- Replies: 94
- Views: 42243
Re: Friday Facts #182 - Optimizations, always more optimizations
good times say, a thought I've been having since it was accounced that 0.15 will introduce 'eternal research' There is currently an achievement for having researched everything. Will that achievement also be changed? Or will it become impossible to get? Will it be discontinued so you can't get it an...
- Mon Jan 30, 2017 12:57 pm
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 40807
Re: Friday Facts #175 - Programmable Speaker
but... no info on the progress of the 0.15 update? :( No info other than the weekly posts about all its new features :) new features are nice and all - but I'm just blueballing for when we'll get it Its like your girlfriend is sending you nudes and you just want to play with it, but your boss won't...
- Sun Jan 29, 2017 11:12 am
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 40807
Re: Friday Facts #175 - Programmable Speaker
new features are nice and all - but I'm just blueballing for when we'll get itKlonan wrote:No info other than the weekly posts about all its new featureswebkilla wrote: but... no info on the progress of the 0.15 update?
- Sat Jan 28, 2017 4:33 pm
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 40807
Re: Friday Facts #175 - Programmable Speaker
speaker thing is neat - I like the idea of "the west iron mine has run dry" and whatnot
but... no info on the progress of the 0.15 update?
but... no info on the progress of the 0.15 update?
- Sat Dec 17, 2016 11:20 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 63869
Re: Friday Facts #169 - Combat revisit 2
I have nothing against turret creeping: it is a huge investment of ressources, can easily go wrong, and requires a buttload of micro-managing. This takes attention away from other places and other defences. Also tank shell dmg and firing speed research - cool. Hope that doesn't mean that the startin...
- Mon Nov 28, 2016 5:25 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 462459
Re: Movie Player
article about this popped up on The Escapist: http://www.escapistmagazine.com/news/vi ... -Sandstorm
but seriously - this is quite impressive
but seriously - this is quite impressive
- Mon Oct 17, 2016 8:41 pm
- Forum: General discussion
- Topic: Alien abuse
- Replies: 6
- Views: 3643
Re: Alien abuse
mod in treadmills - infinite energy!
- Mon Oct 17, 2016 8:40 pm
- Forum: General discussion
- Topic: No graphics card needed
- Replies: 14
- Views: 8217
No graphics card needed
I don't know if this was ever intended... but after a lovely Error 43 that will likely see my GTx 670 go into the trash - I have no working graphics card in my rig right now, well, none that my win10 is recognizing. its running on generic drivers. No 3D graphics program will run - be it Warframe, or...
- Thu Jun 16, 2016 7:12 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 61949
Re: Friday Facts #142 - Playtesting
what is the crane looking thing in the bottom right of the image on the blog post?
- Thu Mar 03, 2016 9:33 am
- Forum: General discussion
- Topic: Wow! (Amazing Game!)
- Replies: 4
- Views: 2419
Re: Wow! (Amazing Game!)
say goodbye to your sparetime
- Thu Mar 03, 2016 9:15 am
- Forum: Spread the Word
- Topic: Cooptional Podcast mention
- Replies: 2
- Views: 2184
Cooptional Podcast mention
I'm sure this has been mentioned before - but... Factorio was mentioned in the latest Cooptional Podcast with Totalbiscuit, in ep. 112 That's a quarter of a million viewers who just got a heads up about the game - and TB sounded positive about it (namely that 100K copies of the game had been sold pr...
- Wed Mar 02, 2016 7:05 pm
- Forum: Gameplay Help
- Topic: New Hope level 2 gives me quite some trouble
- Replies: 4
- Views: 13403
Re: New Hope level 2 gives me quite some trouble
Looks like you solved a lot of your issues yourself
ya - gotta be careful with lasers: They can absolutely tank your power economy - and that can and will screw with your coal mining, which can kill your power production... and then no lasers
ya - gotta be careful with lasers: They can absolutely tank your power economy - and that can and will screw with your coal mining, which can kill your power production... and then no lasers
- Tue Mar 01, 2016 11:39 pm
- Forum: Gameplay Help
- Topic: Last ditch debug mode?
- Replies: 5
- Views: 2101
Re: Last ditch debug mode?
thank you so much!
...now to get that damned power supply up and running
...now to get that damned power supply up and running
- Tue Mar 01, 2016 10:40 pm
- Forum: Gameplay Help
- Topic: Last ditch debug mode?
- Replies: 5
- Views: 2101
Last ditch debug mode?
I'm 5Β½ hours into a very good game Just got blue science production up, about to set up solar power - my lasers are wreaking havoc on my coal power production since it disrupts coal mining... and my last auto-save puts me about 1Β½ minutes away from a massive swarm attack that will crush me utterly. ...
- Fri Jul 24, 2015 9:40 am
- Forum: Ideas and Suggestions
- Topic: Healing and medical gear/buildings?
- Replies: 3
- Views: 1324
Re: Healing and medical gear/buildings?
I know that eating fish heals me - but fish seem to deplete much too quickly for my tastedeepdriller wrote:YOu know eating fish heals you, right?
ALso, the Treefarm Mod has medical packs.
And while I'm sure mods introduce healing, but I would very much like to see an official feature with it
- Fri Jul 24, 2015 9:18 am
- Forum: Ideas and Suggestions
- Topic: Healing and medical gear/buildings?
- Replies: 3
- Views: 1324
Healing and medical gear/buildings?
I'm sure this has been suggested before, but I didn't see anything mentioning it in the Ready for Implementation or Forum-ready sections. Medical stuff. Stuff to make characters heal faster. I have 3 things in mind: A basic medical aid station, a 3 x 3 building made from steel, copper plate, alien a...
- Fri Jun 19, 2015 10:10 pm
- Forum: News
- Topic: Friday Facts #91 - Being the evil guy
- Replies: 82
- Views: 50407
Re: Friday Facts #91 - Being the evil guy
How about a machine that sucks polution out of the air? Like, some kind of filter. Sure, you'd need a lot, and it'd probably be really power-intensive... but why not? Maybe it also needs a supply of water, and in turn produces some kind of slag or crap that you can do away with by incinerating it in...
- Mon Jan 19, 2015 3:39 pm
- Forum: Duplicates
- Topic: Cargo train wagon freeze
- Replies: 1
- Views: 2629
Cargo train wagon freeze
Heyo I keep getting the same crash: I have two seperate rail networks - one with a functioning iron ore delivery setup, the other is meant to be a copper ore delivery setup. However, when I plop down the cargo wagons for the copper train the game just freezes. I'm not sure how to provide documentati...