After 0.17.24, the Russian font became too fat and not orderly.
Old:
New:
Especially ugly: 'default-semibold' and 'default-dialog-button'
Please, return the old font back.
Search found 209 matches
- Fri Apr 05, 2019 8:23 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.25]New Russian font - ugly
- Replies: 3
- Views: 1844
- Tue Apr 02, 2019 12:43 pm
- Forum: Modding help
- Topic: [Solved]Could not create cutscene controller
- Replies: 1
- Views: 727
Re: Could not create cutscene controller
I forgot to put a waypoint in the table. Problem solved
Code: Select all
local waypoint = {{
position = {x=90,y=89},
transition_time = 1000,
time_to_wait = 1000
}}
- Mon Apr 01, 2019 1:07 pm
- Forum: Modding help
- Topic: [Solved]Could not create cutscene controller
- Replies: 1
- Views: 727
[Solved]Could not create cutscene controller
I'm trying to create a cutscene: function cutscene(player) local waypoint = { position = {x=100,y=100}, transition_time = 1000, time_to_wait = 1000 } player.set_controller{ --line 546 type = defines.controllers.cutscene, waypoints = waypoint, final_transition_time = 1000} And when I call this functi...
- Mon Apr 01, 2019 11:10 am
- Forum: Implemented mod requests
- Topic: Get access to last online time
- Replies: 2
- Views: 864
Re: Get access to last online time
So fast! Thank you, Bilka!
- Sun Mar 31, 2019 12:02 pm
- Forum: Implemented mod requests
- Topic: Get access to last online time
- Replies: 2
- Views: 864
Get access to last online time
In the /admin frame there is a column with the latest time when the player was online. Can we access the last_online_time?
At the moment I have to save it in a global variable.
At the moment I have to save it in a global variable.
- Tue Mar 26, 2019 10:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Albert] [Oxyd] [0.17.5] GUI right of toolbelt misaligned
- Replies: 6
- Views: 5579
Re: [Albert] [Oxyd] [0.17.5] GUI right of toolbelt misaligned
I see a 1 pixel shift with the toolbar open
- Thu Mar 21, 2019 11:40 am
- Forum: Modding help
- Topic: [Solved]cancel_crafting error 'invalid crafting queqe index'
- Replies: 2
- Views: 862
Re: cancel_crafting error 'invalid crafting queqe index'
Nice that worked! Thanks for your help
- Wed Mar 20, 2019 2:12 pm
- Forum: Modding help
- Topic: [Solved]cancel_crafting error 'invalid crafting queqe index'
- Replies: 2
- Views: 862
[Solved]cancel_crafting error 'invalid crafting queqe index'
I'm trying to undo the player craft using this command: /c for i, option in pairs(game.player.crafting_queue) do game.player.cancel_crafting({index=1,count=option['count']}) end Craft is canceled, but I get an error. before: Screenshot_12.jpg after: Screenshot_13.jpg This is probably due to the fact...
- Mon Mar 18, 2019 3:50 pm
- Forum: Modding discussion
- Topic: How to add scripts to the editor?
- Replies: 4
- Views: 1146
Re: How to add scripts to the editor?
Thanks, I will see it
- Sun Mar 17, 2019 6:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [17.14]Turning off friendly_fire prevents fish from curing a player
- Replies: 2
- Views: 2080
[17.14]Turning off friendly_fire prevents fish from curing a player
Enter this command
Now the use of fish does not cure the player
Code: Select all
/c game.forces.player.friendly_fire = false
- Sun Mar 17, 2019 3:21 pm
- Forum: Modding discussion
- Topic: How to add scripts to the editor?
- Replies: 4
- Views: 1146
Re: How to add scripts to the editor?
Oh, I thought it was possible to do it in the scenario
- Sat Mar 16, 2019 6:52 pm
- Forum: Modding discussion
- Topic: How to add scripts to the editor?
- Replies: 4
- Views: 1146
How to add scripts to the editor?
I see the lua button in editor for scripts. But I can't figure out how to use it.
I want to do something similar, like what was shown in fff-276:
- Fri Mar 15, 2019 1:01 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.6] UI Description of the mod is outside parent window
- Replies: 3
- Views: 2687
Re: [kovarex] [0.17.6] UI Description of the mod is outside parent window
I have the same problem function create_bug() local frame = game.players[1].gui.center.add { type = "frame", name = "main_frame"} frame.style.width = 400 frame.style.height = 250 local scroll = frame.add { type = "scroll-pane", name = "scroll"} local scrol_2 =...
- Mon Mar 04, 2019 4:23 pm
- Forum: Implemented mod requests
- Topic: Add the ability to make a button pressed
- Replies: 2
- Views: 667
Add the ability to make a button pressed
I would like to be able to make a button pressed. This may be a button style. Or attribute, button.pressed = true
It should be possible to release this button on click.
It should be possible to release this button on click.
- Sun Feb 24, 2019 12:42 pm
- Forum: Modding help
- Topic: How to change the distance between gui elements
- Replies: 7
- Views: 2561
Re: How to change the distance between gui elements
Tried to set guielement.style.xxx_padding = 0 but didn't help, I'm still having distance between elements: 2019-02-23_22-49-31.png But earlier the same code worked just fine: 2019-02-23_22-52-07.png EDIT: I add buttons to a flow. Tried to set paddings of both a flow and buttons, but it didn't work....
- Sat Feb 09, 2019 7:46 pm
- Forum: Modding help
- Topic: Why is my circle uneven?
- Replies: 1
- Views: 616
Why is my circle uneven?
I am trying to create a circle of entities. I wrote a function for this: function circle(x,y,r) local angle = 0 x = x + 0.5 - (x + 0.5) % 1 y = y + 0.5 - (y + 0.5) % 1 r = r + 0.5 while angle < 2*math.pi do angle = angle + r/r^2 local xs = (x + r * math.cos (angle)) local ys = (y + r * math.sin (ang...
- Thu Feb 07, 2019 12:05 pm
- Forum: Modding help
- Topic: [Solved]How to create smoke?
- Replies: 2
- Views: 968
Re: How to create smoke?
Thanks, Bilka!
- Wed Feb 06, 2019 6:45 pm
- Forum: Modding help
- Topic: [Solved]How to create smoke?
- Replies: 2
- Views: 968
[Solved]How to create smoke?
I want to create smoke, the same as shown in the trailer, how can I do it? I tried to create other types of smoke(light-smoke,turbine-smoke,smoke-building), but I got errors 'unknown entity name'. However, the creation of other effects, such as fire or gray blood does not cause errors. game.surfaces...
- Wed Feb 06, 2019 1:04 pm
- Forum: Gameplay Help
- Topic: How to prevent players from using their blueprints
- Replies: 1
- Views: 920
How to prevent players from using their blueprints
I do not want players to use blueprints from the Internet or from other games, I have banned the ability to import blueprint string through permission group, but how can I delete blueprints players in the library or prohibit their use?
- Sat Feb 02, 2019 8:19 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 88170
Re: Friday Facts #280 - Visual Feedback is the king
I like the new condition