Search found 111 matches

by herkalurk
Fri Jun 08, 2018 7:24 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 67113

Re: Friday Facts #245 - Campaign concept

I'm honestly surprised about that. Personally, I find vanilla Skyrim and vanilla Factorio difficult to enjoy. The idea of playing Skyrim without the UI mod is something I wouldn't even do if I got paid to do that. With Factorio there are also a bunch of mods that improve the game tremendously (my o...
by herkalurk
Thu Jun 07, 2018 8:30 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 67113

Re: Friday Facts #245 - Campaign concept

thereaverofdarkness wrote:I haven't launched a rocket. I could have launched one ages ago but that's not why I play the game.
I have launched nearly 6000. I'm finding ways to make it so I can just continually produce the necessary pieces without backups and feed my 44 rocket silos.
by herkalurk
Thu Jun 07, 2018 4:45 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 67113

Re: Friday Facts #245 - Campaign concept

Funnily i don't agree. Because i firmly believe in a "vocal minority/silent majority" distribution as far as games go. So going by steam statistics is totally fine (especially lacking any other data :P). It's a good place to start, but I'd still say it's significantly inaccurate. RSO has ...
by herkalurk
Fri Jun 01, 2018 6:46 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 67113

Re: Friday Facts #245 - Campaign concept

I feel like at some point nuclear needs to be used in research. The centrifuges make lots of the U-238 (dark green) so why not have it be a part of science? You already do very expensive science in the space science packs. It seems to me like there aren't enough applications for the uranium at this ...
by herkalurk
Fri May 25, 2018 2:02 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Eco Megabase, 640SPM, only belts, All normal.
Replies: 13
Views: 9951

Re: Eco Megabase, 640SPM, only belts, All normal.

Costs are okayish. A radar, a few steel, a lot of explosives (coal and petrol). The production time is quite long however. To clear an area, I'd recommend using a 2 to 4 wagon artillery train - those take 100 shells per wagon, which takes a LONG time to reload unless you massproduce shells. But it ...
by herkalurk
Tue May 22, 2018 1:07 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Eco Megabase, 640SPM, only belts, All normal.
Replies: 13
Views: 9951

Re: Eco Megabase, 640SPM, only belts, All normal.

Hello, my English is not very good but I will try to be clear, I present my mega base of 640 SPM, 170 hours, with special rules. 1. All the resource options in normal. 2. No bots, only belts and trains 3. With enemies and trying to reduce pollution as much as possible. 4. Never lose anything in bat...
by herkalurk
Mon May 21, 2018 9:18 pm
Forum: Energy Production
Topic: Kovarex Process with self sustaining & growing feedback Loop
Replies: 4
Views: 8019

Re: Kovarex Process with self sustaining & growing feedback Loop

I agree, would like a blueprint to play with myself.
by herkalurk
Mon May 21, 2018 12:54 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Eco Megabase, 640SPM, only belts, All normal.
Replies: 13
Views: 9951

Re: Eco Megabase, 640SPM, only belts, All normal.

I'm bored of fighting and I will stop improving my base. Use artillery? Once you have overlapping artillery ranges along the perimeter you'll hardly see a biter again. Just plomp them out, ensure they're defended and supplied with shells, and just sit back until the area is clean. Rinse and repeat....
by herkalurk
Fri May 18, 2018 2:17 pm
Forum: Show your Creations
Topic: Scalable Production Supply and Product Transport
Replies: 16
Views: 8282

Re: Scalable Production Supply and Product Transport

How many bots did you have in each block? Looks like a couple thousand flying around.
by herkalurk
Thu May 17, 2018 2:35 pm
Forum: Show your Creations
Topic: Scalable Production Supply and Product Transport
Replies: 16
Views: 8282

Re: Scalable Production Supply and Product Transport

Doing 4 parallel stations instead of 2x 2 serial seems smarter. You are wasting the time the train needs to accelerate and decelerate between stations. With more stations that adds up and with less locomotives it becomes more pronounced. Try it with LCCCCCCCC trains and stations in series for examp...
by herkalurk
Wed May 16, 2018 7:56 pm
Forum: Show your Creations
Topic: Scalable Production Supply and Product Transport
Replies: 16
Views: 8282

Re: Scalable Production Supply and Product Transport

Why 4 locomotives for each train? Seems a bit overkill.
by herkalurk
Tue May 15, 2018 12:39 pm
Forum: Show your Creations
Topic: Bots based iron smelting
Replies: 13
Views: 15466

Re: Bots based iron smelting

Here's mine, extremely compressed. The pattern is repeatable for a heavily beaconed production modded smelter, no space wasted. Smelter speed factor is 5.4. My megabase runs on this design, usually in 24x24 clusters. What kind of production rates can you get with that? Overall I've produced upwards...
by herkalurk
Tue May 15, 2018 2:11 am
Forum: Show your Creations
Topic: Bots based iron smelting
Replies: 13
Views: 15466

Re: Bots based iron smelting

What is the red logic line hooked up to?
by herkalurk
Mon May 14, 2018 8:52 pm
Forum: Show your Creations
Topic: Bots based iron smelting
Replies: 13
Views: 15466

Re: Bots based iron smelting

I set up something similar. It is set up to be scalalable both in width and height. Bots move raw resources to a requester chest. Finished resources are moved to an active provider chest. The inserted is networked to only work when there are less then say one million a designated smelted item in th...
by herkalurk
Sun May 13, 2018 4:00 pm
Forum: Gameplay Help
Topic: Combinator help
Replies: 7
Views: 2669

Re: Combinator help

The entire system is the most overly complicated, poorly documented, system I have seen. It is even more complicated than programming a VCR clock in 1989 with a manual written in hieroglyphics 27 buttons on the VCR and none of them labeled. I did not check this blue print, so this is not directed a...
by herkalurk
Sat May 12, 2018 3:25 am
Forum: Ideas and Suggestions
Topic: Personal roboport use indicator
Replies: 3
Views: 1328

Re: Personal roboport use indicator

I just have 2 stacks in my inventory. I just don't see why we can't. We have an indicator to tell us that we have combat robots around, why not ones from the roboport?
by herkalurk
Sat Apr 21, 2018 5:02 pm
Forum: Show your Creations
Topic: Bots based iron smelting
Replies: 13
Views: 15466

Re: Bots based iron smelting

Efficiency mods on speed beaconed smelters is an oxymoron. Percentages get added up so the efficiency gain becomes much less effective. Might as well go full speed or put some prod mods in there. They're operating at 30% less power because of the efficiency mods while outputting double the rate. Co...
by herkalurk
Sat Apr 21, 2018 6:06 am
Forum: Show your Creations
Topic: Bots based iron smelting
Replies: 13
Views: 15466

Bots based iron smelting

126 Electric smelters with beacons making them craft at speed 4, fed by 1000 bots. I have 4 trains delivering ore.
iron.png
iron.png (3.66 MiB) Viewed 15466 times
I have a smaller site that is also doing steel based on bots - 98 smelters for iron and 34 smelters for steel fed by 3 trains and 750 bots.
iron2.png
iron2.png (6.88 MiB) Viewed 15465 times
by herkalurk
Sat Apr 21, 2018 5:09 am
Forum: Gameplay Help
Topic: Combinator help
Replies: 7
Views: 2669

Combinator help

I'm trying to make a signal output that shows how many trains have passed a signal. I've never really used combinators and was reading the wiki and still haven't figured it out. Below is the current setup of the cominators. Please let me know where I have gone wrong. light.PNG arth.PNG dec.PNG
by herkalurk
Wed Apr 18, 2018 5:23 am
Forum: Ideas and Suggestions
Topic: Personal roboport use indicator
Replies: 3
Views: 1328

Personal roboport use indicator

I always seem to lose a few bots while my train goes zipping by some remote laser/radar sites. I'd like an indicator similar to the one for combat bots, but for number of construction bots currently out from the personal roboport.

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