Search found 111 matches

by herkalurk
Thu Aug 01, 2019 5:01 pm
Forum: Show your Creations
Topic: New rocket fuel
Replies: 6
Views: 4792

New rocket fuel

Since we have the issue with oil changes, assuming they will remain, I've had to redo my rocket fuel lines for rocket production.
by herkalurk
Fri Jul 26, 2019 10:17 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279838

Re: Friday Facts #305 - The Oil Changes

Light oil to make the rocket fuel? I don't have any pipes anywhere near my rocket fuel processing sites, this will be a new thing to figure out....horray
by herkalurk
Fri Feb 01, 2019 7:13 pm
Forum: Ideas and Suggestions
Topic: Destroying walkways
Replies: 2
Views: 866

Destroying walkways

I feel like when I drop a nuke, the stone or concrete path should be destroyed as well in the wake. I can understand that I can't destroy it with a machine gun or shotgun, but at least with a nuclear bomb it should be destroyed like everything else.
by herkalurk
Sun Jan 06, 2019 10:07 pm
Forum: Show your Creations
Topic: Finished a new uranium setup
Replies: 1
Views: 1723

Finished a new uranium setup

Found a huge uranium deposit north west of my main base, so I setup processing to get ready for train use.
kova.png
kova.png (3.85 MiB) Viewed 1723 times
by herkalurk
Sat Dec 29, 2018 5:39 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153147

Re: Friday Facts #275 - 0.17 Science changes

I'd really like to see some nuclear product required for one of the sciences. Even just raw U-235 or U-238. Would encourage the user to use all facets of the game.
by herkalurk
Fri Dec 14, 2018 5:54 pm
Forum: Ideas and Suggestions
Topic: When mining drills run out of expected resources, they should mark themselves for deletion
Replies: 20
Views: 7559

Re: When mining drills run out of expected resources, they should mark themselves for deletion

Personally, I wouldn't want that behaviour. It will just lead to my personal construction bots running off and getting left behind every time I travel past in a train. (Now if the devs changed bots to not launch if I'm in a train, then automatic marking of drills for removal might be alright). I've...
by herkalurk
Fri Nov 09, 2018 10:24 pm
Forum: General discussion
Topic: Rocket Fuel or Nuclear Fuel for trains?
Replies: 18
Views: 23611

Re: Rocket Fuel or Nuclear Fuel for trains?

mrt144 wrote: ↑
Fri Nov 09, 2018 9:21 pm
I think ill stick to rocket fuel just so light oil actually goes somewhere in the big picture. I might as well use what I have a larger, less energy intensive resource of.
Your light oil would still be used, nuclear fuel requires rocket fuel plus u-235
by herkalurk
Wed Oct 31, 2018 2:06 pm
Forum: General discussion
Topic: Rocket Fuel or Nuclear Fuel for trains?
Replies: 18
Views: 23611

Re: Rocket Fuel or Nuclear Fuel for trains?

By the time I have Rocket Fuel (launching rockets), I always have far too much U235, so I figure I may as well do nuclear fuel. I prefer the extra acceleration, even if it doesn't last as long. Same with nuclear, I have thousands of U-235 at my kovarex facility, and nuclear power uses very little o...
by herkalurk
Wed Oct 31, 2018 1:43 pm
Forum: Ideas and Suggestions
Topic: Acid turret why not ?
Replies: 6
Views: 2421

Re: Acid turret why not ?

Darinth wrote: ↑
Wed Oct 31, 2018 1:07 pm
I mean... cool in concept, but what does it bring that is new to the game in mechanics? What would be the difference between an acid turret and a flamethrower turret? What would be the fuel source for acid turrets?
Sulfuric acid? We have some already, but that would be expensive fuel.
by herkalurk
Tue Oct 30, 2018 1:46 am
Forum: Not a bug
Topic: [0.16.51] Heat exchangers not running until 500C
Replies: 4
Views: 1284

Re: [0.16.51] Heat exchangers not running until 500C

Why? If i have 100C why cant we start boiling water at that point? In a nuclear power plant the heat exchangers are directly in water, they start boiling water as soon as it's hot enough. This seems like an arbitrary decision that's a bit ridiculous.
by herkalurk
Tue Oct 30, 2018 12:59 am
Forum: Not a bug
Topic: [0.16.51] Heat exchangers not running until 500C
Replies: 4
Views: 1284

[0.16.51] Heat exchangers not running until 500C

Water boils at 100 C. The heat exchangers didn't output steam until 500C. Why didn't the heat exchangers start outputting steam until 500C?
by herkalurk
Wed Oct 24, 2018 12:52 pm
Forum: General discussion
Topic: Artillery train nest clearing strategy
Replies: 26
Views: 15173

Re: Artillery train nest clearing strategy

Agreed. Try as I might I simply can't seem to find any good reasons to use static Artillery turrets over Artillery wagons. I can't even justify delivering ammo using cargo wagons, as the Artillery wagons themselves have higher capacity, The only negative I see to artillery wagons is that they seem ...
by herkalurk
Tue Oct 23, 2018 12:40 pm
Forum: General discussion
Topic: Artillery train nest clearing strategy
Replies: 26
Views: 15173

Re: Artillery train nest clearing strategy

to defend captured areas: static turrets with activated train station for resupply new nests are usually small groups which can be taken out immediatly; no growth possible benefit: you save on train station names because you don't need dedicated names for every station. ammo demand is relativly low...
by herkalurk
Mon Oct 22, 2018 2:42 pm
Forum: General discussion
Topic: Artillery train nest clearing strategy
Replies: 26
Views: 15173

Re: Artillery train nest clearing strategy

- To defend an already cleared area: Set a train with one or more artillery wagons on a patrol route, to stop at the artillery positions until "x" seconds of inactivity. It is simply not worth it to use static artillery turrets and deliver ammo to them. Been using a patrol route for month...
by herkalurk
Mon Oct 22, 2018 2:30 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Gigatrains: 720-car trains supplying a 10K science/min base
Replies: 21
Views: 23592

Re: Gigatrains: 720-car trains supplying a 10K science/min base

Would you be willing to post a game save? Exploring this factory sounds very enjoyable.
by herkalurk
Wed Oct 17, 2018 7:01 pm
Forum: Railway Setups
Topic: Self Assembling Stations and Trains that don't need to be Scheduled.
Replies: 25
Views: 17314

Re: Self Assembling Stations and Trains that don't need to be Scheduled.

If you're worried about power isolation be sure to have multiple power routes and batteries in every section. I've started depoying accumulator bases around my map. Each one has 4500 accumulators, surrounded by stone walls with laser turrets for outside protection, and 4 robo ports in the middle to ...
by herkalurk
Wed Oct 17, 2018 12:24 pm
Forum: Railway Setups
Topic: Self Assembling Stations and Trains that don't need to be Scheduled.
Replies: 25
Views: 17314

Re: Self Assembling Stations and Trains that don't need to be Scheduled.

The largest issue I had with it was I don't use some of the items you are delivering by default. Like cliff explosives. My map was started on older version, so it's all flat. Never made them, Had to change the combinator to make it stop bringing the train each time. How often do you have to use thos...
by herkalurk
Mon Oct 15, 2018 9:19 pm
Forum: Railway Setups
Topic: Self Assembling Stations and Trains that don't need to be Scheduled.
Replies: 25
Views: 17314

Re: Self Assembling Stations and Trains that don't need to be Scheduled.

Can you post the blueprint strings in code blocks? I'm clicking on the button to copy the string, but nothing is going to my clipboard.
by herkalurk
Fri Oct 12, 2018 3:27 pm
Forum: Show your Creations
Topic: Coal Liquefaction to Plastic
Replies: 5
Views: 8446

Re: Coal Liquefaction to Plastic

Needs one hand-loaded coal and four barrels' worth of heavy oil to kickstart the loop (plus the temporary unbarreller/ug pair, lower left corner looks good for that), then it's golden. Basically how I got it started, 10 heavy oil barrels and 100 logs to get some steam. I've got 2 nearly full coal l...
by herkalurk
Thu Oct 11, 2018 1:52 pm
Forum: Ideas and Suggestions
Topic: Power graph when accumulators used for isolation
Replies: 10
Views: 2830

Re: Power graph when accumulators used for isolation

I'd think nuclear-powered accumulator banks are better than steam banks, no? So what if you need 100K of them. Make Elon proud. No. Steam banks are more compact. More MW/mΒ². But I like nuclear more. it uses more resources which means I have to build more to make it work, which means more factorio.

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