Search found 76 matches

by Simcra
Sun Apr 24, 2016 12:45 pm
Forum: Modding help
Topic: not listing recipe
Replies: 3
Views: 2028

Re: not listing recipe

Try this
data:extend({
{
type = "recipe",
name ="coal-craking",
category = "chemistry",
enabled = "false",
energy_required = 5,
ingredients = {
{type="item", name="coal", amount=12},
},
results = {
{type="fluid", name="crude-oil", amount=4},
},
subgroup = "fluid",
icon = "__base ...
by Simcra
Sun Apr 24, 2016 12:21 pm
Forum: Modding help
Topic: not listing recipe
Replies: 3
Views: 2028

Re: not listing recipe

your code is not wrapped properly, see below
{
type = "recipe",
name ="coal-craking",
category = "chemistry",
enabled = "false",
energy_required = 5,
ingredients =
{
{type="item", name="coal", amount=12},

},
results=
{
{type="fluid", name="crude-oil", amount=4}
},
subgroup = "fluid ...
by Simcra
Sun Apr 24, 2016 12:10 pm
Forum: Modding help
Topic: Electricity help
Replies: 1
Views: 961

Re: Electricity help

try adding the following to all of your rails in prototypes

type = "assembling-machine",
crafting_categories = {"no-recipe-category"},
fixed_recipe = "no-recipe",
ingredient_count = 0,

and then adding the following to your recipes
{
type = "recipe",
name = "no-recipe",
enabled = true ...
by Simcra
Sun Apr 24, 2016 11:25 am
Forum: Modding help
Topic: wierd bug with transport lines and game.tick
Replies: 8
Views: 3688

Re: wierd bug with transport lines and game.tick

Yeah, here's the appropriate onLoad stuff.
script.on_load(setup)

function setup()
global.onTickFunctions = global.onTickFunctions or {}
global.elevator_association = global.elevator_association or {}
global.item_elevator = global.item_elevator or {}
global.surface_drillers = global.surface ...
by Simcra
Sun Apr 24, 2016 9:42 am
Forum: Modding help
Topic: wierd bug with transport lines and game.tick
Replies: 8
Views: 3688

wierd bug with transport lines and game.tick

In multiplayer I have a wierd desync issue with one of our mods, I've tried to fix it to no avail and quite frankly have no idea what I'm doing anymore. I have the feeling that it has something to do with the transport belts not performing the same action on all clients at the same time. The desync ...
by Simcra
Sat Apr 23, 2016 2:00 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 173376

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

We are getting a desync error in multiplayer whenever items get stuck in the independent item elevators, as well as when they get stuck in the item elevators that come with the surface drill. Isolated the issue from earlier, I think it has something to do with the move_items function.
by Simcra
Sun Apr 17, 2016 1:28 pm
Forum: Mods
Topic: [Mod 0.12.29] Space Factorio 0.2.4
Replies: 27
Views: 19460

Re: [Mod 0.12.29] Space Factorio 0.2.3

Line 52 of control.lua causes a crash when attempting to create world in singleplayer, here's the fix I found for it.

Code: Select all

if global.space_status == "locked" and game.get_player(1) and read_satellites_sent_from_gui(game.get_player(1).force) then
by Simcra
Thu Apr 14, 2016 3:37 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 173376

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

fixed a bug when placing multiple digging robot machines near each other, see my fork on github.
by Simcra
Thu Apr 14, 2016 2:24 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 173376

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

We can't get the digging robots to work in multiplayer because you are using the global player variable which only works in singleplayer. You will need to update to use the get_player method instead, which will need more parameters to be passed to most of your methods for player index, etc. See ...
by Simcra
Wed Apr 13, 2016 5:19 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 173376

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

We can't get the digging robots to work in multiplayer because you are using the global player variable which only works in singleplayer. You will need to update to use the get_player method instead, which will need more parameters to be passed to most of your methods for player index, etc. See here ...
by Simcra
Wed Apr 13, 2016 12:28 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 173376

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

Also encountered another bug, this time with the underground fluid tanks. Whenever piping more than 1 fluid into the tank by accident it crashes if the fluid in the tank gets below 1.
"Error while running the event handler: __Subsurface__/control.lua:426: attempt to compare boolean with number"
by Simcra
Wed Apr 13, 2016 10:52 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 173376

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

Ok so I changed line 364 from "if time_spent_dict == 0 then", to "if associative_table_count(time_spent_dict) == 0 then"


One of us got ----Error while running the event handler: __Subsurface__/lib.lua:86: bad argument #1 to 'pairs' (table expected, got number)----
did you remove the ...
by Simcra
Wed Apr 13, 2016 9:46 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 173376

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

Ok so I changed line 364 from "if time_spent_dict == 0 then", to "if associative_table_count(time_spent_dict) == 0 then"


One of us got ----Error while running the event handler: __Subsurface__/lib.lua:86: bad argument #1 to 'pairs' (table expected, got number)----
did you remove the ...
by Simcra
Wed Apr 13, 2016 9:27 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 173376

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

Ok so I changed line 364 from "if time_spent_dict == 0 then", to "if associative_table_count(time_spent_dict) == 0 then"


One of us got ----Error while running the event handler: __Subsurface__/lib.lua:86: bad argument #1 to 'pairs' (table expected, got number)----
did you remove the ...
by Simcra
Tue Apr 12, 2016 4:18 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 173376

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

Another bug occured after some testing with your dev version:
Error while running the event handler: __Subsurface__/control.lua:827: Invalid surface name: Surface names must not be blank and must be unique

This happened when we destroyed a drill and restarted the server because my friend was stuck ...
by Simcra
Mon Apr 11, 2016 4:32 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 173376

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

While in multiplayer errors out every time one of us tries to go underground after pausing when gui comes up, after crashing the server error reads:
"Error while running the event handler:
__Subsurface__/control.lua:290 Gui element with name teleportation_progress container already present in the ...

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