Search found 117 matches

by terror_gnom
Tue Jul 12, 2016 7:44 am
Forum: Gameplay Help
Topic: How to force recalculation of train paths?
Replies: 28
Views: 10552

How to force recalculation of train paths?

Hi,

is there any possibility to force a recalculation of the train pathfinding when a train is waiting at a blue chain signal? Would be usefull for train-stackers/multi-lane train stations.
by terror_gnom
Mon Jul 11, 2016 11:33 am
Forum: Duplicates
Topic: Chain Signals and red Signals triggered by Network
Replies: 0
Views: 432

Chain Signals and red Signals triggered by Network

Hi, I tried to force a train to redo its pathfinding to enter a free lane in a train stacker (it just loved to go into the full lane :( ). So I thought, if the chain signal the train is standing at changes from blue to red to blue, it hopefully recalculates its path. That didn´t work, but I found a ...
by terror_gnom
Mon Jul 11, 2016 11:06 am
Forum: Not a bug
Topic: Inserters start working too late
Replies: 3
Views: 1602

Inserters start working too late

Hi, I have a little issue with an Assembling Maschine 3 with 4 Speedmodules 3. The Inserters start to late to insert new raw material in the assembler so it "hiccups". It doesn´t matter wether its a fast inserter or stack inserter nor if its picking items from belt or a chest. It happens (...
by terror_gnom
Mon Jul 04, 2016 4:30 pm
Forum: Implemented Suggestions
Topic: [0.13.3] logic combinator
Replies: 14
Views: 4751

Re: [0.13.3] logic combinator

Bitwise XOR is at least more usefull than integer xor :P But even if I like it, because I do some bitshifting in my combinator builds, I dont think it will be implemented and its definitive unintuitive :lol:
by terror_gnom
Mon Jul 04, 2016 12:04 pm
Forum: Implemented Suggestions
Topic: [0.13.3] logic combinator
Replies: 14
Views: 4751

Re: [0.13.3] logic combinator

hmmm... If you go this way, you should do a bitwise xor on the Integer :P I Think I could make use of it, but 99% of Factorio-Players will post a Bug report :P
by terror_gnom
Sun Jul 03, 2016 4:03 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129577

Re: [0.12] Bugs, crashes & other issues

Wrong topic, sorry :( But big thx to the fast fix :D
by terror_gnom
Sun Jul 03, 2016 1:44 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129577

Re: [0.12] Bugs, crashes & other issues

Hi, First time trying FARL, directly running into a Bug :( When I try to go in Bulldozer Mode it says "Deaktiviert: Unexpected error: __FARL__/FARL.lua:1571: Unknown item name: straight-rail" Probably they changed the name of the rail from .12 to .13 (after all you dont need to distinguish...
by terror_gnom
Thu Jun 30, 2016 12:36 pm
Forum: Mod portal Discussion
Topic: [0.13] Mod portal suggestions
Replies: 11
Views: 6874

Re: [0.13] Mod portal suggestions

/sign

especially queueing mods would be great :) It takes so long to get all the mods updated :( But the other ideas here are good aswell.
by terror_gnom
Wed May 18, 2016 11:41 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 298991

Re: [MOD 0.12.30+] SmartTrains 0.3.82

Can´t you set a internal Variable to the train station, that remembers the stationnumber (and #line) until a train leaves? Should be more easy in Lua than with combinators :P When there is written a second number before a train left, just override the old one (or build them up in a stack, would be ...
by terror_gnom
Wed May 18, 2016 11:20 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176094

Re: Smart, dynamic train deliveries with combinator Magick

Or else you'll solve problems that don't exist and you'll end up with 50-combinator circuits that are impossible to debug. yay :D Thats what I´m going to build :P A real "logistic network" with trains, that can handle every Item, multiple train-types (like Oil-train, 1-2-1, 1-4-1, FARL et...
by terror_gnom
Wed May 18, 2016 9:04 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 298991

Re: [MOD 0.12.30+] SmartTrains 0.3.82

Can´t you set a internal Variable to the train station, that remembers the stationnumber (and #line) until a train leaves? Should be more easy in Lua than with combinators :P When there is written a second number before a train left, just override the old one (or build them up in a stack, would be g...
by terror_gnom
Fri May 13, 2016 10:55 pm
Forum: Ideas and Suggestions
Topic: Per cable signal
Replies: 10
Views: 2335

Re: Per cable signal

It will become very messy if you try to compare all signals in game (like I want for my logistic train network). There is no (easy) possibility to do "each (green) < each (red) output each" (to find the biggest amount for each item) I even posted some solution (I probably shouldn´t have po...
by terror_gnom
Fri May 13, 2016 10:39 pm
Forum: General discussion
Topic: Factorio...better than sex?
Replies: 2
Views: 1306

Re: Factorio...better than sex?

Ok, I must admit, its better than a morning wood but (even if its great) still worse than sex ;)
by terror_gnom
Fri May 13, 2016 6:14 pm
Forum: Ideas and Suggestions
Topic: Per cable signal
Replies: 10
Views: 2335

Re: Per cable signal

Yeah, I had the same suggestion, but no reply :(
by terror_gnom
Fri May 13, 2016 3:37 pm
Forum: News
Topic: Friday Facts #138 - Better Circuit Network III
Replies: 59
Views: 28052

Re: Friday Facts #138 - Better Circuit Network III

Nice one :D Congrats to the Awards and I realy like the changes :) *thumpsup*
by terror_gnom
Thu May 12, 2016 8:21 am
Forum: Gameplay Help
Topic: Adding Steel to a Smart Furnace
Replies: 8
Views: 4534

Re: Adding Steel to a Smart Furnace

I havent build a smart furnace yet, but I would try to give each iron inserter a delayed signal, so if the furnace should be working on iron or copper, but is blocked it will smelt steel until it can take iron ore or copper ore. Like: 1 tick: copper-ore inserter true, iron plate inserter false 2 tic...
by terror_gnom
Mon May 09, 2016 6:13 am
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 379503

Re: Combinators 101

Hi,

poorly it isnt possible to set the filter of the inserters by a singal. You can only turn them on/off by network condition :(
by terror_gnom
Sat May 07, 2016 10:17 am
Forum: Gameplay Help
Topic: Is it possible to call a train getting some supplies ?
Replies: 8
Views: 2797

Re: Is it possible to call a train getting some supplies ?

There is a Mod for this I think. It was called logistic trains or logistic railway or something similar
by terror_gnom
Sat May 07, 2016 9:11 am
Forum: Gameplay Help
Topic: Is it possible to call a train getting some supplies ?
Replies: 8
Views: 2797

Re: Is it possible to call a train getting some supplies ?

I´m currently up to a logistic network with trains (using smart trains mod). Unfortunatly it requires an insane amount of combinators and the logic behind it fries my brain :P So I´ll probably need some weeks/months to get it running :) *edit* so to answer your question: There is no easy implementat...
by terror_gnom
Thu May 05, 2016 1:27 pm
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 74327

Re: Friday Facts #123 - Better circuit network (Part 2)

after I spend some thought I came up with a solution that wont break current builds but still adds functionality without a new Item. I didnt code for ages, so its terrible pseudo-C-Code that will probably hurt your eyes :P int type = all_items + all_signals; //in and output from cables int in_red[ty...

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