Hi,
is there any possibility to force a recalculation of the train pathfinding when a train is waiting at a blue chain signal? Would be usefull for train-stackers/multi-lane train stations.
Search found 117 matches
- Tue Jul 12, 2016 7:44 am
- Forum: Gameplay Help
- Topic: How to force recalculation of train paths?
- Replies: 28
- Views: 10552
- Mon Jul 11, 2016 11:33 am
- Forum: Duplicates
- Topic: Chain Signals and red Signals triggered by Network
- Replies: 0
- Views: 432
Chain Signals and red Signals triggered by Network
Hi, I tried to force a train to redo its pathfinding to enter a free lane in a train stacker (it just loved to go into the full lane :( ). So I thought, if the chain signal the train is standing at changes from blue to red to blue, it hopefully recalculates its path. That didn´t work, but I found a ...
- Mon Jul 11, 2016 11:06 am
- Forum: Not a bug
- Topic: Inserters start working too late
- Replies: 3
- Views: 1602
Inserters start working too late
Hi, I have a little issue with an Assembling Maschine 3 with 4 Speedmodules 3. The Inserters start to late to insert new raw material in the assembler so it "hiccups". It doesn´t matter wether its a fast inserter or stack inserter nor if its picking items from belt or a chest. It happens (...
- Mon Jul 04, 2016 4:30 pm
- Forum: Implemented Suggestions
- Topic: [0.13.3] logic combinator
- Replies: 14
- Views: 4751
Re: [0.13.3] logic combinator
Bitwise XOR is at least more usefull than integer xor But even if I like it, because I do some bitshifting in my combinator builds, I dont think it will be implemented and its definitive unintuitive
- Mon Jul 04, 2016 12:04 pm
- Forum: Implemented Suggestions
- Topic: [0.13.3] logic combinator
- Replies: 14
- Views: 4751
Re: [0.13.3] logic combinator
hmmm... If you go this way, you should do a bitwise xor on the Integer I Think I could make use of it, but 99% of Factorio-Players will post a Bug report
- Sun Jul 03, 2016 4:03 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 129577
Re: [0.12] Bugs, crashes & other issues
Wrong topic, sorry But big thx to the fast fix
- Sun Jul 03, 2016 1:44 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 129577
Re: [0.12] Bugs, crashes & other issues
Hi, First time trying FARL, directly running into a Bug :( When I try to go in Bulldozer Mode it says "Deaktiviert: Unexpected error: __FARL__/FARL.lua:1571: Unknown item name: straight-rail" Probably they changed the name of the rail from .12 to .13 (after all you dont need to distinguish...
- Thu Jun 30, 2016 12:36 pm
- Forum: Mod portal Discussion
- Topic: [0.13] Mod portal suggestions
- Replies: 11
- Views: 6874
Re: [0.13] Mod portal suggestions
/sign
especially queueing mods would be great It takes so long to get all the mods updated But the other ideas here are good aswell.
especially queueing mods would be great It takes so long to get all the mods updated But the other ideas here are good aswell.
- Wed May 18, 2016 11:41 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 298991
Re: [MOD 0.12.30+] SmartTrains 0.3.82
Can´t you set a internal Variable to the train station, that remembers the stationnumber (and #line) until a train leaves? Should be more easy in Lua than with combinators :P When there is written a second number before a train left, just override the old one (or build them up in a stack, would be ...
- Wed May 18, 2016 11:20 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 176094
Re: Smart, dynamic train deliveries with combinator Magick
Or else you'll solve problems that don't exist and you'll end up with 50-combinator circuits that are impossible to debug. yay :D Thats what I´m going to build :P A real "logistic network" with trains, that can handle every Item, multiple train-types (like Oil-train, 1-2-1, 1-4-1, FARL et...
- Wed May 18, 2016 9:04 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 298991
Re: [MOD 0.12.30+] SmartTrains 0.3.82
Can´t you set a internal Variable to the train station, that remembers the stationnumber (and #line) until a train leaves? Should be more easy in Lua than with combinators :P When there is written a second number before a train left, just override the old one (or build them up in a stack, would be g...
- Fri May 13, 2016 10:55 pm
- Forum: Ideas and Suggestions
- Topic: Per cable signal
- Replies: 10
- Views: 2335
Re: Per cable signal
It will become very messy if you try to compare all signals in game (like I want for my logistic train network). There is no (easy) possibility to do "each (green) < each (red) output each" (to find the biggest amount for each item) I even posted some solution (I probably shouldn´t have po...
- Fri May 13, 2016 10:39 pm
- Forum: General discussion
- Topic: Factorio...better than sex?
- Replies: 2
- Views: 1306
Re: Factorio...better than sex?
Ok, I must admit, its better than a morning wood but (even if its great) still worse than sex
- Fri May 13, 2016 6:14 pm
- Forum: Ideas and Suggestions
- Topic: Per cable signal
- Replies: 10
- Views: 2335
Re: Per cable signal
Yeah, I had the same suggestion, but no reply
- Fri May 13, 2016 3:37 pm
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 28052
Re: Friday Facts #138 - Better Circuit Network III
Nice one Congrats to the Awards and I realy like the changes *thumpsup*
- Thu May 12, 2016 8:21 am
- Forum: Gameplay Help
- Topic: Adding Steel to a Smart Furnace
- Replies: 8
- Views: 4534
Re: Adding Steel to a Smart Furnace
I havent build a smart furnace yet, but I would try to give each iron inserter a delayed signal, so if the furnace should be working on iron or copper, but is blocked it will smelt steel until it can take iron ore or copper ore. Like: 1 tick: copper-ore inserter true, iron plate inserter false 2 tic...
- Mon May 09, 2016 6:13 am
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 379503
Re: Combinators 101
Hi,
poorly it isnt possible to set the filter of the inserters by a singal. You can only turn them on/off by network condition
poorly it isnt possible to set the filter of the inserters by a singal. You can only turn them on/off by network condition
- Sat May 07, 2016 10:17 am
- Forum: Gameplay Help
- Topic: Is it possible to call a train getting some supplies ?
- Replies: 8
- Views: 2797
Re: Is it possible to call a train getting some supplies ?
There is a Mod for this I think. It was called logistic trains or logistic railway or something similar
- Sat May 07, 2016 9:11 am
- Forum: Gameplay Help
- Topic: Is it possible to call a train getting some supplies ?
- Replies: 8
- Views: 2797
Re: Is it possible to call a train getting some supplies ?
I´m currently up to a logistic network with trains (using smart trains mod). Unfortunatly it requires an insane amount of combinators and the logic behind it fries my brain :P So I´ll probably need some weeks/months to get it running :) *edit* so to answer your question: There is no easy implementat...
- Thu May 05, 2016 1:27 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 74327
Re: Friday Facts #123 - Better circuit network (Part 2)
after I spend some thought I came up with a solution that wont break current builds but still adds functionality without a new Item. I didnt code for ages, so its terrible pseudo-C-Code that will probably hurt your eyes :P int type = all_items + all_signals; //in and output from cables int in_red[ty...