Search found 117 matches
- Wed Jul 27, 2016 8:30 pm
- Forum: Bob's mods
- Topic: How to play bobs mods without going mad?
- Replies: 11
- Views: 9225
How to play bobs mods without going mad?
Holy shit, I started my first game with bobs mods and I´m already at a loss^^ How can you get that incredible amount of resources under control without total spaghetti? I LIKE IT
- Wed Jul 27, 2016 6:21 pm
- Forum: Ideas and Suggestions
- Topic: Allow rail to be connected to the circuit/logistic network
- Replies: 9
- Views: 3963
Re: Allow rail to be connected to the circuit/logistic network
I thought about this too, but the problem will be, what happens if a train is in the deadend? Youll deadlock your train traffic pretty often
- Wed Jul 27, 2016 3:17 pm
- Forum: Ideas and Suggestions
- Topic: Construction robots should not repair each other
- Replies: 7
- Views: 4174
Re: Construction robots should not repair each other
I just use 2 powersuits, 1 full of roboports and 1 with shields
- Wed Jul 27, 2016 3:01 pm
- Forum: Gameplay Help
- Topic: Why not put a rail signal every two tiles?
- Replies: 18
- Views: 10737
Re: Why not put a rail signal every two tiles?
Trains plan their path as far, as their stopingdistance and reserve the blocks acordingly (yellow signal). That means, train crashes in automatic mode are should be impossible (report it as a bug )
*edit* didnt saw it went to page 2
*edit* didnt saw it went to page 2
- Tue Jul 26, 2016 10:53 pm
- Forum: Ideas and Suggestions
- Topic: Logistic Barrier
- Replies: 3
- Views: 1793
Re: Logistic Barrier
Yes! I´m totaly in favor of this suggestion
But in my opinion it doesnt need to be something crafted, something like a "network deconstruction planer" would do the job too
But in my opinion it doesnt need to be something crafted, something like a "network deconstruction planer" would do the job too
- Tue Jul 26, 2016 10:33 pm
- Forum: General discussion
- Topic: Lazy Bastard Achievement - No hand crafting challenge
- Replies: 62
- Views: 103783
Re: Lazy Bastard Achievement - No hand crafting challenge
Yeah, the blueprints forced me to reload my savegame But its done now with 111 Items crafted
- Sat Jul 23, 2016 11:21 am
- Forum: Gameplay Help
- Topic: combining train waiting conditions
- Replies: 28
- Views: 9095
Re: combining train waiting conditions
Yeah, an answer would be nice (im currently to lazy to test it )
- Sat Jul 23, 2016 10:20 am
- Forum: Ideas and Suggestions
- Topic: Improve coal visibility on map
- Replies: 1
- Views: 974
Improve coal visibility on map
Hi, I find it rather hard to spot coal patches on the map when they have a dark terrain background texture. Would it be possible to add a "hide terrain" button so all land will be just gras-green water just blue and the rest like it is? When implementing it, it would be nice if you could a...
- Fri Jul 22, 2016 7:13 pm
- Forum: General discussion
- Topic: 0.13 Count Perfect Chest Item Count
- Replies: 33
- Views: 13500
Re: 0.13 Count Perfect Chest Item Count
I just use 1 controller for 20 furnaces (100 in total) so there is plenty of room for beacons
- Fri Jul 22, 2016 4:57 pm
- Forum: General discussion
- Topic: 0.13 Count Perfect Chest Item Count
- Replies: 33
- Views: 13500
Re: 0.13 Count Perfect Chest Item Count
Another possibility to load "stack perfect" are bots I use them at my smart furnace setup
- Mon Jul 18, 2016 11:43 pm
- Forum: Combinator Creations
- Topic: My 0.13 take on a smart furnace setup
- Replies: 0
- Views: 1680
My 0.13 take on a smart furnace setup
Hi, after the old builds didnt work anymore with 0.13, I decided to build one myself :) The way to ensure Itemcount, is to limit the stack sizes of boxes. It can only switch recipes after smelting a full stack (but thats no concern in my opinion). In a first step, I limit a requester chest to 4 slot...
- Sun Jul 17, 2016 12:49 pm
- Forum: Ideas and Suggestions
- Topic: Naming circuit and electric networks
- Replies: 0
- Views: 434
Naming circuit and electric networks
Hi, it would be nice, if you could name circuit and electrical networks (currently only circuit networks show a number :( ). If you start dragging an electric pole connected to a named network, it does use the same wires, and they wont connect to poles belonging to a different network. This would ma...
- Sat Jul 16, 2016 4:40 pm
- Forum: Gameplay Help
- Topic: starting to flip out
- Replies: 1
- Views: 841
Re: starting to flip out
Maybe you encountered the same problem than me: viewtopic.php?p=183995#p183995
- Sat Jul 16, 2016 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Add clearance area to blueprints
- Replies: 1
- Views: 680
Add clearance area to blueprints
Hi, a little Idea i had recently is to add clearance areas around blueprints. Those should work like using deconstruction planer first, then pasting the blueprint. While creating a blueprint you could be able to define it by shift + lmb. The reason for this is, I often forget to clear out the forest...
- Thu Jul 14, 2016 10:38 am
- Forum: Implemented Suggestions
- Topic: Toolbar changes
- Replies: 5
- Views: 2173
Re: Toolbar changes
yeah, I like it Please do it
- Wed Jul 13, 2016 10:48 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 129339
Re: [0.12] Bugs, crashes & other issues
That helped, thx You should probably add that information to the error message
- Wed Jul 13, 2016 10:17 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 129339
Re: [0.12] Bugs, crashes & other issues
the train shall drive on the right lane, so the chain signal needs to be on the right side of the right track and the arrows do show to north and a train on that track will drive to north... I dont get it :P I tried all 4 possibilites and it doesnt work :( the diagonal blueprint worked as expected (...
- Wed Jul 13, 2016 8:54 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 129339
Re: [0.12] Bugs, crashes & other issues
Please help me! I dont know where north is or is it a bug?
Using 0.13.8 and latest FARL from the Modportal
Using 0.13.8 and latest FARL from the Modportal
screenshot
I used the rail segment in the top right corner to create the blueprint
- Wed Jul 13, 2016 5:24 pm
- Forum: Gameplay Help
- Topic: How to force recalculation of train paths?
- Replies: 28
- Views: 10535
Re: How to force recalculation of train paths?
Damn It didnt work... Probably I need to build a parallel stacker (not 2 or 3 trains per lane/station)
- Wed Jul 13, 2016 8:00 am
- Forum: Gameplay Help
- Topic: How to force recalculation of train paths?
- Replies: 28
- Views: 10535
Re: How to force recalculation of train paths?
Probably the trick TheSkiGeek mentioned will work :) I´ll test it later :D THX *edit* nah... can´t be like you explained... The Train waits at a blue signal until its current destination becomes free, then it chooses another station (that was already free when the train arrived at the signal). But I...