Search found 117 matches

by terror_gnom
Sat May 27, 2017 6:50 am
Forum: General discussion
Topic: What do you do when everything needs to be rebuilt?
Replies: 16
Views: 3370

Re: What do you do when everything needs to be rebuilt?

I usually move my base bit by bit. First I build new smelters and send the plates to the old base (so I can crank up production of circuites for modules ;) ), then I start to move the intermediats (same, sent them to the old base for modules :) ). In the end I usually rip off my old base and move so...
by terror_gnom
Thu May 25, 2017 1:06 am
Forum: General discussion
Topic: Measuring rockets per minute
Replies: 12
Views: 2929

Re: Measuring rockets per minute

In my opinion 1 RPM means that the base can (and does) shoot at least 60 Rockets in 1h. Probably 120 Rockets/2h are better to empty out the buffers ;) Or 1 rpm for at least 1h after ~30min "shooting as many rockets as possible" *edit* so: RPM doesnt mean you can shoot rockets, but only if everything...
by terror_gnom
Wed May 24, 2017 3:34 pm
Forum: General discussion
Topic: what i must do with this wood ?
Replies: 10
Views: 1420

Re: what i must do with this wood ?

I usually switch to solar/nuclear relativly soon, but I always keep 1 row of steam where all my wood gets "thermal utilized"
by terror_gnom
Wed May 24, 2017 8:30 am
Forum: General discussion
Topic: Measuring rockets per minute
Replies: 12
Views: 2929

Re: Measuring rockets per minute

You can see the produced rocket parts though ;) 100 makes 1 rocket :)
by terror_gnom
Tue May 23, 2017 2:32 pm
Forum: General discussion
Topic: Fluid wagon vs Cargo wagon comparison: Transporting fluids
Replies: 39
Views: 11932

Re: Fluid wagon vs Cargo wagon comparison: Transporting fluids

Yeah, right. I meant that its not possible for 2 or more fluid tankers... I somehow cant think in low quantities anymore :P
by terror_gnom
Tue May 23, 2017 9:26 am
Forum: General discussion
Topic: Fluid wagon vs Cargo wagon comparison: Transporting fluids
Replies: 39
Views: 11932

Re: Fluid wagon vs Cargo wagon comparison: Transporting fluids

1) Yeah, Pipes do heavily decrease throughput
2) You can´t place the 3 required tanks on one side
3) only 1 Pump can connect per "third of a fluid tanker"
by terror_gnom
Mon May 22, 2017 9:41 pm
Forum: General discussion
Topic: First real playthrough, great experience.
Replies: 5
Views: 948

Re: First real playthrough, great experience.

Gratz, but how did you build the satelite without Solarpanels?
by terror_gnom
Sun May 21, 2017 11:02 am
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 8778

Re: Difficulty curve and how to keep players till end game

Wow, I used some mods after a few games. But I always like to get to grips with a Vanilla game before I decide what I like to change about it. Yeah, I played Vanilla the first ~50-100h, but back then there were no achievements ;) They got introduced in .13 if I recall correctly. And today I´m just ...
by terror_gnom
Sat May 20, 2017 8:45 am
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 8778

Re: Difficulty curve and how to keep players till end game

I have 920h on steam and 0 achievements in steam (although I did all of them)... I think quite a lot of players do have at least some qol mods active so they dont earn them ;)
by terror_gnom
Thu May 18, 2017 3:00 pm
Forum: General discussion
Topic: (0.15.10+) Water and Steam, what's the plan?
Replies: 83
Views: 8739

Re: (0.15.10+) Water and Steam, what's the plan?

Hey guys, you ignore all the fun we could have with vapor presure, enthropy, phase changing enthalpy and all that other thermodynamics crap you need to consider when discussing the difference between water and steam! I suggest the devs make factorio a great thermodynamics simulation only engineers u...
by terror_gnom
Sat May 13, 2017 2:21 pm
Forum: Resolved Problems and Bugs
Topic: [15.10] [kovarex] Switching recipes in furnaces with Productivity modules gives strange results
Replies: 4
Views: 1113

[15.10] [kovarex] Switching recipes in furnaces with Productivity modules gives strange results

Hi, I was testing my smart furnace setup and got sometimes realy strange Itemcounts. When you smelt 4 Iron/Copper ore, then switch to steel for 1 craft and then back to iron or copper ore, it will give you 3 plates. Reproduce: place electric furnace drop 2 Prod3 modules in smelt 4 copper ore => get ...
by terror_gnom
Thu May 04, 2017 5:18 am
Forum: General discussion
Topic: Fluids, Pipes and Pumps
Replies: 13
Views: 32360

Re: Fluids, Pipes and Pumps

Jarin wrote:What's the best bet now for moving fluid over distance?
In my opinion: Barrels!

1 blue belt can feed roughly 1 GW of power and bots are extremly efficient transporting them over short to medium distances inside the power plant ;)
by terror_gnom
Wed May 03, 2017 3:05 pm
Forum: Not a bug
Topic: [15.6][Twinsen]strange inserter behaviour for 1-tick signals
Replies: 2
Views: 339

Re: [15.6][Twinsen]strange inserter behaviour for 1-tick signals

Yeah right... should have thought about it... But it was late at night. Sorry for bothering you.
by terror_gnom
Tue May 02, 2017 10:52 pm
Forum: Resolved Problems and Bugs
Topic: [15.6][Harkonnen]Reactor doesnt output fuel cell immediately
Replies: 11
Views: 2689

Re: [15.6]reactor doesnt output fuel cell until new is loaded

Yeah, the 200s intervall is what i thought of first, but you need an awful lot of steam-storage :/
by terror_gnom
Tue May 02, 2017 10:05 pm
Forum: Not a bug
Topic: [15.6][Twinsen]strange inserter behaviour for 1-tick signals
Replies: 2
Views: 339

[15.6][Twinsen]strange inserter behaviour for 1-tick signals

When inserters get a one tick wide signal to enable them, they will sometimes perform the action and sometimes not. To test, just drop 10 water barrels in the assembler, while there are some in the upper chest. The input inserter will swing (as exprected) and then stop after 3 swings (not expected :...
by terror_gnom
Tue May 02, 2017 9:57 pm
Forum: Resolved Problems and Bugs
Topic: [15.6][Harkonnen]Reactor doesnt output fuel cell immediately
Replies: 11
Views: 2689

[15.6][Harkonnen]Reactor doesnt output fuel cell immediately

Hi, When you try to load your reactors with 1 fuel cell at a time, it will not output the used one, before there is a new one inserted. This means you cant use the event "depleted fuelcell removed" to load a new cell because it wont output it until the new one is in. Please fix it or give us uncausa...
by terror_gnom
Fri Apr 21, 2017 4:12 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 67603

Re: Friday Facts #187 - Space science & 0.15 graphics

Wow, that insane spaghetti base :D On what machine and at how many ups does it run?
by terror_gnom
Sat Apr 08, 2017 10:52 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3505
Views: 601221

Re: Development and Discussion

I´m not sure if its the right topic here, but I didnt like my resource generation with RSO installed (chose each resource: Frequency Low, size big, richness big). It was still too much stuff around and way too close together. So I did some testing and the Frequency setting in the "vanilla" Mapgen-sc...

Go to advanced search