Search found 251 matches
- Thu Oct 30, 2014 5:22 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 995965
Re: Factorio Roadmap for 0.11 + 0.12
Is a dedicated server coming this update, the next one, eventually or never?
- Fri Oct 17, 2014 9:37 pm
- Forum: News
- Topic: Friday Facts #56 - A lot of stuff
- Replies: 39
- Views: 31320
Re: Friday Facts #56 - A lot of stuff
awwww yess! halloween party and drunken multiplayer.
are you planning to do a dedicated server? I have this spare server that might get used for a halloween bughunting
are you planning to do a dedicated server? I have this spare server that might get used for a halloween bughunting
- Fri Sep 19, 2014 3:37 pm
- Forum: Implemented Suggestions
- Topic: Damaged Item Condensation on Pickup
- Replies: 11
- Views: 3672
Re: Damaged Item Condensation on Pickup
If you look at it as a mechanic what about these levels:
Sane remains sane
Damaged > 50% health become stacked as 25% health
Damaged <50% health is destroyed on pickup
Sane remains sane
Damaged > 50% health become stacked as 25% health
Damaged <50% health is destroyed on pickup
- Thu Sep 18, 2014 4:44 pm
- Forum: Implemented Suggestions
- Topic: Damaged Item Condensation on Pickup
- Replies: 11
- Views: 3672
Re: Damaged Item Condensation on Pickup
It would make too easy to repair stuff
What avout a middle ground? Divide in 8 health levels and round item down to the nearesth health level while picking them up
That would reduce stacks a lot while not being cheaty.
What avout a middle ground? Divide in 8 health levels and round item down to the nearesth health level while picking them up
That would reduce stacks a lot while not being cheaty.
- Mon Sep 08, 2014 11:06 am
- Forum: News
- Topic: Friday Facts #50 Growing secretly
- Replies: 28
- Views: 23092
Re: Friday Facts #50 Growing secretly
Don't stop at the second suggestion he's showing all the process
It ends with fixed time step, variable frame and interpolation too smoth odd frames
It ends with fixed time step, variable frame and interpolation too smoth odd frames
- Mon Sep 08, 2014 6:47 am
- Forum: News
- Topic: Friday Facts #50 Growing secretly
- Replies: 28
- Views: 23092
Re: Friday Facts #50 Growing secretly
about that deterministic simulation, found this about how locking timestep out of renderer and into input loop for predictability http://gafferongames.com/game-physics/fix-your-timestep/ there are bits of codes as well - I get lost at xplanation but I can understand code, there are tons of other res...
- Sat Jul 05, 2014 9:19 am
- Forum: News
- Topic: Friday Facts #41
- Replies: 34
- Views: 30298
Re: Friday Facts #41
Yeah but.. is everyone off the same compiler? Mingw?
Is there one makefile (or scons or whatever) for everyone or one makefile for each environment?
Is the source on git? Merged with merges or pull requests?
Is there one makefile (or scons or whatever) for everyone or one makefile for each environment?
Is the source on git? Merged with merges or pull requests?
- Sat Jul 05, 2014 7:58 am
- Forum: News
- Topic: Friday Facts #41
- Replies: 34
- Views: 30298
Re: Friday Facts #41
I have truckload experience in cross build environments but if you need tips you need to share at least the toolchain you use for every environment, as you aren't crosscompiling but using a different env for every build
- Sat Jun 07, 2014 8:16 am
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 67969
Re: Version 0.10.0
Suggestion: remove file API, change with load/store api; probably better for multiplayer as well.
Object load(key)
Store(key, object)
Internally key are mod specialized to prevent conflict.
Data is serialized in saves.
Object load(key)
Store(key, object)
Internally key are mod specialized to prevent conflict.
Data is serialized in saves.
- Wed May 28, 2014 11:34 am
- Forum: Off topic
- Topic: Awaited Indie Games Thread
- Replies: 49
- Views: 35855
Re: Awaited Indie Games Thread
I am following this with interest:
http://superhotgame.com/
fps where time flow as you move
also
http://keeperrl.com/
dungeon keeper in 2d, inspired by dwarf fortress and similar to rimworld without the cutesy
http://superhotgame.com/
fps where time flow as you move
also
http://keeperrl.com/
dungeon keeper in 2d, inspired by dwarf fortress and similar to rimworld without the cutesy
- Tue May 20, 2014 6:15 pm
- Forum: Spread the Word
- Topic: Notch Mentioned Factorio on Twitter
- Replies: 14
- Views: 33560
Re: Notch Mentioned Factorio on Twitter
just in time for the mid may release
- Sat May 17, 2014 9:07 pm
- Forum: Ideas and Requests For Mods
- Topic: Please 1/3 1/4 1/5 1/6 splitter!
- Replies: 5
- Views: 6256
Re: Please 1/3 1/4 1/5 1/6 splitter!
For sure we won't beed nor wouldn't want splitter that aren't prime numbers
- Wed May 14, 2014 5:28 pm
- Forum: Off topic
- Topic: Looking for laptop with reasonable keyboard
- Replies: 22
- Views: 19844
Re: Looking for laptop with reasonable keyboard
I join the lenovo praising crowd. i have a w520 at work and it is brilliant. There are model without the numpad like the w530, but the arrow group is a bit awkward mostly because it has to fit under enter to make use of the full space available The y series have the arrows under enter but at least t...
- Wed May 14, 2014 5:20 pm
- Forum: Off topic
- Topic: Looking for laptop with reasonable keyboard
- Replies: 22
- Views: 19844
Re: Looking for laptop with reasonable keyboard
As far as keyboard goes, I found the one on the Lenovo I work on brilliant.
W530 is even better, and there are also variants with full numpad
W530 is even better, and there are also variants with full numpad
- Sat May 10, 2014 6:42 pm
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 140912
Re: [0.9.x] endless resources
Link down because dropbox, will fix when I get back.
edit:
link updated!
edit:
link updated!
- Wed May 07, 2014 6:29 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 995965
Re: Factorio Roadmap for 0.10 + 0.11 + 0.12
I grow up in the nineties and I have a jpeg fetish now /citSilverWarior wrote: Only if characters would be in high resolution. Most pepole nowadays don't have enough imagination to live iwth low resolution images and then imagine them as being real objects.
- Mon Apr 21, 2014 7:05 pm
- Forum: Ideas and Suggestions
- Topic: Some game features are abstracted a bit too much
- Replies: 18
- Views: 8163
Re: Some game features are abstracted a bit too much
Actually tech up fight is another black/white depthless affair Until you have enough exoskeleton you drop tons of distractor and spam base running in circles. Then you get fast enough to congaline aliens and decimate them with impunity and the combat shotgun. In both cases there is zero depth and st...
- Sat Apr 19, 2014 11:55 am
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 140912
Re: [0.9.x] endless resources
mod updated with the suggested fixes!
same link in the op.
yeld should be a little higher on the low end, allowing actual useful resource patch utilization
same link in the op.
yeld should be a little higher on the low end, allowing actual useful resource patch utilization
- Fri Apr 18, 2014 10:45 pm
- Forum: Not a bug
- Topic: [0.9.8] ui shows negative speed for train
- Replies: 10
- Views: 4602
Re: [0.9.8] ui shows negative speed for train
Except i am not in the traind and speed is negative in both directions
- Fri Apr 18, 2014 8:31 pm
- Forum: Not a bug
- Topic: [0.9.8] ui shows negative speed for train
- Replies: 10
- Views: 4602