Search found 251 matches

by LoSboccacc
Thu Apr 21, 2016 12:49 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281866

Re: [MOD 0.12.29] Robot Soldiers. 0.1.2 HOTFIX

this mod is very interesting! how hard would it be to have them respond to basic order, like click on a radio item, map pops up, click on map and robots go there?
by LoSboccacc
Sun Sep 06, 2015 8:20 pm
Forum: Mods
Topic: [0.12.0] static game difficulty
Replies: 15
Views: 18803

Re: [0.12.0] static game difficulty

with the new .12 values it seems to easy, you can get enough alien pack to unlock but the three last tech and not even see the late game enemies. but for now it stay the way it is, because I can't test it.
by LoSboccacc
Mon Aug 03, 2015 9:39 pm
Forum: Duplicates
Topic: [0.12.2] cannot connect with multiple player to multiplayer
Replies: 1
Views: 3369

[0.12.2] cannot connect with multiple player to multiplayer

I have this server with the headless factorio there is a friend of mine which is behind nat, while both me and the server can accept internet connetion if he connects to the server, nobody else can if we connect to the server before him, then he can't join that kind of defy the purpose of a multipla...
by LoSboccacc
Sat Aug 01, 2015 4:14 pm
Forum: Pending
Topic: [0.12.2] [pending] server refusing connection, client connecting twice
Replies: 1
Views: 3190

[0.12.2] [pending] server refusing connection, client connecting twice

just updated client and server, now cannot connect anymore:


client is initiating two connections or so it seems from server logs

may be related to ipv6, as now it works after disabling it (may also have been a fluke)
by LoSboccacc
Sun Jul 26, 2015 8:00 pm
Forum: Duplicates
Topic: [0.12.1] desync on small map report inside
Replies: 1
Views: 4171

[0.12.1] desync on small map report inside

hi here is the download to the desync report:
https://www.dropbox.com/s/8uku3pg5b7ljxkv/temp.zip?dl=0


the desync started after biters evolved to bring medium spitter (but I don't know if it's related or a coincidence)
by LoSboccacc
Wed Jul 22, 2015 8:15 am
Forum: Mods
Topic: [0.12.0] static game difficulty
Replies: 15
Views: 18803

Re: [0.11.1] static game difficulty

anyone using this has some feedback?

because of the removal of other factors, biter progression seems to slow, I was thinking about doubling it.

anyone playing can weight in on the difficulty? it seems to easy now.
by LoSboccacc
Mon Jul 20, 2015 9:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] desync report headless server
Replies: 4
Views: 11617

[0.12.1] desync report headless server

I've this desync report. https://www.dropbox.com/s/gipvvxzohfnz03w/desync.zip?dl=0 It's an endgame save I got from the forums, to see how much ram a serever would need to handle a big map ( a 18 mb save becomes 800mb ram, if anyone's interested ) I can pm the server ip if needed, nobody there but me...
by LoSboccacc
Sat Jul 18, 2015 8:07 am
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 138828

Re: Version 0.12.0

you might want to check your website tab navigation: I'm trying to set up a server, got authenticated using elinks, got to the download page, selected experimental but couldn't tab to the actual release number well, I'll scp the executable, however, a little fix on that page could save load of work ...
by LoSboccacc
Wed Feb 11, 2015 12:32 pm
Forum: Not a bug
Topic: [0.11.15] upon update, some inserter stopped working
Replies: 7
Views: 3431

Re: [0.11.15] upon update, some inserter stopped working

Then why:

- Other input slots are filled
- Replacing the belt cause the insert to fill the input slot

If the desired behavior is the other, it should be consistent the other way.
by LoSboccacc
Wed Feb 11, 2015 8:44 am
Forum: Not a bug
Topic: [0.11.15] upon update, some inserter stopped working
Replies: 7
Views: 3431

Re: [0.11.15] upon update, some inserter stopped working

Look closer. Input electronic circuits are empty. If I replace the belt, the factory load them in input as expected and as how it happens for the other input slots
by LoSboccacc
Tue Feb 10, 2015 10:31 pm
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 140957

Re: [0.11.1] endless resources

doesn't give any error, but then resources deplete normally :?
by LoSboccacc
Tue Feb 10, 2015 10:30 pm
Forum: Not a bug
Topic: [0.11.15] upon update, some inserter stopped working
Replies: 7
Views: 3431

[0.11.15] upon update, some inserter stopped working

after updating from a previous save the inserter that picked from certain direction of belts on edges are now not working anymore removing the belt and putting it down again fixes the issue sava: https://www.dropbox.com/s/p4w8m3zp37bne7s/beforemessing.zip?dl=0 here is an inserter showing the configu...
by LoSboccacc
Tue Feb 10, 2015 7:52 pm
Forum: Not a bug
Topic: [0.11.15] tank lose momentum after autosave
Replies: 1
Views: 854

[0.11.15] tank lose momentum after autosave

Hi I have set autosaves to be fairly frequent

after the save dialog, if the player is driving a tank at speed, the tank starts from 0 speed
by LoSboccacc
Tue Feb 10, 2015 3:32 pm
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 140957

Re: [0.11.1] endless resources

1 will do

2 that doesn't work, tried in all combinations of lua iterators. No idea why

3 crap, didn't notice. will fix.

Thanks!!
by LoSboccacc
Mon Jan 26, 2015 5:05 pm
Forum: This Forum
Topic: [Forum] A small "no pics, no clicks" rule to the mod section
Replies: 6
Views: 11342

Re: [Forum] A small "no pics, no clicks" rule to the mod sec

No visibile changes whatsoever in my mods :)
by LoSboccacc
Sun Jan 25, 2015 11:43 pm
Forum: This Forum
Topic: [Forum] A small "no pics, no clicks" rule to the mod section
Replies: 6
Views: 11342

Re: [Forum] A small "no pics, no clicks" rule to the mod sec

Nah thanks. What pic would I add to my two mods?

They don't alter anything visible.
by LoSboccacc
Tue Jan 13, 2015 8:12 am
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 140957

Re: [0.11.1] endless resources

Ui shows 0.3 because of rounding, real yield is 0.25, What I meant it's ignore the UI because this rounding in planning
by LoSboccacc
Fri Dec 19, 2014 6:12 pm
Forum: Releases
Topic: Version 0.11.7
Replies: 29
Views: 41764

Re: Version 0.11.7

jakobeng1303 wrote:can't date on OS X 10.10 I get the error message and the game crashes
the dreaded late friday release! you fell for it again, kovarex :P
by LoSboccacc
Wed Dec 17, 2014 2:12 am
Forum: General discussion
Topic: Modpacks - doing it right
Replies: 40
Views: 14908

Re: Modpacks - doing it right

Why not just license the base mod as gpl2 and be done with it? All mod are derivative works anyway and proprietary licensed mod are really smelly to me anyway Note that you can still monetize your mod even if licensed under gpl. People already mentioned ad.fly, for example. That wouldn't be incompat...
by LoSboccacc
Tue Dec 16, 2014 11:59 am
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 140957

Re: [0.11.1] endless resources

Sorry check wasn't there before and I didn't notice will fix it in the evening

Go to advanced search