Search found 57 matches
- Sun Aug 14, 2016 7:47 pm
- Forum: Ideas and Suggestions
- Topic: [0.14] Nuclear power: use thorium instead of uranium
- Replies: 13
- Views: 6818
- Wed Aug 03, 2016 10:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]Serious tearing issues/ Vsync problem
- Replies: 21
- Views: 9907
Re: [Twinsen]Serious tearing issues/ Vsync problem
Can you post a screenshot of the timings when you activate vsync in Catalyst Control Center? Press F4, select show_time_used_percent and make a screenshot. Thanks. Sorry for the late answer. And making a print screen is a pain in the ass. I had a delay between pressing the button and my comp making...
- Mon Aug 01, 2016 1:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]Serious tearing issues/ Vsync problem
- Replies: 21
- Views: 9907
Re: [Twinsen]Serious tearing issues/ Vsync problem
Ok. I made it work. I just forced vsync on everything by Catalyst Control Center > (your video card) > 3d Settings > Wait for vertical refresh > Allways onTheDagmaar wrote:I think I have the same problem.
It should work for you too LloydQrow!
- Mon Aug 01, 2016 12:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]Serious tearing issues/ Vsync problem
- Replies: 21
- Views: 9907
Re: [Twinsen]Serious tearing issues/ Vsync problem
I think I have the same problem. 0.004 2016-08-01 14:54:17; Factorio 0.13.13 (build 23721, win64, steam) 0.004 Operating system: Windows 8.1 0.004 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.005 Read data path: C:/Program Files (x86)/S...
- Sat Jul 16, 2016 5:32 am
- Forum: Balancing
- Topic: Take the magic out of the ballistic turret
- Replies: 13
- Views: 5178
Re: Take the magic out of the ballistic turret
YAAAAAA! MORE TURRETS!!!
+1 for the idea BUT wrong forum section.
+1 for the idea BUT wrong forum section.
- Sat Jul 16, 2016 5:15 am
- Forum: Implemented Suggestions
- Topic: holding z should continually drop items
- Replies: 32
- Views: 9016
Re: holding z should continually drop items
Thank you!
- Sun Jul 10, 2016 7:05 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries should be a stand alone
- Replies: 6
- Views: 4731
Re: Yuoki Industries should be a stand alone
Base mod required. Without it there is nothing. That's why I suggest it.steinio wrote:You can try to deactivate base mod and look whats left.
- Sun Jul 10, 2016 4:26 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries should be a stand alone
- Replies: 6
- Views: 4731
Yuoki Industries should be a stand alone
Well, I tried it and I didn't gone too deep in it yet BUT it has a great potential. What I feel is: the game is broken in two, because there is the original factorio with its stuff and there is this mod. Why don't you make it in your way? My main problems are: >you can build everything on the start ...
- Sat Jul 09, 2016 8:58 pm
- Forum: Ideas and Suggestions
- Topic: Fixed maps discussion
- Replies: 3
- Views: 1616
Re: Fixed maps discussion
A random map is a random map This thread is about not having one. And about human made fix (maybe this isn't the proper word) /solid/pre-made/pre-build maps I don't want to fix the random map generator, because its not broken. My problem is we don't have maps what are fully made by human in vanilla...
- Sat Jul 09, 2016 5:50 pm
- Forum: Ideas and Suggestions
- Topic: Fixed maps discussion
- Replies: 3
- Views: 1616
Fixed maps discussion
Well it's probably posted before, but (maybe I posted in the wrong sub-forum) I want to talk a discussion about it. A brainstorming if you like. Basically its not a suggestion. First things first: Why do I made this post? Things are changing & evolving, and soon its time to improve a thing what ...
- Sat Jul 09, 2016 3:05 pm
- Forum: Off topic
- Topic: This is how your gears work
- Replies: 4
- Views: 2104
Re: This is how your gears work
Thank you! I love this stuff!
- Fri Jul 08, 2016 4:12 pm
- Forum: Ideas and Suggestions
- Topic: Thick walls as visual for multi-layered walls
- Replies: 3
- Views: 1270
Re: Thick walls as visual for multi-layered walls
+1 Good idea
- Wed Jul 06, 2016 2:11 pm
- Forum: Off topic
- Topic: Rocket Test
- Replies: 0
- Views: 694
Rocket Test
Don't mind me, I just leave this here.
Maybe some of the dews get an inspiration from stuff like this.
Maybe some of the dews get an inspiration from stuff like this.
- Thu Jun 23, 2016 6:49 pm
- Forum: General discussion
- Topic: Factorio is not on Sale (Steam)
- Replies: 20
- Views: 15697
Factorio is not on Sale (Steam)
While its a great opportunity to advertising Factorio, I am just sad you missed it.
- Sun Jun 12, 2016 7:41 pm
- Forum: Balancing
- Topic: Purple science require rare ore
- Replies: 19
- Views: 6428
Re: Purple science require rare ore
Reminder: The game is still in alpha. We still don't have a >>>LOT<<< of stuff. I think the devs know this problem, and will deal with it later, when they remaking the tech tree. BTW I think there will be one more lvl science bottle, so patience. Hey devs! Code faster! Tak-tak-tak-tak! =D
- Sun Jun 12, 2016 11:38 am
- Forum: Outdated/Not implemented
- Topic: Automatic repair research
- Replies: 5
- Views: 2214
Re: Automatic repair research
It is a very stupid idea even in the late game. I do not support it!
- Sat Jun 11, 2016 7:58 am
- Forum: Ideas and Suggestions
- Topic: Enemy buildings should spread creep to avoid placing turrets
- Replies: 7
- Views: 2691
Re: Enemy buildings should spread creep to avoid placing turrets
It could be a thing. +1
- Sat Jun 11, 2016 7:55 am
- Forum: Ideas and Suggestions
- Topic: Aditional Smelter / Assembling Machine
- Replies: 6
- Views: 1678
Re: Aditional Smelter / Assembling Machine
btw, you could use water input for cooldown. and use heated water in steam engine attached :) Heated water is only 100Β°C.... what if you need to put boilers (not steam machines) for this 4x4 thing, and needs to boil some oil? And for the 'hurr-durr-itsoverpower': high tier means endgame stuff, this...
- Fri Jun 10, 2016 6:30 pm
- Forum: Ideas and Suggestions
- Topic: Aditional Smelter / Assembling Machine
- Replies: 6
- Views: 1678
Re: Aditional Smelter / Assembling Machine
What if the smelter haven't got cooldown time, but heat up time! If the smelter isn't in use then it will start slowly cool. When there is ore then it needs some time to start working again. And what if it won't be any faster but instead it can smelt 2 or 3 ores at once. Or what if its a high tier e...
- Fri Jun 10, 2016 4:45 pm
- Forum: Ideas and Suggestions
- Topic: The light should be REAL problem
- Replies: 8
- Views: 3860
Re: The light should be REAL problem
But I love the survival! I demand it! I want to get hungry, kill to eat, grow corps, drink water, die from disease! Not seeing shi- could be a thing. What if every 9th night is a total darkness, others are the same?