Search found 921 matches
- Sat May 15, 2021 8:39 pm
- Forum: Modding interface requests
- Topic: Link logistics on wagons together on the same train
- Replies: 9
- Views: 2155
Re: Link logistics on wagons together on the same train
im coming from mod authors, logistics is a vanilla feature (mods only enable use to use it) and linked logistics would be needed to be added by devs, the possibilty to have linked logistics is currently not implemented in the factorio engine. Mernom — 13.05.2021 This is not up to us eihns — 13.05.20...
- Sat May 15, 2021 8:31 pm
- Forum: Logistic Train Network
- Topic: Threshold and Stack Threshold
- Replies: 58
- Views: 21464
Re: Threshold and Stack Threshold
This is just stupid. "how we could make the system as complex as possible" I guess you also cant have specific limits for specific items. Can i atleast blacklist some items? Or whitelist. I really want a "universal" provider starting at 1 stack. I cant understandw hy its not like...
- Fri May 14, 2021 8:18 pm
- Forum: Logistic Train Network
- Topic: Threshold and Stack Threshold
- Replies: 58
- Views: 21464
Re: Threshold and Stack Threshold
I dont get it. I have a "universal" provider (from your thread), ive set min items to 10. I have created a normal requester station with min item 200 and min stack 20. LTN creates 10 fuel cell deliverys? Doesnt ltn prio requester over provider? edit: i think i found the workaround Oo you h...
- Fri May 14, 2021 7:22 pm
- Forum: Modding interface requests
- Topic: Link logistics on wagons together on the same train
- Replies: 9
- Views: 2155
Re: Link logistics on wagons together on the same train
trains or cars can have items added to them like roboports (to make them able to use construction bots e.g.) but there is currently no way in factorio to link them together so that mods could use ONE logistric network for multiple enitities (?) Like currently you have a seperate logistic network per...
- Thu May 13, 2021 1:19 pm
- Forum: Modding interface requests
- Topic: Link logistics on wagons together on the same train
- Replies: 9
- Views: 2155
Link logistics on wagons together on the same train
moved from suggestions to modding interface requests.... TL;DR Trains and cars can have items added to their grid like roboports to use construction bots and so on... my suggestion is now: make it possible to Link logistics on wagons together on the same train What ? Yeah, i would like to suggest t...
- Fri Apr 16, 2021 8:20 pm
- Forum: Ideas and Suggestions
- Topic: Make biter aiming harder to trick
- Replies: 10
- Views: 2424
Re: Make biter aiming harder to trick
as far as i understand tehy intentionally made it like this. I think it fits and makes sense and is fun.
- Fri Apr 16, 2021 8:15 pm
- Forum: Implemented Suggestions
- Topic: Splitters with "everything except THIS" filter
- Replies: 3
- Views: 1351
Re: Splitters with "everything except THIS" filter
Seems to work, thanks... was too easy xD
- Thu Apr 15, 2021 9:48 pm
- Forum: Ideas and Suggestions
- Topic: HTML Links clickable?
- Replies: 1
- Views: 702
HTML Links clickable?
Hey
saw the latest patch notes in factorio (very nice feature btw) and wanted to check on the nat punch one.. but i couldnt click it... wouldnt that be a usefull small thing to add?
saw the latest patch notes in factorio (very nice feature btw) and wanted to check on the nat punch one.. but i couldnt click it... wouldnt that be a usefull small thing to add?
- Sun Apr 11, 2021 12:18 pm
- Forum: Implemented Suggestions
- Topic: Splitters with "everything except THIS" filter
- Replies: 3
- Views: 1351
Re: Splitters with "everything except THIS" filter
Ill try that.
- Sun Apr 11, 2021 12:12 pm
- Forum: Implemented Suggestions
- Topic: Splitters with "everything except THIS" filter
- Replies: 3
- Views: 1351
Splitters with "everything except THIS" filter
Hey,
what you guys think about a simple switch like on the filter inserters where you dont select WHAT you want to filter, but just everything except THIS..
what you guys think about a simple switch like on the filter inserters where you dont select WHAT you want to filter, but just everything except THIS..
- Sat Apr 10, 2021 11:20 pm
- Forum: Ideas and Suggestions
- Topic: CTRL + Scroll Wheel to choose crafting amount
- Replies: 13
- Views: 3985
Re: CTRL + Scroll Wheel to choose crafting amount
i dont like this because i think like koub ... but if it gets added dont add another key to press why i cant just mouse wheel a number up and click for accept?
- Sat Apr 10, 2021 11:18 pm
- Forum: Ideas and Suggestions
- Topic: Add "camera zoom level" to save file
- Replies: 9
- Views: 2531
Re: Add "camera zoom level" to save file
nice to have (also the save brush size)
- Sat Apr 10, 2021 11:17 pm
- Forum: Ideas and Suggestions
- Topic: Save floor tile size during sessions
- Replies: 9
- Views: 3631
Re: Save floor tile size during sessions
bump, also wondered baout this, but thought not to ask because its not THAT bad.
- Wed Mar 17, 2021 12:56 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.25] Application hangs
- Replies: 6
- Views: 2809
Re: [1.1.25] Application hangs
I have over 2000h in factorio. It never happend before and never again. Sadly I could not find out what the problem was. I can only suspect some windows update or something. As soon as this happend i googled for it and found some posts like try disable that feature or set that to that (graphic optio...
- Sun Mar 14, 2021 12:20 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 51766
Re: mute the game while alt-tabbed
I dont have any programming knowledge i just wanted to help. Thats why i searched it and instant found something. I thought it might be helpfull. I'm sorry for being rude, but do you think devs can't google themselves? The real cost of a feature is not an implementation, which might be rather trivi...
- Sun Mar 14, 2021 1:05 am
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 51766
Re: mute the game while alt-tabbed
nuhll: you guys should do this, it's super easy, barely an inconvenience, here's stackoverflow link on how to do it also nuhll : I have this weird hang issue nobody else has, that went away after rebooting my computer, but I decided it is somehow your bug that you should fix, and you have not fixed...
- Sun Mar 14, 2021 12:48 am
- Forum: Technical Help
- Topic: Weird client FPS behaviour
- Replies: 11
- Views: 3261
Re: Weird client FPS behaviour
probably gpu constrained?
- Fri Mar 12, 2021 3:14 am
- Forum: Technical Help
- Topic: Weird client FPS behaviour
- Replies: 11
- Views: 3261
Re: Weird client FPS behaviour
if you google around that forum here ive read the explaination a dozen times, but i just remembered that you swap and it works, it has to do with that everyone needs to do the same calculations at every point in time. And i think the fastest shouldnt be the host, but that might be just wrong remembe...
- Fri Mar 12, 2021 1:50 am
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 51766
Re: mute the game while alt-tabbed
lol? is that so? I dont know. I just know many games have it and i never had any issues with it. I just know wow did read the windows titles which was opend while running wow. So maybe just do a simple "if windows title is not *factorio*"? ATLEAST whats about a keybind for mute unmute? :ro...
- Thu Feb 25, 2021 10:22 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 51766
Re: mute the game while alt-tabbed
they just need to add this function like "every other" game.