Search found 921 matches
- Sat Jan 01, 2022 12:03 am
- Forum: Technical Help
- Topic: [1.1.49] Unexpected error occurred while preview map
- Replies: 12
- Views: 2483
Re: [1.1.49] Unexpected error occurred while preview map
Maybe a dev can tell what makes the preview method so special? It eats CPU cores for breakfast :) You can try reducing the used thread count: Main menu -> ctrl + alt click on settings -> the rest -> search for max-map-preview-threads -> decrease the number. Thanks, ill give it a try. But i tested m...
- Fri Dec 31, 2021 12:11 pm
- Forum: Technical Help
- Topic: [1.1.49] Unexpected error occurred while preview map
- Replies: 12
- Views: 2483
Re: [1.1.49] Unexpected error occurred while preview map
Yeah again like 100 hours in a game without a single crash. I literally had to use a different computer to generate a map for me
Maybe a dev can tell what makes the preview method so special? Does it use different instructions?
Maybe a dev can tell what makes the preview method so special? Does it use different instructions?
- Fri Dec 31, 2021 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 46
- Views: 12990
Re: Auto-Request
You dont get it. To stay at satelite: If you have satelites in your factory, request it (but via a simple shift click instead of selecting it) If not: try to get the direct ingrediments for it. If not: try to get the ingrediments for the "direct ingrediments". You understand what i mean? I...
- Fri Dec 31, 2021 11:45 am
- Forum: Ideas and Suggestions
- Topic: Independent Minimap UI size
- Replies: 6
- Views: 1865
Re: Independent Minimap UI size
im currently too close.
60-70cm only, new custom build desktop is on the way... then i will be around 80 or 90cm
im seeing the minimap as what it is.. a minimap (only gives you rough overview where you are)
60-70cm only, new custom build desktop is on the way... then i will be around 80 or 90cm
im seeing the minimap as what it is.. a minimap (only gives you rough overview where you are)
- Fri Dec 31, 2021 1:40 am
- Forum: Ideas and Suggestions
- Topic: Independent Minimap UI size
- Replies: 6
- Views: 1865
Re: Independent Minimap UI size
dont know what your problem is.
i have 48"
4k
150% and it feels normal
what you descripe is exactly what "scaleing" is for...?
i have 48"
4k
150% and it feels normal
what you descripe is exactly what "scaleing" is for...?
- Fri Dec 31, 2021 1:39 am
- Forum: Ideas and Suggestions
- Topic: Allow setting custom name for window (or remove version)
- Replies: 7
- Views: 973
Re: Allow setting custom name for window (or remove version)
yeah this suggestion is old i also did that... if im not wrong obs get it there was some sort of other setting for it try different "window" mode
- Thu Dec 30, 2021 11:44 pm
- Forum: Implemented Suggestions
- Topic: Auto-remove fishes when painting terrain in editor
- Replies: 3
- Views: 1968
Re: Auto-remove fishes when painting terrain in editor
i still wonder why this happens in normal game.
I mean normal if something is "in the way" it gets removed by bots, why not fish?
I mean via hand i can just place dirt above fish, but via "ghost" i cant...?
I mean normal if something is "in the way" it gets removed by bots, why not fish?
I mean via hand i can just place dirt above fish, but via "ghost" i cant...?
- Fri Dec 24, 2021 12:36 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 46
- Views: 12990
Re: Auto-Request
why is that not already implemented? It would be so cool if you could "auto request" missing stuff. Make it hard, make it costly, make it late game, but include it! :D - special research, maybe even different tiers like max 50 requestet items on tier 1 (you get the point) - maybe you need ...
- Sun Dec 19, 2021 9:02 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 51901
Re: mute the game while alt-tabbed
uuuuuuuuuuuuuu thats new?
but the "mute game while not in focus" is not in there, or am i blind?
but the "mute game while not in focus" is not in there, or am i blind?
- Sat Dec 18, 2021 9:49 am
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 51901
Re: mute the game while alt-tabbed
what you mean with rest button?
- Fri Dec 17, 2021 8:39 pm
- Forum: Technical Help
- Topic: [1.1.49] Unexpected error occurred while preview map
- Replies: 12
- Views: 2483
Re: [1.1.49] Unexpected error occurred while preview map
yeah, but it only happens in factorio. it said i should share it, so there you are.
And also not only in factorio, it also ONLY happens while creating a preview of a map.
And also not only in factorio, it also ONLY happens while creating a preview of a map.
- Fri Dec 17, 2021 7:20 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 51901
Re: mute the game while alt-tabbed
you can do it, theres a hidden option somewhere and it works like a charm (i dont udnerstand why they dont put a checkbox somewhere tho)
- Fri Dec 17, 2021 7:18 pm
- Forum: Technical Help
- Topic: [1.1.49] Unexpected error occurred while preview map
- Replies: 12
- Views: 2483
[1.1.49] Unexpected error occurred while preview map
Hi,
i wanna start a new map, i got some bluescreens while tryin to preview maps in singleplayer so i decided to go to multiplayer to create a map...
then i got a "Unexpected error occurred"
Some QoL Mods, Krastorio 2, Space exploration
i wanna start a new map, i got some bluescreens while tryin to preview maps in singleplayer so i decided to go to multiplayer to create a map...
then i got a "Unexpected error occurred"
Some QoL Mods, Krastorio 2, Space exploration
- Thu Nov 25, 2021 7:41 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 143555
Re: [MOD 0.18] KRASTORIO^2
hey, is it possible to enable "unlimited oil" after the game has startet... missed that setting... :-/
like a script?
edit: i foun dit, just save, exit, change, and load...
like a script?
edit: i foun dit, just save, exit, change, and load...
- Sun Jun 20, 2021 11:54 am
- Forum: Logistic Train Network
- Topic: Threshold and Stack Threshold
- Replies: 58
- Views: 21577
Re: Threshold and Stack Threshold
Thanks.
So i guess i have to manually write and know the english names of the items instead of picking it from the "image" selector on the right... I always selected the items there.
edit:
youre right that works. As always as complicated as possible.
So i guess i have to manually write and know the english names of the items instead of picking it from the "image" selector on the right... I always selected the items there.
edit:
youre right that works. As always as complicated as possible.
- Mon May 24, 2021 8:18 pm
- Forum: Releases
- Topic: Version 1.1.34
- Replies: 8
- Views: 20526
Re: Version 1.1.34
anyway they would be stupid if they dont go the "planet route"
BUT
maybe they surprise me... i just hope it will be good...
BUT
maybe they surprise me... i just hope it will be good...
- Mon May 24, 2021 12:18 pm
- Forum: Logistic Train Network
- Topic: Threshold and Stack Threshold
- Replies: 58
- Views: 21577
Re: Threshold and Stack Threshold
Ive made a picture to show what i mean. sorry for my paint skills.
Would it possible for LTN to strip the [itemname blablabla] and just show the items like vanilla does?
maybe as an option atleast? ---->
Would it possible for LTN to strip the [itemname blablabla] and just show the items like vanilla does?
maybe as an option atleast? ---->
- Mon May 24, 2021 12:09 pm
- Forum: Modding interface requests
- Topic: Link logistics on wagons together on the same train
- Replies: 9
- Views: 2161
Re: Link logistics on wagons together on the same train
im coming from mod authors, logistics is a vanilla feature (mods only enable use to use it) and linked logistics would be needed to be added by devs, the possibilty to have linked logistics is currently not implemented in the factorio engine. i literally linked to a mod that does exactly what you a...
- Thu May 20, 2021 9:47 pm
- Forum: Logistic Train Network
- Topic: Threshold and Stack Threshold
- Replies: 58
- Views: 21577
Re: Threshold and Stack Threshold
So if provider WOULD provide at 1 stack and requester WOULD request 10 stack it would only send when there are 10 stacks avaible, this just sounds logic. So you could have one station request 1 stack, one station request 5 stacks, one station request 20 stacks... which could be all fullfilled by ON...
- Sat May 15, 2021 8:45 pm
- Forum: Ideas and Suggestions
- Topic: Not flat water?...
- Replies: 7
- Views: 1893
Re: Not flat water?...
thats a really nice idea....