Search found 167 matches

by Sworn
Sun Jan 03, 2021 5:28 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1377186

Re: Development and Discussion

Yeh, that is it, if we can have the very basic like the belts and maybe a power pole change to cellulose I think that would be more than enough without putting to much headache on it. I have just started a new play, I don't really remember everything that need wood before you are actually able to ge...
by Sworn
Sat Jan 02, 2021 11:00 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1377186

Re: Development and Discussion

not quite, celulose fiber is the suggestion that I have, you can't use celulose fiber to craft wood, you can only do wood to celulose fiber. So anything that require wood it self is "kind of issue". For the grey belts (underground and splitters) that require wood and at this early stage yo...
by Sworn
Sat Jan 02, 2021 6:54 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1377186

Re: Suggestion on the wood farm

Edit: I'm playing with the full set bobs+angels with the belt tech overall on, which add the first slowest grey belt that require wood to be crafted if you play with bobs, then bobs greenhouse is tech you seek, and it's early red research. without bob mods, you would not have wood demand issue. you...
by Sworn
Sat Jan 02, 2021 3:51 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1377186

Suggestion on the wood farm

As long as I like this mod and all those things we have in it, I think the tree farm is way to far in the tech tree. You do need tree logs for recipes in the early game but you will only have tree farms on blue/red tech, going out chopping down tree is not fun at all, and you have to keep doing it f...
by Sworn
Fri Sep 11, 2020 9:47 pm
Forum: Reika's Mods
Topic: TreePlant - A green thumb (inserter?)
Replies: 8
Views: 5944

Re: TreePlant - A green thumb (inserter?)

How does it works? I have placed the Tree Planting Machine, added some trees and wood in it but nothing happens. Does it require power? Doesn't seems to require it. I did bring a power cable to it but still nothing. They don't show up in the power consumption so I guess they don't require power. Doe...
by Sworn
Tue Sep 08, 2020 9:34 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208034

Re: Bugs & FAQ

Ohoo, thanks @mrvn and @kingarthur, now it's working!
by Sworn
Mon Sep 07, 2020 11:55 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208034

Re: Bugs & FAQ

pretty sure you have to change the mining results for that Yah, do you have an example of it? I was trying to find it in the angels mods but I got real lost there Add log(serpent.block(data.raw.recipe["primitive-electric-furnace"])) and you have the perfect example. Or check the wiki for ...
by Sworn
Sun Sep 06, 2020 2:46 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208034

Re: Bugs & FAQ

kingarthur wrote:
Sun Sep 06, 2020 4:09 am
pretty sure you have to change the mining results for that
Yah, do you have an example of it? I was trying to find it in the angels mods but I got real lost there
by Sworn
Sun Sep 06, 2020 12:12 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208034

Re: Bugs & FAQ

I was making a very small compatibility mod with Ealry3x3Furnace, that only change the recipe from electronic-block2 to electronic-block0, which works just fine using this code in the data-final-fixes if (mods["Early-3x3-Electric-Furnaces"]) then if (mods["angelsindustries"]) the...
by Sworn
Sat Aug 15, 2020 7:41 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208034

Re: Bugs & FAQ

Not sure why, after the 1.0 update, the transport drone can't pick up the molten tin. It works with other modded fluids like Sulfer Dioxide and Molten Iron. The molten tin is in the fluid depto but it is never consumed and never delivered, like it take 0, and deliver 0 or something similar, weird...
by Sworn
Wed Jul 08, 2020 1:52 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208034

Re: Bugs & FAQ

As far I remember the algenl's mods have always had a Youki compatibility. But one thing that has not been adjusted after the new science mechanics. When using the new sciences along with the Yuoki Engines (https://mods.factorio.com/mod/yi_engines), the recipes that use science pack are not modified...
by Sworn
Sun Jun 07, 2020 10:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208034

Re: Bugs & FAQ

I was thinking of it like a normal farm, not in terms of conversion.
Thanks! That's explain it.
by Sworn
Sun Jun 07, 2020 6:29 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208034

Re: Bugs & FAQ

Is the 4% net loss in the first Garden farming intended? Seems way to slow to have only loss out of it, not mentioning the power usage. I would get if you have 1% or even 0.5% chance to farm an extra garden, very slow, early tech, make sense. But 1 to 0.96? I was testing it with 5 gardens and it eve...
by Sworn
Tue May 12, 2020 9:54 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208034

Re: Bugs & FAQ

Heciki wrote:
Tue May 12, 2020 5:58 pm
how can i make glass?
i need glass for petri dish

Glass.png
I recommend you to get FNEI or something like it.

At first, you get glass from smelting silicon ore, that you get from the first sorting tier with Crushing Bobmonium ore.
by Sworn
Mon May 11, 2020 11:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208034

Re: Can't craft Green Circuits

Found the problem, I was missing Bob's Assembly . When you don't have it, the Assembly Machine 2 needs an Electronic Block 2 , with Bob's Assembly it changed the recipe for Assembly Machine 2 for a Electronic Block 1 . Also you can use the Steam Assembly, which is "tier 0", to craft with l...
by Sworn
Sun May 10, 2020 6:33 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208034

Can't craft Green Circuits

The first recipe to green circuits Green Board need an Assembly machine 2 , which isn't craftable, you need Electronics Block 2 to make one, which loop back to green circuit. or, is there other recipe that isn't properly showing? Or other machine/method to make Green Board that I missed? if not, Ass...
by Sworn
Wed Apr 29, 2020 12:10 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208034

Re: Bugs & FAQ

It was mainly for bobs an issue, but I've resolved it for all configurations now. The solid resin from wood recipe is now unlocked together with the first tree arboretum tech, so once you get some wood production up and running, you can convert wood into resin. With the temperate research afterward...
by Sworn
Tue Apr 28, 2020 11:42 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208034

Re: Bugs & FAQ

How should the path to liquid resin be? Quick version If you have some random mods for more biters like "explosive biters, natural evolution, revamp, etc" and you play in a death-world, it may be impossible to get liquid resin. long version Why I'm asking this. Some topics ago, some one a...
by Sworn
Sat Dec 28, 2019 2:56 am
Forum: Ideas and Requests For Mods
Topic: [Request] Industrial Revolution (Iron in starter area)
Replies: 2
Views: 1045

Re: [Request] Industrial Revolution (Iron in starter area)

Lol that was fast.
It works just fine.

Thanks! :D
by Sworn
Thu Dec 26, 2019 9:53 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356145

Re: [MOD 0.17] Industrial Revolution

ok thanks for the tip, I did the request in the provided link

post: viewtopic.php?f=33&t=79353#p471261

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