Search found 167 matches

by Sworn
Thu Jun 30, 2016 1:20 am
Forum: Gameplay Help
Topic: Building count
Replies: 9
Views: 4708

Re: Building count

you could show as the same of the robots count on the logistc network, like one more wire condition.
by Sworn
Tue Jun 28, 2016 10:42 pm
Forum: Technical Help
Topic: Error message on Full screen
Replies: 0
Views: 508

Error message on Full screen

I was waiting this last update to see if that fix it, but looks like not. When you are playing on full screen and you got an error, usually from loading mods, the error is displayed behind the screen, so if you don't know the ways to minimize alt tab etc, you will need to reset your pc. But it was m...
by Sworn
Fri May 13, 2016 11:03 pm
Forum: Gameplay Help
Topic: Building count
Replies: 9
Views: 4708

Building count

Is it possible to count how many of XXX buildings you have placed (in the world)? A conditions that you select a building and it's returns how many do you have placed in your world. You have in a circuit conditions the Total of Robots, and would be perfect if you could get the total of Roboports, th...
by Sworn
Sun Apr 24, 2016 11:56 pm
Forum: Mods
Topic: [MOD 0.12.30] Combat Units
Replies: 11
Views: 9731

Re: [MOD 0.12.30] Combat Units

that is nice, well done.

can I make a sugestion? Would you consider to make the droid units as Flying entities? It's a little anoing when you hit one of then with your car or your train. They don't kill you but they destroi your veichle.
by Sworn
Sun Apr 24, 2016 1:13 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120406

Re: [MOD 0.12.12+] Research queue 1.2.5

hay dude, nice work, i like it and i'm using :) !! here are something that can make things better, for my point of view. 1 - When you click on the button " \/ " at the RQ menu at left, to go down your research list, its change to " /\ " then you click again and it goes up instead...
by Sworn
Sat Apr 23, 2016 11:26 pm
Forum: Modding discussion
Topic: enable previus reserched item "un-research"
Replies: 2
Views: 945

Re: enable previus reserched item "un-research"

lol thank you alot :D !
by Sworn
Sat Apr 23, 2016 11:17 pm
Forum: Modding discussion
Topic: enable previus reserched item "un-research"
Replies: 2
Views: 945

enable previus reserched item "un-research"

IF you put some mod that add an item when you research something, but you already research that. So, there is any console command that "un-research" so i can research it again and get the item enabled?

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