Search found 167 matches
- Thu Jun 30, 2016 1:20 am
- Forum: Gameplay Help
- Topic: Building count
- Replies: 9
- Views: 4708
Re: Building count
you could show as the same of the robots count on the logistc network, like one more wire condition.
- Tue Jun 28, 2016 10:42 pm
- Forum: Technical Help
- Topic: Error message on Full screen
- Replies: 0
- Views: 508
Error message on Full screen
I was waiting this last update to see if that fix it, but looks like not. When you are playing on full screen and you got an error, usually from loading mods, the error is displayed behind the screen, so if you don't know the ways to minimize alt tab etc, you will need to reset your pc. But it was m...
- Fri May 13, 2016 11:03 pm
- Forum: Gameplay Help
- Topic: Building count
- Replies: 9
- Views: 4708
Building count
Is it possible to count how many of XXX buildings you have placed (in the world)? A conditions that you select a building and it's returns how many do you have placed in your world. You have in a circuit conditions the Total of Robots, and would be perfect if you could get the total of Roboports, th...
- Sun Apr 24, 2016 11:56 pm
- Forum: Mods
- Topic: [MOD 0.12.30] Combat Units
- Replies: 11
- Views: 9731
Re: [MOD 0.12.30] Combat Units
that is nice, well done.
can I make a sugestion? Would you consider to make the droid units as Flying entities? It's a little anoing when you hit one of then with your car or your train. They don't kill you but they destroi your veichle.
can I make a sugestion? Would you consider to make the droid units as Flying entities? It's a little anoing when you hit one of then with your car or your train. They don't kill you but they destroi your veichle.
- Sun Apr 24, 2016 1:13 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 120406
Re: [MOD 0.12.12+] Research queue 1.2.5
hay dude, nice work, i like it and i'm using :) !! here are something that can make things better, for my point of view. 1 - When you click on the button " \/ " at the RQ menu at left, to go down your research list, its change to " /\ " then you click again and it goes up instead...
- Sat Apr 23, 2016 11:26 pm
- Forum: Modding discussion
- Topic: enable previus reserched item "un-research"
- Replies: 2
- Views: 945
Re: enable previus reserched item "un-research"
lol thank you alot !
- Sat Apr 23, 2016 11:17 pm
- Forum: Modding discussion
- Topic: enable previus reserched item "un-research"
- Replies: 2
- Views: 945
enable previus reserched item "un-research"
IF you put some mod that add an item when you research something, but you already research that. So, there is any console command that "un-research" so i can research it again and get the item enabled?