Search found 167 matches

by Sworn
Thu Nov 24, 2016 10:54 pm
Forum: Gameplay Help
Topic: Logistics Robots to craft and upgrade chain
Replies: 4
Views: 2139

Re: Logistics Robots to craft and upgrade chain

Wow, how did you drawn this? Probably you got it right, sorry for my terrible explanation, many thanks, I'll try it later on and see how it does and back here to tell how things are going. OK, so you have an Machine making fresh yellow belts, then you stop when you have more then X on the network. O...
by Sworn
Wed Nov 23, 2016 12:41 am
Forum: Gameplay Help
Topic: Logistics Robots to craft and upgrade chain
Replies: 4
Views: 2139

Logistics Robots to craft and upgrade chain

Probably already has an topic about this, but I'm not finding the right terms to search this, so if you know a link to a post that can help, please tell me. I was trying to make an chain upgrade to assembler machine and inserter, so that any additional assembler or inserter should be converter in to...
by Sworn
Thu Oct 27, 2016 11:12 pm
Forum: Modding help
Topic: Energy readings
Replies: 0
Views: 431

Energy readings

So, in the energy windows, you can see the energy bars, 3 of them.
I was wandering if is it possible to get the % level of each bar (Consumption, Production), the accumulators bars is already outputting to any accumulators, so is actually just two.
by Sworn
Thu Oct 27, 2016 10:56 pm
Forum: Gameplay Help
Topic: Signal energy consumption
Replies: 4
Views: 3161

Re: Signal energy consumption

Yeh, i thought that wouldn't be possible.
Well thanks any way, with this news patch to the game i was wandering if was some change about this.
by Sworn
Thu Oct 27, 2016 2:51 am
Forum: Gameplay Help
Topic: Signal energy consumption
Replies: 4
Views: 3161

Signal energy consumption

Is it possible to output the current maximum energy output, the current energy needed and the current energy output to the network? So you can know if you are needing more energy generators. You can see that on the power windows, goes yellow/red when you get less then you need. But I was wandering i...
by Sworn
Fri Oct 21, 2016 3:52 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120061

Re: [MOD 0.12.12+] Research queue 1.2.6

I've made two changes to the lua file, so the game don't crash. First, on functions > draw_grid, line 116 From technologies(player) To if not pcall(technologies, player) then player.print("Failed to load tech...") end It will prevent the game from crash when scrolling down the technology t...
by Sworn
Mon Oct 10, 2016 11:53 pm
Forum: 1 / 0 magic
Topic: [14.10] [posila] Freeze after start, no crash.
Replies: 17
Views: 4833

Re: [14.10] [posila] Freeze after start, no crash.

Sorry, here is the log. I have done no more tests yet, but i'll do more later.
by Sworn
Sat Oct 08, 2016 3:56 pm
Forum: 1 / 0 magic
Topic: [14.10] [posila] Freeze after start, no crash.
Replies: 17
Views: 4833

Re: [14.10] [posila] Freeze after start, no crash.

damm sorry, to much stuff going on.
I'll take a look this weekend and post here later on
by Sworn
Wed Oct 05, 2016 10:55 pm
Forum: 1 / 0 magic
Topic: [14.10] [posila] Freeze after start, no crash.
Replies: 17
Views: 4833

Re: [14.10] [posila] Freeze after start, no crash.

Yeee, another update and who knows kkkkkk freeze.

Here two dumps with admin on and off. kkkk no idea why it's happening. :lol:

maybe my video card is "almost" dead :(

version 0.14.13
by Sworn
Tue Oct 04, 2016 11:38 pm
Forum: 1 / 0 magic
Topic: [14.10] [posila] Freeze after start, no crash.
Replies: 17
Views: 4833

Re: [14.10] [posila] Freeze after start, no crash.

And, here is the dump after video driver update. And guess???? Working without admin settings. Hope you guys can find something useful with all those dumps, i'm no longer able to freeze the menu screen. Not that is bad, but i was looking forward to help finding the solution. I'm now able to alt+tab ...
by Sworn
Tue Oct 04, 2016 11:19 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 311553

Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

So, currently looks like there is something wrong with UPS mod and Bio-industries. Maybe if you talk directly with the mod dev, you guys could find the solution..

https://mods.factorio.com/mods/AntiElit ... ssion/3681
by Sworn
Tue Oct 04, 2016 10:35 pm
Forum: 1 / 0 magic
Topic: [14.10] [posila] Freeze after start, no crash.
Replies: 17
Views: 4833

Re: [14.10] [posila] Freeze after start, no crash.

I have no idea what was the build version, but now is this one: Version 1511 (OS Build 10586.589) x64

Here is the dump, same settings before, but with admin rules, from the menu screen running normal

I will try update the video drivers later and send the second dump.
by Sworn
Fri Sep 30, 2016 10:17 pm
Forum: 1 / 0 magic
Topic: [14.10] [posila] Freeze after start, no crash.
Replies: 17
Views: 4833

Re: [14.10] Freeze after start, no crash.

hmm, here is another dump with bitdefender disabled. Bitdefender is a little trick, so even disable it, it sill doing some back ground stuffs, like when i try to update Feed The Beast for minecraft, i can't do it with Bitdefender installed, even turned off. So if you say that the same DLL is present...
by Sworn
Fri Sep 30, 2016 12:14 am
Forum: 1 / 0 magic
Topic: [14.10] [posila] Freeze after start, no crash.
Replies: 17
Views: 4833

Re: [14.10] Freeze after start, no crash.

Yeh, i saw those posts, then from magic they got back to work kkkkkkk.. Here are two dumps file, one with all mods, and other just with factorio (no mods). Both are running with this settings: graphics=low, fullscreen=false, No admin rules, version: 0.14.11, steam version. If I set the admin ON, fac...
by Sworn
Thu Sep 29, 2016 3:35 am
Forum: 1 / 0 magic
Topic: [14.10] [posila] Freeze after start, no crash.
Replies: 17
Views: 4833

Re: [14.10] Freeze after start, no crash.

here is what i found. Looks like is something related to graphics, i downloaded the install 0.14.9 from the website, and it freezes, but when started as administrator it's works, other time had a fast blink on the screen and freeze. you can hear the back ground music. I set the exe file from steam f...
by Sworn
Thu Sep 29, 2016 1:25 am
Forum: 1 / 0 magic
Topic: [14.10] [posila] Freeze after start, no crash.
Replies: 17
Views: 4833

Re: [14.10] Freeze after start, no crash.

Ahh... nothing. :cry: Here what i did so far. 1. Delete game content folder 2. exit steam 3. delete the folder from SteamApps/Common/Factorio 4. delete folder from %APPDATA%/Roamming/Factorio 5. Restart 6. Install the non beta version [0.13.20] And got the same result..... No more ideas.... Hope it ...
by Sworn
Thu Sep 29, 2016 12:49 am
Forum: 1 / 0 magic
Topic: [14.10] [posila] Freeze after start, no crash.
Replies: 17
Views: 4833

Re: [14.10] Freeze after start, no crash.

Nope, check file doesn't work too... Any ideas? Ha, thanks for update the Title with the correct game version.. Even with old version it won't start. I use the steam "delete local content folder". Any ideas where can be some garbage left behind, so i can be sure that everything was deleted...
by Sworn
Thu Sep 29, 2016 12:36 am
Forum: 1 / 0 magic
Topic: [14.10] [posila] Freeze after start, no crash.
Replies: 17
Views: 4833

Re: [14.10] Freeze after start, no crash.

Yeh, i just restart, and delete the local content... No help, i'll try the verification... I even switch back to 14.9, 14.5, and won't work.... doesn't look like to be the game.... was fine yesterday
by Sworn
Wed Sep 28, 2016 11:14 pm
Forum: 1 / 0 magic
Topic: [14.10] [posila] Freeze after start, no crash.
Replies: 17
Views: 4833

[14.10] [posila] Freeze after start, no crash.

So today, i login on steam, and start factorio, it toke some minutes to update, i'm currently using "0.14 the last experimental version". After the update, the game starts normally, then, when you try to click on any item on the menu, windows say that the program is not responding (Windows...
by Sworn
Thu Jul 28, 2016 6:28 am
Forum: Gameplay Help
Topic: Building count
Replies: 9
Views: 4697

Re: Building count

if " Counting the buildings is trivial", you could add the build count to an signal and "some how" filter the building type. Something like a filter. A block that has one slot, you filter the building on this slot and it's output a signal with that building count

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