Search found 123 matches

by bk5115545
Tue Sep 06, 2016 7:52 pm
Forum: Ideas and Suggestions
Topic: Toggle from crafting to one-time logistic requests
Replies: 18
Views: 9644

Re: Toggle from crafting to one-time logistic requests

That's not a problem as the interface would only show for and interact with the logistic network the player is standing in. If it's not available there it doesn't let you request it. Then what does the game do when you leave that network and go to another before the item arrives. Does the game move...
by bk5115545
Tue Sep 06, 2016 7:48 pm
Forum: Technical Help
Topic: [Latest Experimental Build] Game freezing at random points
Replies: 4
Views: 1499

Re: [Latest Experimental Build] Game freezing at random points

2196.805 Device reset external. This is probably the cause. Did the computer go to sleep, graphics driver crash (and reload in a flicker), or some other kind of odd graphical thing happen? It's possible that it's a bug that the game freezes but usually you don't see devices being reset just out of ...
by bk5115545
Tue Sep 06, 2016 7:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.0] [kovarex] problem with left and top GUI
Replies: 22
Views: 10366

Re: [0.14.0] problem with left and top GUI

Just ran into this and was wondering why the mod developers coded their GUI's like that.

Now I know it's a Factorio bug.
by bk5115545
Mon Sep 05, 2016 10:54 pm
Forum: General discussion
Topic: Mining drill operator and still no benefits?
Replies: 5
Views: 1900

Re: Mining drill operator and still no benefits?

Email support[at]factorio.com
by bk5115545
Mon Sep 05, 2016 10:35 pm
Forum: Ideas and Suggestions
Topic: Link to appdata/Factorio folder
Replies: 4
Views: 1735

Link to appdata/Factorio folder

In the game install directory, it'd be nice to have a hard link to the %appdata%\Factorio folder.
by bk5115545
Mon Sep 05, 2016 9:37 pm
Forum: Technical Help
Topic: Factorio and high refresh rate monitors
Replies: 6
Views: 4728

Re: Factorio and high refresh rate monitors

You might try disabling overlays. I have a friend that gets stuttering even at 60 fps and it only happens when he runs the steam overlay, fraps, or dxtory.
by bk5115545
Sat Sep 03, 2016 4:59 pm
Forum: Desyncs with mods
Topic: [0.14.3] [0.14.2] Desync
Replies: 7
Views: 3960

Re: [0.14.3] [0.14.2] Desync

Alright since I know what mod it is, I looked at the source code and found an instance of math.random(). Is math.random() synced? The mod worked fine in 0.13 and I assume it's because of the lock-step determinism. If math.random() isn't wrapped by the game and if os.random() relies on time then mods...
by bk5115545
Sat Sep 03, 2016 4:35 pm
Forum: Desyncs with mods
Topic: [0.14.3] [0.14.2] Desync
Replies: 7
Views: 3960

Re: [0.14.3] [0.14.2] Desync

Thanks to auto-hotkey and some input mimicking, I tested 5 different servers (with the same world seed) all at the same time. It's one of the below mods. I'll report back when I find out exactly which one. bobtechsave_0.14.0 filtered-deconstruction-planner_0.4.7 ItemCount_0.0.5 NatrualTreeExpansion_...
by bk5115545
Sat Sep 03, 2016 3:47 pm
Forum: Desyncs with mods
Topic: [0.14.3] [0.14.2] Desync
Replies: 7
Views: 3960

Re: [0.14.3] [0.14.2] Desync

Did you mention 2 versions in the title because you had desyncs in both versions in general, or is there something specific that makes you think the same issue got into 14.3 as well? The report you uploaded, is it from 14.2 or .3? Thx. We first tried 0.14.3 and the desyncs were constant until the d...
by bk5115545
Sat Sep 03, 2016 6:09 am
Forum: Ideas and Suggestions
Topic: Toggle from crafting to one-time logistic requests
Replies: 18
Views: 9644

Re: Toggle from crafting to one-time logistic requests

Hmmm, this is a good point. To me the idea of a second tab is too clunky so I don't really like that either. Maybe a tickbox "Request before crafting" that can be easily toggled and so when you click an item, it first requests any available units in the logistic system. When there isn't a...
by bk5115545
Sat Sep 03, 2016 6:07 am
Forum: Resolved Problems and Bugs
Topic: [0.13.15] Production Module Resource Duplication
Replies: 4
Views: 1946

Re: [0.13.15] Production Module Resource Duplication

Sorry I wasn't clear.

I think the productivity bonus should reset on recipe change. It makes no sense to get a free copper from smelting mostly iron.
by bk5115545
Sat Sep 03, 2016 5:41 am
Forum: Desyncs with mods
Topic: [0.14.3] [0.14.2] Desync
Replies: 7
Views: 3960

[0.14.3] [0.14.2] Desync

Some friends and I are trying to do a huge modded play through but we're getting desyncs. The desyncs aren't consistent and they only happen after the game has progressed a little bit. I can always reproduce the desync by playing enough to research Automation 1. People can sometimes connect at the b...
by bk5115545
Fri Sep 02, 2016 10:18 pm
Forum: Technical Help
Topic: GOG upgrade game
Replies: 5
Views: 7573

Re: GOG upgrade game

Usually the devs handle key issues. Here's the page to contact them at.

https://www.factorio.com/contact
by bk5115545
Fri Sep 02, 2016 4:45 am
Forum: Resolved Problems and Bugs
Topic: [13.20] [pending] Some achievements cannot be earned on Steam
Replies: 5
Views: 1781

Re: [13.20]Some achievements cannot be earned on Steam

It would be nice if we could earn the achievements over in game. As in earn them in every playthrough. I like to think of some of them as milestones for how fast I'm expanding.
by bk5115545
Thu Sep 01, 2016 11:51 pm
Forum: Technical Help
Topic: [0.14.2] Video Memory Usage resets to low
Replies: 3
Views: 1382

Re: [0.14.2] Video Memory Usage resets to low

It might be because the GTX 580 only has about 1500 MB of ram and textures are usually square. The game might be allocating its sprite sheet at 700 MB of ram instead of 1500 to prevent swapping back to main memory.
by bk5115545
Thu Sep 01, 2016 2:16 pm
Forum: Technical Help
Topic: Unable to host multiplayer session
Replies: 4
Views: 1653

Re: Unable to host multiplayer session

Are you using any mods? I had a weird issue just last night, 0.14.2, where the loading bar popped up and the user never downloaded the map. He was stuck at "waiting for the server to save map" according to the log file. Fixed it by walking around and expanding the map. My guess is that the...
by bk5115545
Thu Sep 01, 2016 2:12 pm
Forum: Technical Help
Topic: Factorio and high refresh rate monitors
Replies: 6
Views: 4728

Re: Factorio and high refresh rate monitors

Which monitor? I have a 144hz and a 120hz and they just downgrade themselves to 60fps.
Is 60fps a supported framerate of your monitor or is it something like 59 or 72?
by bk5115545
Thu Sep 01, 2016 2:10 pm
Forum: General discussion
Topic: What did I miss?
Replies: 5
Views: 2263

Re: What did I miss?

Just try stuff out. It all honestly just works the way you'd expect it to. Kudos to the devs.
by bk5115545
Wed Aug 31, 2016 9:40 pm
Forum: Mods
Topic: [MOD 0.12.26] Laser Beam Turret
Replies: 99
Views: 56775

Re: [MOD 0.12.26] Laser Beam Turret

Klonan wrote:
bk5115545 wrote:Any 0.14 plans?
Ok i updated the mod
Thank you! Works great.
by bk5115545
Wed Aug 31, 2016 8:33 pm
Forum: Ideas and Suggestions
Topic: Toggle from crafting to one-time logistic requests
Replies: 18
Views: 9644

Re: Toggle from crafting to one-time logistic requests

I also really like the shift+click (and shift+right click) as a hotkey for requesting an item from the network.

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