Search found 123 matches
- Tue Sep 06, 2016 7:52 pm
- Forum: Ideas and Suggestions
- Topic: Toggle from crafting to one-time logistic requests
- Replies: 18
- Views: 9644
Re: Toggle from crafting to one-time logistic requests
That's not a problem as the interface would only show for and interact with the logistic network the player is standing in. If it's not available there it doesn't let you request it. Then what does the game do when you leave that network and go to another before the item arrives. Does the game move...
- Tue Sep 06, 2016 7:48 pm
- Forum: Technical Help
- Topic: [Latest Experimental Build] Game freezing at random points
- Replies: 4
- Views: 1499
Re: [Latest Experimental Build] Game freezing at random points
2196.805 Device reset external. This is probably the cause. Did the computer go to sleep, graphics driver crash (and reload in a flicker), or some other kind of odd graphical thing happen? It's possible that it's a bug that the game freezes but usually you don't see devices being reset just out of ...
- Tue Sep 06, 2016 7:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.0] [kovarex] problem with left and top GUI
- Replies: 22
- Views: 10366
Re: [0.14.0] problem with left and top GUI
Just ran into this and was wondering why the mod developers coded their GUI's like that.
Now I know it's a Factorio bug.
Now I know it's a Factorio bug.
- Mon Sep 05, 2016 10:54 pm
- Forum: General discussion
- Topic: Mining drill operator and still no benefits?
- Replies: 5
- Views: 1900
Re: Mining drill operator and still no benefits?
Email support[at]factorio.com
- Mon Sep 05, 2016 10:35 pm
- Forum: Ideas and Suggestions
- Topic: Link to appdata/Factorio folder
- Replies: 4
- Views: 1735
Link to appdata/Factorio folder
In the game install directory, it'd be nice to have a hard link to the %appdata%\Factorio folder.
- Mon Sep 05, 2016 9:37 pm
- Forum: Technical Help
- Topic: Factorio and high refresh rate monitors
- Replies: 6
- Views: 4728
Re: Factorio and high refresh rate monitors
You might try disabling overlays. I have a friend that gets stuttering even at 60 fps and it only happens when he runs the steam overlay, fraps, or dxtory.
- Sat Sep 03, 2016 4:59 pm
- Forum: Desyncs with mods
- Topic: [0.14.3] [0.14.2] Desync
- Replies: 7
- Views: 3960
Re: [0.14.3] [0.14.2] Desync
Alright since I know what mod it is, I looked at the source code and found an instance of math.random(). Is math.random() synced? The mod worked fine in 0.13 and I assume it's because of the lock-step determinism. If math.random() isn't wrapped by the game and if os.random() relies on time then mods...
- Sat Sep 03, 2016 4:35 pm
- Forum: Desyncs with mods
- Topic: [0.14.3] [0.14.2] Desync
- Replies: 7
- Views: 3960
Re: [0.14.3] [0.14.2] Desync
Thanks to auto-hotkey and some input mimicking, I tested 5 different servers (with the same world seed) all at the same time. It's one of the below mods. I'll report back when I find out exactly which one. bobtechsave_0.14.0 filtered-deconstruction-planner_0.4.7 ItemCount_0.0.5 NatrualTreeExpansion_...
- Sat Sep 03, 2016 3:47 pm
- Forum: Desyncs with mods
- Topic: [0.14.3] [0.14.2] Desync
- Replies: 7
- Views: 3960
Re: [0.14.3] [0.14.2] Desync
Did you mention 2 versions in the title because you had desyncs in both versions in general, or is there something specific that makes you think the same issue got into 14.3 as well? The report you uploaded, is it from 14.2 or .3? Thx. We first tried 0.14.3 and the desyncs were constant until the d...
- Sat Sep 03, 2016 6:09 am
- Forum: Ideas and Suggestions
- Topic: Toggle from crafting to one-time logistic requests
- Replies: 18
- Views: 9644
Re: Toggle from crafting to one-time logistic requests
Hmmm, this is a good point. To me the idea of a second tab is too clunky so I don't really like that either. Maybe a tickbox "Request before crafting" that can be easily toggled and so when you click an item, it first requests any available units in the logistic system. When there isn't a...
- Sat Sep 03, 2016 6:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.15] Production Module Resource Duplication
- Replies: 4
- Views: 1946
Re: [0.13.15] Production Module Resource Duplication
Sorry I wasn't clear.
I think the productivity bonus should reset on recipe change. It makes no sense to get a free copper from smelting mostly iron.
I think the productivity bonus should reset on recipe change. It makes no sense to get a free copper from smelting mostly iron.
- Sat Sep 03, 2016 5:41 am
- Forum: Desyncs with mods
- Topic: [0.14.3] [0.14.2] Desync
- Replies: 7
- Views: 3960
[0.14.3] [0.14.2] Desync
Some friends and I are trying to do a huge modded play through but we're getting desyncs. The desyncs aren't consistent and they only happen after the game has progressed a little bit. I can always reproduce the desync by playing enough to research Automation 1. People can sometimes connect at the b...
- Fri Sep 02, 2016 10:18 pm
- Forum: Technical Help
- Topic: GOG upgrade game
- Replies: 5
- Views: 7573
Re: GOG upgrade game
Usually the devs handle key issues. Here's the page to contact them at.
https://www.factorio.com/contact
https://www.factorio.com/contact
- Fri Sep 02, 2016 4:45 am
- Forum: Resolved Problems and Bugs
- Topic: [13.20] [pending] Some achievements cannot be earned on Steam
- Replies: 5
- Views: 1781
Re: [13.20]Some achievements cannot be earned on Steam
It would be nice if we could earn the achievements over in game. As in earn them in every playthrough. I like to think of some of them as milestones for how fast I'm expanding.
- Thu Sep 01, 2016 11:51 pm
- Forum: Technical Help
- Topic: [0.14.2] Video Memory Usage resets to low
- Replies: 3
- Views: 1382
Re: [0.14.2] Video Memory Usage resets to low
It might be because the GTX 580 only has about 1500 MB of ram and textures are usually square. The game might be allocating its sprite sheet at 700 MB of ram instead of 1500 to prevent swapping back to main memory.
- Thu Sep 01, 2016 2:16 pm
- Forum: Technical Help
- Topic: Unable to host multiplayer session
- Replies: 4
- Views: 1653
Re: Unable to host multiplayer session
Are you using any mods? I had a weird issue just last night, 0.14.2, where the loading bar popped up and the user never downloaded the map. He was stuck at "waiting for the server to save map" according to the log file. Fixed it by walking around and expanding the map. My guess is that the...
- Thu Sep 01, 2016 2:12 pm
- Forum: Technical Help
- Topic: Factorio and high refresh rate monitors
- Replies: 6
- Views: 4728
Re: Factorio and high refresh rate monitors
Which monitor? I have a 144hz and a 120hz and they just downgrade themselves to 60fps.
Is 60fps a supported framerate of your monitor or is it something like 59 or 72?
Is 60fps a supported framerate of your monitor or is it something like 59 or 72?
- Thu Sep 01, 2016 2:10 pm
- Forum: General discussion
- Topic: What did I miss?
- Replies: 5
- Views: 2263
Re: What did I miss?
Just try stuff out. It all honestly just works the way you'd expect it to. Kudos to the devs.
- Wed Aug 31, 2016 9:40 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Laser Beam Turret
- Replies: 99
- Views: 56775
Re: [MOD 0.12.26] Laser Beam Turret
Thank you! Works great.Klonan wrote:Ok i updated the modbk5115545 wrote:Any 0.14 plans?
- Wed Aug 31, 2016 8:33 pm
- Forum: Ideas and Suggestions
- Topic: Toggle from crafting to one-time logistic requests
- Replies: 18
- Views: 9644
Re: Toggle from crafting to one-time logistic requests
I also really like the shift+click (and shift+right click) as a hotkey for requesting an item from the network.