Search found 123 matches

by bk5115545
Wed Oct 19, 2016 6:17 pm
Forum: Technical Help
Topic: win10 crashes/multi-player lag & disconnects 0.14.13
Replies: 10
Views: 2309

Re: win10 crashes/multi-player lag & disconnects 0.14.13

impetus maximus wrote:what do you mean "If it doesn't disappear"?
*If the problem doesn't go away.

He should try option 1. It's basically an in-place Windows reinstall. He won't lose any apps or data.
by bk5115545
Tue Oct 18, 2016 6:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.13] [Oxyd] Mod limit causes inability to connect.
Replies: 15
Views: 7529

Re: [0.14.13] [Oxyd] Mod limit causes inability to connect.

The packet fragmentation implementation might also fix this one and similar if it's implemented for the whole game instead of just the connection process.
viewtopic.php?f=47&t=34452
by bk5115545
Tue Oct 18, 2016 6:18 pm
Forum: Technical Help
Topic: Multiplayer Not Working
Replies: 3
Views: 2499

Re: Multiplayer Not Working

Sounds similar to these bug reports.
viewtopic.php?f=182&t=34390
viewtopic.php?f=49&t=33964

Attach your factorio-current.log after you've gotten the error. It helps the devs a lot.
by bk5115545
Tue Oct 18, 2016 6:12 pm
Forum: Technical Help
Topic: win10 crashes/multi-player lag & disconnects 0.14.13
Replies: 10
Views: 2309

Re: win10 crashes/multi-player lag & disconnects 0.14.13

ntoskrnl.exe is actually a pretty important part of the NT kernel. Have him open an admin command prompt and run the below and then see if the problem disappears after a reboot. sfc /scannow sfc = system file checker /scannow will scan the os install. If it doesn't disappear then try ONE of these. S...
by bk5115545
Tue Oct 18, 2016 6:28 am
Forum: Technical Help
Topic: [SOLVED] Multiplayer lag with more than 2 players
Replies: 17
Views: 54204

Re: [SOLVED] Multiplayer lag with more than 2 players

Sometime soon-ish. 0.14 is pretty much only the networking overhaul and I believe 0.15 is HD textures. Probably either 0.14 or 0.15 will be pronounced version 1.0 eventually as well. The Fact-Fridays are super informative. Here's the source for the above https://www.factorio.com/blog/post/fff-151 .
by bk5115545
Mon Oct 17, 2016 7:52 pm
Forum: Ideas and Suggestions
Topic: Biter Strongholds
Replies: 4
Views: 2039

Re: Biter Strongholds

This would be really cool with a massive biter overhaul.
Just think that the strongholds might get bigger and more fortified (walls and maybe a worker unit) as the evolution factor increases.

Fewer biter bases but they are more significant to destroy.

My ideas might be better for a mod.
by bk5115545
Mon Oct 17, 2016 7:04 pm
Forum: Technical Help
Topic: [SOLVED] Multiplayer lag with more than 2 players
Replies: 17
Views: 54204

Re: [SOLVED] Multiplayer lag with more than 2 players

I skimmed over the thread so forgive me if I missed it but I don't see what version of the game you're running. The network update in 0.14 really changed how the game copes with imperfect networks and lowers bandwidth requirements overall. If you're not on 0.14 (maybe because of mods being outdated)...
by bk5115545
Mon Oct 17, 2016 6:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.x] [cube] Command-line options for IP and port bindings
Replies: 10
Views: 8053

Re: [0.14.x] [cube] Command-line options for IP and port bindings

However, with an application such as a game server, it is not standard practice to bind on all addresses. I cannot actually think of an instance where that is a standard procedure, outside of a badly configured Apache instance. Here's a few that I've had the pleasure of hosting. All Paradox games t...
by bk5115545
Sat Oct 15, 2016 10:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.x] [cube] Command-line options for IP and port bindings
Replies: 10
Views: 8053

Re: [0.14.x] [cube] Command-line options for IP and port bindings

This becomes revalent when one is trying to host factorio in a more controlled environment. While it's not required for the game to work, most other online games either allow only binding to a single IP (commonly set through config or ini file) or do so by default. I really enjoy that factorio binds...
by bk5115545
Thu Oct 06, 2016 8:46 pm
Forum: Technical Help
Topic: Low fps, and CPU/GPU usage
Replies: 3
Views: 2951

Re: Low fps, and CPU/GPU usage

Hey @Rseding91 Hows the multithreaded update massive overhaul coming along? @OP, You can take a look at the F5 debug panel. The timings on the left are in ms. If entity update is taking too long there's not much you can do. If it's something else then feel free to post it. The debug panel will show ...
by bk5115545
Mon Oct 03, 2016 4:31 am
Forum: Technical Help
Topic: Stuck in multiplayer game with 5 fps
Replies: 5
Views: 2888

Re: Stuck in multiplayer game with 5 fps

Entity update is very, very, very much too long. There are about 2.2 million entities with 40k needing updating across almost 4 million connectors. I'm not surprised at all that the game is performing that poorly. The threaded optimizations that are in the works should really help this map since it'...
by bk5115545
Sun Oct 02, 2016 4:34 pm
Forum: Technical Help
Topic: Stuck in multiplayer game with 5 fps
Replies: 5
Views: 2888

Re: Stuck in multiplayer game with 5 fps

Get into the game and press F5 (it might be F4) to bring up the debug stats and post a screenshot here please.
They look like some white text with numbers on the right.
by bk5115545
Wed Sep 21, 2016 12:13 am
Forum: Ideas and Suggestions
Topic: Toggle from crafting to one-time logistic requests
Replies: 18
Views: 9643

Re: Toggle from crafting to one-time logistic requests

Oh here's an idea. The build queue is on the left correct? so put the one-time-request queue on the right between the armor/weapons and the toolbelt. This makes a very explicit visual separation and should prevent one queue's resizing from affecting the other's position (the same problem as the left...
by bk5115545
Thu Sep 08, 2016 9:03 pm
Forum: Ideas and Suggestions
Topic: Link to appdata/Factorio folder
Replies: 4
Views: 1732

Re: Link to appdata/Factorio folder

Then just make one. Right click on somewhere click new then shortcut. Type in the same app data jazz I'm thinking more along the lines of the below. (Windows -- from the chosen install directory) mklink /J factorio_appdata %appdata%\Factorio (Linux -- must use full paths) ln -s /usr/lib/Factorio ~/...
by bk5115545
Thu Sep 08, 2016 6:09 pm
Forum: Technical Help
Topic: Graphics pauses on Ubuntu Intel Integrated Graphics
Replies: 2
Views: 1103

Re: Graphics pauses on Ubuntu Intel Integrated Graphics

Does it only affect Factorio?
by bk5115545
Tue Sep 06, 2016 8:12 pm
Forum: Technical Help
Topic: [Multiplayer] Dedicated server lag with more than 2 people
Replies: 1
Views: 816

Re: [Multiplayer] Dedicated server lag with more than 2 people

What version? This is kind of normal in 0.13 if a player has any kind of packet loss (1% is too much).
by bk5115545
Tue Sep 06, 2016 8:08 pm
Forum: Technical Help
Topic: [Solved] Game Causes Computer To Restart When Opened
Replies: 4
Views: 1366

Re: Game Causes Computer To Restart When Opened

I couldn't find a config file, so how should I download the drivers? Drivers for AMD cards can be found at http://support.amd.com/en-us/download . I recommend the "Automatically Detect and Install" blue-ish box unless you know exactly which card you have. The path orzelek gave for the con...
by bk5115545
Tue Sep 06, 2016 7:58 pm
Forum: Technical Help
Topic: Unable to host multiplayer session
Replies: 4
Views: 1647

Re: Unable to host multiplayer session

What do the log files say? Somewhere near the bottom it should talk about clients switching from one game-state to another. It sounds like they're getting stuck in a particular state (I have no idea how factorio works). If you could put all this information together it might be enough for a bug repo...

Go to advanced search