Search found 72 matches

by I_IBlackI_I
Sun Apr 30, 2017 4:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.5] Many users desyncing (contains heavy mode data)
Replies: 5
Views: 4496

[0.15.5] Many users desyncing (contains heavy mode data)

On our FactorioMMO world we got a lot of user desyncing again, I was not there but we did manage to get the heavy-mode data and a folder for our users to upload their desync-reports. https://blackstonei.stackstorage.com/s/w4uezDJOCSXKU97 If this is again related to the global.player_spectator_charac...
by I_IBlackI_I
Sat Apr 29, 2017 9:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.1x.x] [Harkonnen] Huge bias in biter north expansion
Replies: 10
Views: 5052

Re: [0.1x.x] Huge bias in biter expansion to northern hemisphere

So would a better test method be this?

Remove all biters from 1000,1000 500,-1000 and -1000,1000 -500, -1000.
Give the game some time for them to expand.
Count the amount of spawners in the area defined above.
by I_IBlackI_I
Fri Apr 28, 2017 10:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.3] Last user on train not updating.
Replies: 1
Views: 1819

[0.15.3] Last user on train not updating.

As per Twinsens request a bug report and not a suggestion. The issue: When a player changes the schedule of a train it does not update the last-user value. Why this is an issue: Players often change the schedule / put the train in manual mode because they know the value doens't update and it is hard...
by I_IBlackI_I
Fri Apr 28, 2017 3:56 pm
Forum: Duplicates
Topic: Factorio 0.15.2 -> 0.15.3 update error: "Bad conversion"
Replies: 2
Views: 1111

Re: Factorio 0.15.2 -> 0.15.3 update error: "Bad conversion"

Can you upload the log file of factorio?
by I_IBlackI_I
Fri Apr 28, 2017 2:10 pm
Forum: Resolved Problems and Bugs
Topic: Minor Lua API Documentation Error
Replies: 3
Views: 2286

Re: Minor Lua API Documentation Error

http://lua-api.factorio.com/latest/ All of the API functionality is implemented via class members. To make any use of the API, therefore, you need to have access to instances of these classes. To facilitate that, three global objects are provided: game :: LuaGameScript: This is the main object, thro...
by I_IBlackI_I
Fri Apr 28, 2017 2:00 pm
Forum: Not a bug
Topic: Scenario Lua: files excluded by commenting
Replies: 6
Views: 1714

Re: Scenario Lua: files excluded by commenting

Yeah we have noticed some strange stuff when using a save-file from 0.15.2 to 0.15.3, all scenario code doesn't work on the save-file, but when creating a new save-file it works fine.
by I_IBlackI_I
Wed Mar 29, 2017 9:56 pm
Forum: Resolved Problems and Bugs
Topic: Multiplayer crash - FactorioMMO game
Replies: 6
Views: 6508

Re: Multiplayer crash - FactorioMMO game

--Originally written by 3RA, modified by I_IBlackI_I for FactorioMMO function entity_mined(event) local entity = event.entity -- All the things to exclude if entity.force.name == "neutral" or entity.name == "entity-ghost" or entity.type == "locomotive" or entity.type =...
by I_IBlackI_I
Sat Mar 25, 2017 9:43 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 152612

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

To all the FactorioMMO related replies, I will look into the evidence and ban / warn them. As always you can look at our banlist here
by I_IBlackI_I
Fri Jul 01, 2016 10:08 pm
Forum: Resolved Problems and Bugs
Topic: [Factorio.com] Albert website link dead on teampage
Replies: 1
Views: 824

[Factorio.com] Albert website link dead on teampage

On the http://www.factorio.com/team page the link next to Albert leading to http://nofun-games.com/ seems to be dead.
by I_IBlackI_I
Thu Mar 27, 2014 9:02 am
Forum: General discussion
Topic: Roadmap
Replies: 2
Views: 1915

Roadmap

Hi all,
does anyone know if the devs are going to update the roadmap soon? I love to play factorio but its kind of a bummer that we(I alteast) don't know what is coming

- Black

(edit: Wow, got factorio a year already! Time flew game grew!)
by I_IBlackI_I
Mon Oct 21, 2013 3:21 pm
Forum: Maps and Scenarios
Topic: Story maps by MpPozor
Replies: 21
Views: 25293

Re: Story maps by MpPozor

Kind of sad First level was AMAZING second one .... i finished it in 3 mins just rushed to enemy took neceserry turrents out and killed the enemys
by I_IBlackI_I
Tue Apr 02, 2013 11:02 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 326467

Re: [MOD 0.3.x] Treefarm

do you know any way of fixing it (using version 0.3.0 new world, no 2.10 save)
by I_IBlackI_I
Tue Apr 02, 2013 8:38 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 326467

Re: [MOD 0.3.0] Treefarm

my trees arent getting chopped down... i downloaded the latest version Image
in the control.lua everything seems to be fine...
by I_IBlackI_I
Mon Apr 01, 2013 4:02 pm
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 33102

Re: Version 0.3.0

did you changed the spawn rate in this version? i'm getting about 30 creepers every minute, it's annoying also, I can't cook stone for some reason :| and so far I'm liking the new textures, I hope you'll changed the lamp texture, they are way too simple you know the stone to stonebrick ratio isnt 1...
by I_IBlackI_I
Mon Apr 01, 2013 10:50 am
Forum: Releases
Topic: Upcoming bugfix release 0.3.1
Replies: 9
Views: 20710

Re: Upcoming bugfix release 0.3.1

kovarex wrote:
[*]German tralsnation fix.
Seems a legit translation!
by I_IBlackI_I
Sat Mar 30, 2013 7:18 pm
Forum: Modding help
Topic: [0.3.0] Unlock your items from the default technologies
Replies: 7
Views: 6688

Re: [0.3.0] Unlock your items from the default technologies

after an hour of trying different things it still cant load the graphics here is my mod:

http://www.mediafire.com/download.php?4l3fi2rbj5g7jqq

If some things are wrong it might also be because of me changing everything around to try to get it working :?
by I_IBlackI_I
Sat Mar 30, 2013 4:35 pm
Forum: Modding help
Topic: [0.3.0] Unlock your items from the default technologies
Replies: 7
Views: 6688

[0.3.0] Unlock your items from the default technologies

Hello, :?:

Is there a way to unlock my crafting recipies after the person researched "automation".
Or do i need to make my own technologies,

thanks,

I_IBlackI_I
by I_IBlackI_I
Sat Mar 30, 2013 2:20 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.3.1] Freeplay map size limit doesn't work
Replies: 4
Views: 3562

Re: [0.3.1] Freeplay map size limit doesn't seem to do anyt

How did you get 0.3.1...

But yea i also noticed this in older versions
by I_IBlackI_I
Sat Mar 30, 2013 8:23 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.3.1] game crashes when dead
Replies: 4
Views: 3979

[Resolved 0.3.1] game crashes when dead

Image
I got this error when i died!
by I_IBlackI_I
Thu Mar 28, 2013 1:56 pm
Forum: Implemented Suggestions
Topic: Multiplayer
Replies: 6
Views: 5171

Re: Multiplayer

in 0.3.0 they already made changes so they can make multiplayer alot more easily

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