Search found 72 matches
- Sun Apr 30, 2017 4:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Many users desyncing (contains heavy mode data)
- Replies: 5
- Views: 4496
[0.15.5] Many users desyncing (contains heavy mode data)
On our FactorioMMO world we got a lot of user desyncing again, I was not there but we did manage to get the heavy-mode data and a folder for our users to upload their desync-reports. https://blackstonei.stackstorage.com/s/w4uezDJOCSXKU97 If this is again related to the global.player_spectator_charac...
- Sat Apr 29, 2017 9:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.1x.x] [Harkonnen] Huge bias in biter north expansion
- Replies: 10
- Views: 5052
Re: [0.1x.x] Huge bias in biter expansion to northern hemisphere
So would a better test method be this?
Remove all biters from 1000,1000 500,-1000 and -1000,1000 -500, -1000.
Give the game some time for them to expand.
Count the amount of spawners in the area defined above.
Remove all biters from 1000,1000 500,-1000 and -1000,1000 -500, -1000.
Give the game some time for them to expand.
Count the amount of spawners in the area defined above.
- Fri Apr 28, 2017 10:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3] Last user on train not updating.
- Replies: 1
- Views: 1819
[0.15.3] Last user on train not updating.
As per Twinsens request a bug report and not a suggestion. The issue: When a player changes the schedule of a train it does not update the last-user value. Why this is an issue: Players often change the schedule / put the train in manual mode because they know the value doens't update and it is hard...
- Fri Apr 28, 2017 3:56 pm
- Forum: Duplicates
- Topic: Factorio 0.15.2 -> 0.15.3 update error: "Bad conversion"
- Replies: 2
- Views: 1111
Re: Factorio 0.15.2 -> 0.15.3 update error: "Bad conversion"
Can you upload the log file of factorio?
- Fri Apr 28, 2017 2:10 pm
- Forum: Resolved Problems and Bugs
- Topic: Minor Lua API Documentation Error
- Replies: 3
- Views: 2286
Re: Minor Lua API Documentation Error
http://lua-api.factorio.com/latest/ All of the API functionality is implemented via class members. To make any use of the API, therefore, you need to have access to instances of these classes. To facilitate that, three global objects are provided: game :: LuaGameScript: This is the main object, thro...
- Fri Apr 28, 2017 2:00 pm
- Forum: Not a bug
- Topic: Scenario Lua: files excluded by commenting
- Replies: 6
- Views: 1714
Re: Scenario Lua: files excluded by commenting
Yeah we have noticed some strange stuff when using a save-file from 0.15.2 to 0.15.3, all scenario code doesn't work on the save-file, but when creating a new save-file it works fine.
- Wed Mar 29, 2017 9:56 pm
- Forum: Resolved Problems and Bugs
- Topic: Multiplayer crash - FactorioMMO game
- Replies: 6
- Views: 6508
Re: Multiplayer crash - FactorioMMO game
--Originally written by 3RA, modified by I_IBlackI_I for FactorioMMO function entity_mined(event) local entity = event.entity -- All the things to exclude if entity.force.name == "neutral" or entity.name == "entity-ghost" or entity.type == "locomotive" or entity.type =...
- Sat Mar 25, 2017 9:43 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 152612
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
To all the FactorioMMO related replies, I will look into the evidence and ban / warn them. As always you can look at our banlist here
- Fri Jul 01, 2016 10:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Factorio.com] Albert website link dead on teampage
- Replies: 1
- Views: 824
[Factorio.com] Albert website link dead on teampage
On the http://www.factorio.com/team page the link next to Albert leading to http://nofun-games.com/ seems to be dead.
- Thu Mar 27, 2014 9:02 am
- Forum: General discussion
- Topic: Roadmap
- Replies: 2
- Views: 1915
Roadmap
Hi all,
does anyone know if the devs are going to update the roadmap soon? I love to play factorio but its kind of a bummer that we(I alteast) don't know what is coming
- Black
(edit: Wow, got factorio a year already! Time flew game grew!)
does anyone know if the devs are going to update the roadmap soon? I love to play factorio but its kind of a bummer that we(I alteast) don't know what is coming
- Black
(edit: Wow, got factorio a year already! Time flew game grew!)
- Mon Oct 21, 2013 3:21 pm
- Forum: Maps and Scenarios
- Topic: Story maps by MpPozor
- Replies: 21
- Views: 25293
Re: Story maps by MpPozor
Kind of sad First level was AMAZING second one .... i finished it in 3 mins just rushed to enemy took neceserry turrents out and killed the enemys
- Tue Apr 02, 2013 11:02 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 326467
Re: [MOD 0.3.x] Treefarm
do you know any way of fixing it (using version 0.3.0 new world, no 2.10 save)
- Tue Apr 02, 2013 8:38 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 326467
Re: [MOD 0.3.0] Treefarm
my trees arent getting chopped down... i downloaded the latest version
in the control.lua everything seems to be fine...
in the control.lua everything seems to be fine...
- Mon Apr 01, 2013 4:02 pm
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 33102
Re: Version 0.3.0
did you changed the spawn rate in this version? i'm getting about 30 creepers every minute, it's annoying also, I can't cook stone for some reason :| and so far I'm liking the new textures, I hope you'll changed the lamp texture, they are way too simple you know the stone to stonebrick ratio isnt 1...
- Mon Apr 01, 2013 10:50 am
- Forum: Releases
- Topic: Upcoming bugfix release 0.3.1
- Replies: 9
- Views: 20710
Re: Upcoming bugfix release 0.3.1
Seems a legit translation!kovarex wrote:
[*]German tralsnation fix.
- Sat Mar 30, 2013 7:18 pm
- Forum: Modding help
- Topic: [0.3.0] Unlock your items from the default technologies
- Replies: 7
- Views: 6688
Re: [0.3.0] Unlock your items from the default technologies
after an hour of trying different things it still cant load the graphics here is my mod:
http://www.mediafire.com/download.php?4l3fi2rbj5g7jqq
If some things are wrong it might also be because of me changing everything around to try to get it working
http://www.mediafire.com/download.php?4l3fi2rbj5g7jqq
If some things are wrong it might also be because of me changing everything around to try to get it working
- Sat Mar 30, 2013 4:35 pm
- Forum: Modding help
- Topic: [0.3.0] Unlock your items from the default technologies
- Replies: 7
- Views: 6688
[0.3.0] Unlock your items from the default technologies
Hello,
Is there a way to unlock my crafting recipies after the person researched "automation".
Or do i need to make my own technologies,
thanks,
I_IBlackI_I
Is there a way to unlock my crafting recipies after the person researched "automation".
Or do i need to make my own technologies,
thanks,
I_IBlackI_I
- Sat Mar 30, 2013 2:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.3.1] Freeplay map size limit doesn't work
- Replies: 4
- Views: 3562
Re: [0.3.1] Freeplay map size limit doesn't seem to do anyt
How did you get 0.3.1...
But yea i also noticed this in older versions
But yea i also noticed this in older versions
- Sat Mar 30, 2013 8:23 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.3.1] game crashes when dead
- Replies: 4
- Views: 3979
[Resolved 0.3.1] game crashes when dead
I got this error when i died!
- Thu Mar 28, 2013 1:56 pm
- Forum: Implemented Suggestions
- Topic: Multiplayer
- Replies: 6
- Views: 5171
Re: Multiplayer
in 0.3.0 they already made changes so they can make multiplayer alot more easily