Search found 394 matches
- Wed Nov 04, 2020 11:28 am
- Forum: Ideas and Suggestions
- Topic: Different colors on different electric networks
- Replies: 24
- Views: 5367
Re: Different colors on different electric networks
Is there any way to see if everything is connected without manually trying to follow along and across different sections of your factory? Try to look at electric network via map. OP was already looking at map, he's asking for different colors in the map view. Although it will probably be difficult ...
- Fri Oct 30, 2020 10:24 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 78903
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Excellent ! Can't wait for the release.
- Mon Oct 26, 2020 10:30 pm
- Forum: Not a bug
- Topic: [1.0] Energy Weapons damage
- Replies: 2
- Views: 842
Re: [1.0] Energy Weapons damage
sounds like the already fixed 87762 for the tooltip part, idk about the technology dependency
- Sat Sep 12, 2020 8:29 pm
- Forum: Balancing
- Topic: Core game balancing
- Replies: 20
- Views: 8456
Re: Core game balancing
I think the furnace tiers are well balanced, as the other tiers in the game. Generally, higher tiers aren't just *plain* better, and that's good, because otherwise Factorio would be all about grinding upgrades like in a clicker game. Look at red belts : 2* faster, 8* more expensive. Assembling machi...
- Tue Sep 01, 2020 11:28 pm
- Forum: Balancing
- Topic: Delete the "Follower robot count" mechanic
- Replies: 7
- Views: 3607
Re: Delete the "Follower robot count" mechanic
Or else, max follower robot count is tied to armor :
- Modular armor allows up to 20,
- Power armor MK1 allows up to 50,
- Power armor MK2 allows up to 200 or infinite
- Modular armor allows up to 20,
- Power armor MK1 allows up to 50,
- Power armor MK2 allows up to 200 or infinite
- Mon Aug 31, 2020 8:24 am
- Forum: Balancing
- Topic: Incorrect turret tech bundle
- Replies: 1
- Views: 1102
Re: Incorrect turret tech bundle
I think that's intended :
- distractor capsules also use Laser damage
- they don't require the Laser turrets technology
- they still can be improved with "Energy weapons damage" tree if player doesn't have Laser turrets technology
- distractor capsules also use Laser damage
- they don't require the Laser turrets technology
- they still can be improved with "Energy weapons damage" tree if player doesn't have Laser turrets technology
- Fri Aug 14, 2020 10:54 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 291131
Re: Thank you (Make the dev-team happy today!)
Dear Wube team, thank you for making Factorio. This is my all time #1 favorite game. Thank you for the very high quality level of features, optimizations, details, stability you've brought the game to. Thank you for writing FFF. I know that it is very hard to stop working and explain to people what ...
- Wed Aug 12, 2020 11:06 am
- Forum: Resolved Problems and Bugs
- Topic: Typo in the "Content" section of website
- Replies: 2
- Views: 750
Typo in the "Content" section of website
Hi, I found a typo in the Content page (https://factorio.com/game/content)
In the "Research" frame, "skillful" is mispelled as "skilfull".
In the "Research" frame, "skillful" is mispelled as "skilfull".
- Tue Aug 11, 2020 11:08 am
- Forum: Releases
- Topic: Version 0.18.47
- Replies: 19
- Views: 15410
Re: Version 0.18.47
Feels like when you make a reception, everything is ready and you have 1h to kill, and you begin to clean the doorbell
- Sun Aug 09, 2020 10:10 am
- Forum: Videos
- Topic: Death world Let's play
- Replies: 0
- Views: 912
Death world Let's play
Hi ! I started a YouTube series some time ago, and wanted to share it here. Here are the specs : - unchanged Death world settings, with a big desert in the starting area - only 1 mod : Playtime by thuejk - No map preview sneak-peek, I want to have the exploration to deal with - Spaghetti layout on a...
- Fri Aug 07, 2020 12:35 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 104659
Re: Friday Facts #359 - Crash site: The beginning
Wow, the new miner is more functional (no more hiding the belt), AND looks better ?!? Nice job.
- Tue Aug 04, 2020 8:17 pm
- Forum: Releases
- Topic: Version 0.18.42
- Replies: 28
- Views: 16492
Re: Version 0.18.42
I tried something here : 87559
- Tue Aug 04, 2020 8:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.42] ghost placement from map issue
- Replies: 4
- Views: 2440
[0.18.42] ghost placement from map issue
Hi, there's a bug discussed in the 0.18.42 release thread and I found a reliable way to reproduce it : - start a new game - pick a ghost (have the "pick ghost item if no items are available" option enabled) - go to map view - click to place ghost : nothing happens - click and drag : ghost ...
- Mon Aug 03, 2020 7:12 pm
- Forum: Releases
- Topic: Version 0.18.42
- Replies: 28
- Views: 16492
Re: Version 0.18.42
I'm gonna test this and make a bug report if needed
Edit : did you upgrade to latest version ? it works fine for me.
Edit : did you upgrade to latest version ? it works fine for me.
- Mon Aug 03, 2020 5:56 pm
- Forum: Releases
- Topic: Version 0.18.42
- Replies: 28
- Views: 16492
Re: Version 0.18.42
thank you for all those quick fixes
- Mon Aug 03, 2020 4:19 pm
- Forum: Releases
- Topic: Version 0.18.41
- Replies: 5
- Views: 7237
Re: Version 0.18.41
The issue you're talking about makes me think of a bug which is resolved in the next version. See here : viewtopic.php?f=30&t=87496infantryman4life wrote: ↑Mon Aug 03, 2020 4:17 pmi was able to place items down on map mode before and now i have to move the map view to be able to put an item down.
- Mon Aug 03, 2020 12:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.41] Blueprint placement from map needs to be very exact
- Replies: 2
- Views: 1180
Re: [0.18.41] Blueprint placement from map needs to be very exact.
i stumbled on a very similar and easy to reproduce bug : - start a new game, place 1 furnace - enter map view, and try to ctrl-c ctrl-v the furnace from map view - a single left click cannot paste the furnace ghost as it should. more : - holding left-click & moving cursor does paste the ghost - ...
- Sun Aug 02, 2020 8:14 am
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 33178
Re: Friday Facts #358 - Alien decoratives & Polluted water
I'm divided. I also find the green too strong, but in other hand, I can't wait to see how shocked I am when I get outside of my polluted zone after several hours of gameplay and see water as it was before I messed everything up (so a big contrast is also good)
- Fri Jul 31, 2020 4:25 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55423
Re: Friday Facts #356 - Blueprint library for real
I have seen surprisingly little discussion about the actual blueprint changes in this thread. This update changes a LOT of things, and people need to learn the new way of doing stuff. I think people are just "wise" and think "let's try it fo a few weeks and then send feedback". ...
- Fri Jul 31, 2020 3:16 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 33178