Search found 394 matches

by DanGio
Wed Nov 04, 2020 11:28 am
Forum: Ideas and Suggestions
Topic: Different colors on different electric networks
Replies: 24
Views: 5367

Re: Different colors on different electric networks

Is there any way to see if everything is connected without manually trying to follow along and across different sections of your factory? Try to look at electric network via map. OP was already looking at map, he's asking for different colors in the map view. Although it will probably be difficult ...
by DanGio
Mon Oct 26, 2020 10:30 pm
Forum: Not a bug
Topic: [1.0] Energy Weapons damage
Replies: 2
Views: 842

Re: [1.0] Energy Weapons damage

sounds like the already fixed 87762 for the tooltip part, idk about the technology dependency
by DanGio
Sat Sep 12, 2020 8:29 pm
Forum: Balancing
Topic: Core game balancing
Replies: 20
Views: 8456

Re: Core game balancing

I think the furnace tiers are well balanced, as the other tiers in the game. Generally, higher tiers aren't just *plain* better, and that's good, because otherwise Factorio would be all about grinding upgrades like in a clicker game. Look at red belts : 2* faster, 8* more expensive. Assembling machi...
by DanGio
Tue Sep 01, 2020 11:28 pm
Forum: Balancing
Topic: Delete the "Follower robot count" mechanic
Replies: 7
Views: 3607

Re: Delete the "Follower robot count" mechanic

Or else, max follower robot count is tied to armor :
- Modular armor allows up to 20,
- Power armor MK1 allows up to 50,
- Power armor MK2 allows up to 200 or infinite
by DanGio
Mon Aug 31, 2020 8:24 am
Forum: Balancing
Topic: Incorrect turret tech bundle
Replies: 1
Views: 1102

Re: Incorrect turret tech bundle

I think that's intended :

- distractor capsules also use Laser damage
- they don't require the Laser turrets technology
- they still can be improved with "Energy weapons damage" tree if player doesn't have Laser turrets technology
by DanGio
Fri Aug 14, 2020 10:54 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 291131

Re: Thank you (Make the dev-team happy today!)

Dear Wube team, thank you for making Factorio. This is my all time #1 favorite game. Thank you for the very high quality level of features, optimizations, details, stability you've brought the game to. Thank you for writing FFF. I know that it is very hard to stop working and explain to people what ...
by DanGio
Wed Aug 12, 2020 11:06 am
Forum: Resolved Problems and Bugs
Topic: Typo in the "Content" section of website
Replies: 2
Views: 750

Typo in the "Content" section of website

Hi, I found a typo in the Content page (https://factorio.com/game/content)

In the "Research" frame, "skillful" is mispelled as "skilfull".
by DanGio
Tue Aug 11, 2020 11:08 am
Forum: Releases
Topic: Version 0.18.47
Replies: 19
Views: 15410

Re: Version 0.18.47

Feels like when you make a reception, everything is ready and you have 1h to kill, and you begin to clean the doorbell :)
by DanGio
Sun Aug 09, 2020 10:10 am
Forum: Videos
Topic: Death world Let's play
Replies: 0
Views: 912

Death world Let's play

Hi ! I started a YouTube series some time ago, and wanted to share it here. Here are the specs : - unchanged Death world settings, with a big desert in the starting area - only 1 mod : Playtime by thuejk - No map preview sneak-peek, I want to have the exploration to deal with - Spaghetti layout on a...
by DanGio
Fri Aug 07, 2020 12:35 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 104659

Re: Friday Facts #359 - Crash site: The beginning

Wow, the new miner is more functional (no more hiding the belt), AND looks better ?!? Nice job.
by DanGio
Tue Aug 04, 2020 8:17 pm
Forum: Releases
Topic: Version 0.18.42
Replies: 28
Views: 16492

Re: Version 0.18.42

I tried something here : 87559
by DanGio
Tue Aug 04, 2020 8:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.42] ghost placement from map issue
Replies: 4
Views: 2440

[0.18.42] ghost placement from map issue

Hi, there's a bug discussed in the 0.18.42 release thread and I found a reliable way to reproduce it : - start a new game - pick a ghost (have the "pick ghost item if no items are available" option enabled) - go to map view - click to place ghost : nothing happens - click and drag : ghost ...
by DanGio
Mon Aug 03, 2020 7:12 pm
Forum: Releases
Topic: Version 0.18.42
Replies: 28
Views: 16492

Re: Version 0.18.42

I'm gonna test this and make a bug report if needed

Edit : did you upgrade to latest version ? it works fine for me.
by DanGio
Mon Aug 03, 2020 5:56 pm
Forum: Releases
Topic: Version 0.18.42
Replies: 28
Views: 16492

Re: Version 0.18.42

thank you for all those quick fixes
by DanGio
Mon Aug 03, 2020 4:19 pm
Forum: Releases
Topic: Version 0.18.41
Replies: 5
Views: 7237

Re: Version 0.18.41

infantryman4life wrote:
Mon Aug 03, 2020 4:17 pm
i was able to place items down on map mode before and now i have to move the map view to be able to put an item down.
The issue you're talking about makes me think of a bug which is resolved in the next version. See here : viewtopic.php?f=30&t=87496
by DanGio
Mon Aug 03, 2020 12:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.41] Blueprint placement from map needs to be very exact
Replies: 2
Views: 1180

Re: [0.18.41] Blueprint placement from map needs to be very exact.

i stumbled on a very similar and easy to reproduce bug : - start a new game, place 1 furnace - enter map view, and try to ctrl-c ctrl-v the furnace from map view - a single left click cannot paste the furnace ghost as it should. more : - holding left-click & moving cursor does paste the ghost - ...
by DanGio
Sun Aug 02, 2020 8:14 am
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 33178

Re: Friday Facts #358 - Alien decoratives & Polluted water

I'm divided. I also find the green too strong, but in other hand, I can't wait to see how shocked I am when I get outside of my polluted zone after several hours of gameplay and see water as it was before I messed everything up :D (so a big contrast is also good)
by DanGio
Fri Jul 31, 2020 4:25 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 55423

Re: Friday Facts #356 - Blueprint library for real

I have seen surprisingly little discussion about the actual blueprint changes in this thread. This update changes a LOT of things, and people need to learn the new way of doing stuff. I think people are just "wise" and think "let's try it fo a few weeks and then send feedback". ...
by DanGio
Fri Jul 31, 2020 3:16 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 33178

Re: Friday Facts #358 - Alien decoratives & Polluted water

Fezumlix wrote:
Fri Jul 31, 2020 2:43 pm
I like the idea of polluted Water, but how about if no fish spawned there?
Fish never respawn in Factorio :)
Unless you meant... that pollution could kill the fish ? :)

EDIT : when will the HR polluted fish be released ? :p

Go to advanced search