Search found 359 matches
- Mon Jun 22, 2020 2:41 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 23131
Re: Friday Facts #352 - New website
Any chance, that there will be bluepints section on it? (clone of mods section would do the trick) - maybe with BP library overhaul (search for BP from game itself) after 1.0 ? I doubt it... Remember the "controversial" FFF ? https://factorio.com/blog/post/fff-309 There's a paragraph by T...
- Fri Jun 19, 2020 9:57 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 23131
Re: Friday Facts #352 - New website
Mmmh yeah, tell us more?while we have a lot to look forward to with Factorio development

What a great journey.part of me feels a bit sad knowing this chapter of the game is drawing to a close.
- Tue Jun 16, 2020 11:03 am
- Forum: Releases
- Topic: Version 0.18.32
- Replies: 36
- Views: 18213
Re: Version 0.18.32
Pretty cool update. One issue I found is that modules on the beacon skin (not overlay ones) tend to flicker when zoomed out and running. It's not always obvious but noticeable at night, when running diagonal.
- Mon Jun 15, 2020 4:57 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 42192
- Sun Jun 14, 2020 8:45 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 42192
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Very nice. I'm personnally OK with hiding module overlay for beacons, so it's good that it remains at the player choice. Connecting beacons seems to be popular, but although the connected beacons visual created by Oxyl looks nice, I can't imagine the "mess of cable" zone of the new beacon ...
- Tue Jun 09, 2020 1:07 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 34618
- Mon Jun 08, 2020 2:47 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 34618
Re: Friday Facts #350 - Electric mining drill redesign
The old miner doesn't look like it can reach a 5*5 area either. The new miner doesn't even try to look like it can and he's right to do so : 5*5 mining area is a vital gameplay mechanic and noone wants it to disappear, although it's not very logic : 2 miners mining the same tiles ? they should break...
- Sat Jun 06, 2020 5:57 am
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 34618
- Tue Jun 02, 2020 9:19 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 20529
Re: Friday Facts #349 - The 1.0 plan
It's Factorio but with more power armor stuff and people keep eating the science packs
- Mon Jun 01, 2020 6:00 pm
- Forum: Releases
- Topic: Version 0.18.29
- Replies: 32
- Views: 13472
Re: Version 0.18.29
What i do mind is how slowdown capsules are smaller than poison capsules......... but apparently nobody else noticed this?? I thought these 2 icons were made different size to help people to see the difference. Just a random assumption. In any case, I don't think it's problematic to have 1 icon sma...
- Wed May 27, 2020 7:50 am
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 21663
Re: Version 0.18.27
The new sounds are pretty good, but who missed this equipment grid bs lol I play at 125% interface size because I can't see shit otherwise. I cannot confirm this. Maybe some mods you use are not adapted to 0.18.27 yet and mess up the UI? With vanilla Factorio 0.18.27 on 125% interface scale it look...
- Tue May 26, 2020 5:00 pm
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 21663
Re: Version 0.18.27
Also, I think they've marked it as 'no default upgrade' on Steam. I had to explicitly ask for 0.18.27 to get it. I think that was to allow mod developers time to play with the new version and make changes before everybody gets it. Which I think is a good choice. It will make it really hard to compl...
- Tue May 26, 2020 4:51 pm
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 21663
Re: Version 0.18.27
I pretty much love most of the new things in 0.18.27. Here's the 2 things that struck me when playtesting for 15 minutes : - it's become more difficult for me to differentiate modules tiers at a glance : modules 1826.jpg modules.jpg - has construction sound volume (placing belts etc...) been lowered...
- Tue May 26, 2020 4:31 pm
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 21663
Re: Version 0.18.27
Heya, When is the Steam update pushed? when i really want to test a new version as soon as possible, i select it manually in the beta versions list (right click on the game in your Steam library, properties, beta). It appears to be selectable manually before automatic update happens. Just remember ...
- Fri May 22, 2020 10:56 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 32693
Re: Friday Facts #348 - The final GUI update
High scale fish ! :O 1 thought about sound : the 2nd video show that pipette tool now produces a sound like other ghost actions. I don't feel like it should, because no order is being issued to bots when using pipette. If a sound is to be added to pipette, I guess there should also be a sound for em...
- Wed May 20, 2020 9:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [18.25] small discrepancy in tutorial description
- Replies: 5
- Views: 1783
Re: [18.25] small discrepancy in tutorial description
well i just finished them... I think they can remove the word "short" as well 

- Wed May 20, 2020 9:23 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 16086
Re: Friday Facts #347 - New hope demo levels
And then we draw the rest of the owl. Fix places where the automated cloning hasn’t been good enough, add more ruins to be explored, tweak the gameplay and we will have a finished scenario. Klonan, how sad are you that, so far, noone read careful enough to notice this masterpiece? :lol: I noticed ;)
- Wed May 20, 2020 7:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [18.25] small discrepancy in tutorial description
- Replies: 5
- Views: 1783
[18.25] small discrepancy in tutorial description
due to your recent work, there's now more than three levels in the tutorial serie

- Sat May 09, 2020 12:42 pm
- Forum: Balancing
- Topic: Belt layout affects transport speed
- Replies: 6
- Views: 1718
Re: Belt layout affects transport speed
https://en.wikipedia.org/wiki/Pythagorean_theorem This doesn't apply here, Factorio world being structured in tiles, the setup is more like this : triangle.jpg There is the same amount of red squares & blue squares so both items should arrive together. However, as "item travel time"' ...
- Sat May 02, 2020 5:21 pm
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 12650
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Because of this FFF I'm a little bit confused. I thought that biters can't cross water. But in the FFF water biters were mentioned and shown. I just started a new world with a starting area nearly surrounded by water. I wanted to defend only the land bridges until I expand later. Will this be enoug...