Search found 359 matches

by DanGio
Mon Aug 03, 2020 4:19 pm
Forum: Releases
Topic: Version 0.18.41
Replies: 5
Views: 5834

Re: Version 0.18.41

infantryman4life wrote:
Mon Aug 03, 2020 4:17 pm
i was able to place items down on map mode before and now i have to move the map view to be able to put an item down.
The issue you're talking about makes me think of a bug which is resolved in the next version. See here : viewtopic.php?f=30&t=87496
by DanGio
Mon Aug 03, 2020 12:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.41] Blueprint placement from map needs to be very exact
Replies: 2
Views: 560

Re: [0.18.41] Blueprint placement from map needs to be very exact.

i stumbled on a very similar and easy to reproduce bug : - start a new game, place 1 furnace - enter map view, and try to ctrl-c ctrl-v the furnace from map view - a single left click cannot paste the furnace ghost as it should. more : - holding left-click & moving cursor does paste the ghost - ...
by DanGio
Sun Aug 02, 2020 8:14 am
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 19345

Re: Friday Facts #358 - Alien decoratives & Polluted water

I'm divided. I also find the green too strong, but in other hand, I can't wait to see how shocked I am when I get outside of my polluted zone after several hours of gameplay and see water as it was before I messed everything up :D (so a big contrast is also good)
by DanGio
Fri Jul 31, 2020 4:25 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 33457

Re: Friday Facts #356 - Blueprint library for real

I have seen surprisingly little discussion about the actual blueprint changes in this thread. This update changes a LOT of things, and people need to learn the new way of doing stuff. I think people are just "wise" and think "let's try it fo a few weeks and then send feedback". ...
by DanGio
Fri Jul 31, 2020 3:16 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 19345

Re: Friday Facts #358 - Alien decoratives & Polluted water

Fezumlix wrote:
Fri Jul 31, 2020 2:43 pm
I like the idea of polluted Water, but how about if no fish spawned there?
Fish never respawn in Factorio :)
Unless you meant... that pollution could kill the fish ? :)

EDIT : when will the HR polluted fish be released ? :p
by DanGio
Fri Jul 31, 2020 12:01 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 19345

Re: Friday Facts #358 - Alien decoratives & Polluted water

I feel sorry for the team & everyone who was planning to go at the party. Cancelling was the right decision to make. The graphical improvements presented this week are really good :) I was wondering if implementing walking speed penalty on the alien decoratives, like in the creep mod, would have...
by DanGio
Wed Jul 29, 2020 9:37 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.18.37] holding ammo doesn't show item count near cursor anymore
Replies: 2
Views: 326

[kovarex][0.18.37] holding ammo doesn't show item count near cursor anymore

Hi, here's how to reproduce :

- start a new game
- left click the Firearm magazine from the pistol
- the ammo item count is not shown near cursor, like it was before.

All ammo types behave like this since 18.37, other items seem fine.
by DanGio
Sat Jul 25, 2020 8:44 am
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 26311

Re: Friday Facts #357 - Nuke

Really nice features. I appreciate the discrete help texts, as every beginner I watch stumble on how to use on the different planners (and it also took me a lot of time to learn the different possibilities). I hope we can participate in the new blueprint library testing next week ! :)
by DanGio
Mon Jul 20, 2020 3:23 pm
Forum: Releases
Topic: Version 0.18.36
Replies: 5
Views: 13194

Re: Version 0.18.36

The "deconstruct bricks" sound also seems to have changed in this version. Now it sounds like 2 sounds were played at once : the normal deconstruction sound + the brick/rock deconstruction sound. It's not a bug because the "deconstruct-bricks.ogg" file sounds like this, so it see...
by DanGio
Wed Jul 15, 2020 1:32 pm
Forum: Releases
Topic: Version 0.18.36
Replies: 5
Views: 13194

Re: Version 0.18.36

the little things <3 Edit : the assembling machine 3 is too loud : if you walk among different machines including assm tier 1 & 2, furnaces, chem plants, etc... you'll notice that the assm3 sound crushes everything else. Either because of the volume, or because of the distinct "hiss" i...
by DanGio
Mon Jul 13, 2020 10:51 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 42164

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

https://sun9-8.userapi.com/1q3Zy59hCJSmwLg4rQMppa2JRjsVzV4c8btN5A/2-Ver2FpFV4.jpg Guys, how can i automate to push this flash button in my depot??? You shouldn't. It's only meant to manually fix rare weird fluid behaviors. There's always better to do than simply deleting items or fluids (in vanilla...
by DanGio
Fri Jul 10, 2020 4:10 pm
Forum: Ideas and Suggestions
Topic: redesign the oil well with animation
Replies: 1
Views: 359

redesign the oil well with animation

Hello, this suggestion follows FFF 355 where the HR oil well is presented. TLDR : make a new, animated, oil well design which conveys a "high value", "precious black gold" feeling. The crude oil spills design looks a bit outdated, especially if you compare it to new ore patches &...
by DanGio
Fri Jul 10, 2020 3:51 pm
Forum: News
Topic: Friday Facts #355 - High resolution updates
Replies: 27
Views: 10641

Re: Friday Facts #355 - High resolution updates

Thank you for the news. Feels good to have confirmation on the upcoming assembler redesign, even if it's after 1.0.

I'll make a thread in suggestion section for the animated oil well, since it's not a #1 priority right now.
by DanGio
Fri Jul 10, 2020 10:26 am
Forum: Not a bug
Topic: [0.18.35] Able to equip multiple pistols
Replies: 3
Views: 668

Re: [0.18.35] Able to equip multiple pistols

You don't necessarily need 3 arms, only very long fingers.
by DanGio
Thu Jul 09, 2020 11:51 am
Forum: Outdated/Not implemented
Topic: Add Duplicate Keybind Warning
Replies: 13
Views: 1687

Re: Add Duplicate Keybind Warning

I don't comment here to run down the idea, it's already in "not implemented" anyway. For this suggestion to be implemented this has to be crystal clear, ready & easy to implement, not like "here's the general idea, devs please think through the rest". So I'm just saying : how...
by DanGio
Thu Jul 09, 2020 7:08 am
Forum: Outdated/Not implemented
Topic: Add Duplicate Keybind Warning
Replies: 13
Views: 1687

Re: Add Duplicate Keybind Warning

Look at your Controls settings window and see how many duplicates there are by default. For example, all these are linked to left click by default : - Open object's GUI - Build - Select for blueprint - Drag map - Craft 1 - Cancel crafting 1 - Pick up/drop item stack Would you really want the game to...
by DanGio
Mon Jul 06, 2020 10:57 am
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 15685

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record

So where do I find this "World record speedrun timer". I have been searching for it several times on mods.factorio.com and speedrun.com but without any success. Is the speedrun timer a mod that I can download? The timer you see on the top left corner is a separate software called LiveSpli...
by DanGio
Sat Jul 04, 2020 5:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.33] High GUI update time with production window open
Replies: 8
Views: 2821

Re: [0.18.33] High GUI update time with production window open

afaik, as long as the thread is in the "resolved for the next release" section of the forum, the fix is not released yet. This thread will be archived in "Resolved problems and bugs" when 0.18.35 is released and the problem is fixed.
by DanGio
Thu Jun 25, 2020 12:18 pm
Forum: Releases
Topic: Version 0.18.32
Replies: 36
Views: 18210

Re: Version 0.18.32

Show only unlocked items in filter selection (inventory and quickbar) and logistic/trash requests. Other selections like signal selection/upgrade selection are not affected. New interface settings (off by default) bypasses this and allows the player to see all items as before. This is a step backwa...
by DanGio
Wed Jun 24, 2020 1:03 pm
Forum: Releases
Topic: Version 0.18.33
Replies: 17
Views: 9386

Re: Version 0.18.33

FactorioBot wrote:
Wed Jun 24, 2020 12:22 pm
Changes
  • Full English text proofreading and corrections.
Could we have a setting to reverse to preivous wordings ? :)

More seriously : indeed, nice improvement on the item+count selection UI, thank you for that.

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