Search found 403 matches

by DanGio
Sat Jan 16, 2021 12:53 pm
Forum: Technical Help
Topic: I need help with stutter diagnosis (probably not GFX related)
Replies: 10
Views: 5169

Re: I need help with FPS stutter diagnosis

How much GPU memory is on the card
6 Go GDDR6
how much RAM is "in use" when idling after Windows starts up
2.8 Go in use of 8 Go total
how many PCIe cards do you have installed?
I'm not 100% sure, but I'd say only the nvidia GFX one. (assuming pcie cards are the cards connected on the long ...
by DanGio
Sat Jan 16, 2021 11:11 am
Forum: Ideas and Suggestions
Topic: Offensive Backer List entry (Train stops, Trains, Labs, Roboports, Radars)
Replies: 31
Views: 14184

Re: [1.0.0] Offensive Automatic Train Name

While I agree that this is not an appropriate name, I wonder for how long this name has been in the game. Because if the name has been accepted and integrated in the list 2 years ago, it would maybe be complicated to remove it now. Considering that name ingame is a reward and Wube always delivers ...
by DanGio
Sat Jan 16, 2021 11:01 am
Forum: Technical Help
Topic: I need help with stutter diagnosis (probably not GFX related)
Replies: 10
Views: 5169

Re: I need help with FPS stutter diagnosis

Thank you. I'm currently investigating Graphics settings. Turning everything to very low improved performance : the stutters happen but they're much shorter so FPS drops to 56-58 only. I'm confused about force-openGL, I did try that, and thought it was enabled on the config.ini I sent, but it turns ...
by DanGio
Sat Jan 16, 2021 10:18 am
Forum: Technical Help
Topic: I need help with stutter diagnosis (probably not GFX related)
Replies: 10
Views: 5169

Re: I need help with FPS stutter diagnosis

To complete the first post, here's my config.ini file, and a log from a 2 minutes session where I experienced these FPS drops (from 50 to 55) :
- when opening Load game window
- when walking a few steps
- when opening Inventory
- when opening Menu
by DanGio
Sat Jan 16, 2021 8:23 am
Forum: Technical Help
Topic: I need help with stutter diagnosis (probably not GFX related)
Replies: 10
Views: 5169

I need help with stutter diagnosis (probably not GFX related)

Hello, I lack the technical knowledge to know why my game stutters sometimes.

The stutters appear when "calling" a new element (that wasn't used in the last minutes) : opening a GUI (very prone to stutter), browsing menus, game tips simulation, playing a new soundtrack, playing an entity sound, or ...
by DanGio
Thu Jan 14, 2021 2:46 pm
Forum: Releases
Topic: Version 1.1.10
Replies: 13
Views: 14529

Re: Version 1.1.10

Hotfix release πŸ‘
by DanGio
Thu Jan 14, 2021 10:03 am
Forum: Gameplay Help
Topic: [1.1.8] Train suddenly instantly stop from full speed and unable to path for a moment.
Replies: 9
Views: 4328

Re: [1.1.8] Train suddenly instantly stop from full speed and unable to path for a moment.

I don't know about the first part, does fixing the signal solve the problem ?

The second part has been reported already, here's boskid's answer :
boskid wrote: Fri Jan 08, 2021 6:09 am I see nothing wrong. You disabled train stop while the train was on route and it has nowhere to go to so it stopped. It works as designed.
by DanGio
Thu Jan 14, 2021 9:58 am
Forum: Releases
Topic: Version 1.1.9
Replies: 20
Views: 21272

Re: Version 1.1.9

FactorioBot wrote: Thu Jan 14, 2021 9:55 am
  • Added smart belt dragging option that unlocks 2 fundamental features for belt building and is enabled by default: 1) Rotating while belt dragging can be used to build belt segments faster. 2) Automatic underground belt placement when obstacle is encountered.
Oh my
by DanGio
Thu Jan 07, 2021 10:58 pm
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 30053

Re: Version 1.1.8

Very nice fixes in 1.1.7 & 1.1.8, very nice GUI update... Thank you !
by DanGio
Wed Dec 30, 2020 8:59 am
Forum: Combinator Creations
Topic: Factorio Combinator Orchestra
Replies: 0
Views: 1635

Factorio Combinator Orchestra

I'm designing a machine to make music creation in Factorio easier. Today, the first component is ready to be shown.

Here's the video presentation of the Arpeggiator :

https://raw.githubusercontent.com/DanGioGames/factorio-combinator-orchestra/main/images/misc/fco-thumbnail-1.jpg

Here's the ...
by DanGio
Wed Dec 23, 2020 2:39 pm
Forum: Implemented Suggestions
Topic: Epilepsy inducing screen effects
Replies: 10
Views: 5238

Re: Epilepsy inducing screen effects

C'mon, that's so rude... If you can report seizure while playing factorio, make a report. If you hate a visual effect in a modded game, just play vanilla?
by DanGio
Wed Dec 23, 2020 2:24 pm
Forum: Implemented Suggestions
Topic: Epilepsy inducing screen effects
Replies: 10
Views: 5238

Re: Epilepsy inducing screen effects

Being unwatchable and triggering epilepsy seizure are two distinct issues :)
by DanGio
Wed Dec 23, 2020 2:16 pm
Forum: Implemented Suggestions
Topic: Epilepsy inducing screen effects
Replies: 10
Views: 5238

Re: Epilepsy inducing screen effects

Hey, I actually was diagnosed with epilepsy, and I have to say I never experienced any seizure with Factorio in 6 years of gameplay. Epilepsy seizure triggers are IMO important to take care of, but if there isn't any trigger... I don't see the point mentioning this in the thread title, and pushing ...
by DanGio
Sun Dec 20, 2020 1:38 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 195465

Re: Version 1.1.0

noclaf wrote: Sun Dec 20, 2020 1:35 pm I want to start a new vanilla megabase over the Christmas (kids gone, etc :D )
Considering the replayability of Factorio I'm actually planning the game I'll play on my 1st retirement year :D
by DanGio
Sat Nov 28, 2020 4:55 pm
Forum: Ideas and Suggestions
Topic: Allow text input for Programmable speaker volume
Replies: 0
Views: 779

Allow text input for Programmable speaker volume

Hello,

I'd like the Programmable speaker GUI to allow text input in the volume setting, like the Sound settings GUI does. It would look like this :
speaker.jpg

EDIT : Why ?
It would allow more precise control of volume, make the volume slider more readable, and make the GUI consistent with the ...
by DanGio
Fri Nov 27, 2020 9:49 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.1] Misaligned blueprint names using bold rich text
Replies: 2
Views: 3582

Re: [1.1.1] Misaligned blueprint names using bold rich text

Hello, here's a simple name that always misalign :

Code: Select all

uranium [color=red]DROP[/color]
by DanGio
Wed Nov 25, 2020 3:41 pm
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 67203

Re: Version 1.1.1


Are these icons final? These new ones just look cheap, low res, blurry (also that drop shadow :D).
https://drive.google.com/uc?export=view&id=15_n_kyBN5CeJLRg6As_fY6bJO9G3VavG

The old ones looked much better :( Also, the new icon style is not consistent with these ones
https://drive.google.com ...
by DanGio
Wed Nov 25, 2020 12:03 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 195465

Re: Version 1.1.0

Electric mining drills LEDs benefit so much from the new night render ! Excellent.
by DanGio
Wed Nov 25, 2020 11:35 am
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 67203

Re: Version 1.1.1

Thanks the quickbar lock option ! I'll use it.

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