Search found 359 matches

by DanGio
Fri Nov 13, 2020 11:09 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 68369

Re: Friday Facts #363 - 1.1 is getting close

ok jaws were dropped :)
by DanGio
Fri Nov 06, 2020 4:14 pm
Forum: Not a bug
Topic: [1.0.0] Furnace array apparently deleting items
Replies: 4
Views: 445

Re: [1.0.0] Furnace array apparently deleting items

Gaps in ore belts are harder to see, but yeah, these belts aren't completely full :) If you want to be sure : - connect a programmable speaker to 1 belt - set the belt to "Read" only & "Hold" value - set an alarm on the speaker with the condition : "iron ore < 8" -(...
by DanGio
Wed Nov 04, 2020 6:20 pm
Forum: Ideas and Suggestions
Topic: Different colors on different electric networks
Replies: 24
Views: 2609

Re: Different colors on different electric networks

Antuanos wrote:
Wed Nov 04, 2020 6:04 pm
So we can't have QoL changes because someone might make a false bug report?
I don't decide what's happening in Factorio development in any way. Criticizing a suggestion is not fighting the suggestion, it's helping.
by DanGio
Wed Nov 04, 2020 3:39 pm
Forum: Ideas and Suggestions
Topic: Different colors on different electric networks
Replies: 24
Views: 2609

Re: Different colors on different electric networks

It shouldn't be that hard? All isolated networks get different colors and they cycle through the colors just as rail signal colors. If two separated networks gets connected in any way the merge to the same color, just like the rails. This would work sometimes, but occasionally, 2 networks that are ...
by DanGio
Wed Nov 04, 2020 11:28 am
Forum: Ideas and Suggestions
Topic: Different colors on different electric networks
Replies: 24
Views: 2609

Re: Different colors on different electric networks

Is there any way to see if everything is connected without manually trying to follow along and across different sections of your factory? Try to look at electric network via map. OP was already looking at map, he's asking for different colors in the map view. Although it will probably be difficult ...
by DanGio
Mon Oct 26, 2020 10:30 pm
Forum: Not a bug
Topic: [1.0] Energy Weapons damage
Replies: 2
Views: 400

Re: [1.0] Energy Weapons damage

sounds like the already fixed 87762 for the tooltip part, idk about the technology dependency
by DanGio
Sat Sep 12, 2020 8:29 pm
Forum: Balancing
Topic: Core game balancing
Replies: 20
Views: 4560

Re: Core game balancing

I think the furnace tiers are well balanced, as the other tiers in the game. Generally, higher tiers aren't just *plain* better, and that's good, because otherwise Factorio would be all about grinding upgrades like in a clicker game. Look at red belts : 2* faster, 8* more expensive. Assembling machi...
by DanGio
Tue Sep 01, 2020 11:28 pm
Forum: Balancing
Topic: Delete the "Follower robot count" mechanic
Replies: 7
Views: 2334

Re: Delete the "Follower robot count" mechanic

Or else, max follower robot count is tied to armor :
- Modular armor allows up to 20,
- Power armor MK1 allows up to 50,
- Power armor MK2 allows up to 200 or infinite
by DanGio
Mon Aug 31, 2020 8:24 am
Forum: Balancing
Topic: Incorrect turret tech bundle
Replies: 1
Views: 583

Re: Incorrect turret tech bundle

I think that's intended :

- distractor capsules also use Laser damage
- they don't require the Laser turrets technology
- they still can be improved with "Energy weapons damage" tree if player doesn't have Laser turrets technology
by DanGio
Fri Aug 14, 2020 10:54 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 561
Views: 210066

Re: Thank you (Make the dev-team happy today!)

Dear Wube team, thank you for making Factorio. This is my all time #1 favorite game. Thank you for the very high quality level of features, optimizations, details, stability you've brought the game to. Thank you for writing FFF. I know that it is very hard to stop working and explain to people what ...
by DanGio
Wed Aug 12, 2020 11:06 am
Forum: Resolved Problems and Bugs
Topic: Typo in the "Content" section of website
Replies: 2
Views: 358

Typo in the "Content" section of website

Hi, I found a typo in the Content page (https://factorio.com/game/content)

In the "Research" frame, "skillful" is mispelled as "skilfull".
by DanGio
Tue Aug 11, 2020 11:08 am
Forum: Releases
Topic: Version 0.18.47
Replies: 19
Views: 12015

Re: Version 0.18.47

Feels like when you make a reception, everything is ready and you have 1h to kill, and you begin to clean the doorbell :)
by DanGio
Sun Aug 09, 2020 10:10 am
Forum: Videos
Topic: Death world Let's play
Replies: 0
Views: 487

Death world Let's play

Hi ! I started a YouTube series some time ago, and wanted to share it here. Here are the specs : - unchanged Death world settings, with a big desert in the starting area - only 1 mod : Playtime by thuejk - No map preview sneak-peek, I want to have the exploration to deal with - Spaghetti layout on a...
by DanGio
Fri Aug 07, 2020 12:35 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 86232

Re: Friday Facts #359 - Crash site: The beginning

Wow, the new miner is more functional (no more hiding the belt), AND looks better ?!? Nice job.
by DanGio
Tue Aug 04, 2020 8:17 pm
Forum: Releases
Topic: Version 0.18.42
Replies: 28
Views: 11659

Re: Version 0.18.42

I tried something here : 87559
by DanGio
Tue Aug 04, 2020 8:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.42] ghost placement from map issue
Replies: 4
Views: 1427

[0.18.42] ghost placement from map issue

Hi, there's a bug discussed in the 0.18.42 release thread and I found a reliable way to reproduce it : - start a new game - pick a ghost (have the "pick ghost item if no items are available" option enabled) - go to map view - click to place ghost : nothing happens - click and drag : ghost ...
by DanGio
Mon Aug 03, 2020 7:12 pm
Forum: Releases
Topic: Version 0.18.42
Replies: 28
Views: 11659

Re: Version 0.18.42

I'm gonna test this and make a bug report if needed

Edit : did you upgrade to latest version ? it works fine for me.
by DanGio
Mon Aug 03, 2020 5:56 pm
Forum: Releases
Topic: Version 0.18.42
Replies: 28
Views: 11659

Re: Version 0.18.42

thank you for all those quick fixes

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