Search found 394 matches
- Thu Feb 23, 2017 8:50 am
- Forum: Ideas and Suggestions
- Topic: Delivery settings
- Replies: 2
- Views: 1053
Re: Delivery settings
Hello ! It would certainly help to use proper terms : there isn't any "delivery system" in Factorio, but "Character logistic slots". Using those words in the subject and the post would assure you that everyone knows what you're talking about right away. Also, I'm pretty sure I sa...
- Wed Feb 22, 2017 11:12 am
- Forum: General discussion
- Topic: Just purchased, just saying hello
- Replies: 1
- Views: 935
Re: Just purchased, just saying hello
Welcome !
- Thu Feb 02, 2017 1:37 pm
- Forum: Ideas and Suggestions
- Topic: Disable ability to view debug mode
- Replies: 5
- Views: 2222
- Fri Jan 20, 2017 8:50 pm
- Forum: Implemented Suggestions
- Topic: Don't sound the alarm again if the biters are already dead
- Replies: 35
- Views: 10615
Re: Don't sound the alarm again if the biters are already dead
I highly support this.
- Mon Dec 26, 2016 11:12 am
- Forum: Ideas and Suggestions
- Topic: 1x2, 2x2, 3x2 or 6x2 tiles large (smart) chests
- Replies: 6
- Views: 2383
Re: 1x2, 2x2, 3x2 or 6x2 tiles large (smart) chests
Hello, One solution could be that logistic chests get a "connect" tickbox, which, if selected, connects the chest to another of same type (requester doesn't connect with storage etc...). Connected chests share the same, 2x larger, inventory, and get a small visual connection like walls or ...
- Fri Nov 18, 2016 8:53 pm
- Forum: Implemented Suggestions
- Topic: Don't Remove Ghosts While Mining
- Replies: 1
- Views: 1255
Re: Don't Remove Ghosts While Mining
I've got the same issue, even in vanilla, quite often, so yeah that would be nice.
- Fri Nov 18, 2016 8:49 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 44425
Re: Friday Facts #165 - Death by a thousand cuts
Again, if some day you release a book with all the FFF and a few pictures of the team at work, I'd buy it right away...
- Sun Nov 06, 2016 2:34 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 161704
Re: Count to 1,000,000
If you craft 439 copper cables every day (1/minute, 8h/day with 2 coffee breaks, 5 days/week), you will launch a rocket in 1.5 month. (Assuming you've got buddies who craft the rest.)
- Mon Jun 27, 2016 7:13 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 188926
Re: Version 0.13.0
<3 <3 <3
- Fri Apr 15, 2016 12:41 pm
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 36497
Re: Friday Facts #134 - Signal placement indicator
If you sell a book someday, with all the FFF compiled in it, I'll buy it. Seriously
- Fri Mar 04, 2016 5:26 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 201406
Re: Friday Facts #128 - Back down to earth
Loader seems fine to me if well balanced, like said before : expensive item, late & expensive research...
maybe huge power consumption, or even, could consume lubricant in order to work ?
maybe huge power consumption, or even, could consume lubricant in order to work ?
- Thu Feb 25, 2016 5:10 pm
- Forum: Ideas and Suggestions
- Topic: Do not repair moving vehicles with bots.
- Replies: 8
- Views: 5373
Re: Do not repair moving venicles with bots.
I agree, having to stop for bots is annoying. I don't use "repair while driving" because I don't use mods with faster bots, so first AND second suggestion seems fine to me.
- Fri Feb 19, 2016 9:13 pm
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 36586
Re: Friday Facts #126 - Steam Status II and Trains Stuff
Train stuff looks amazing. The silly "Main bus" will soon disappear, hail to the Train Bus.
- Tue Feb 09, 2016 2:52 pm
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 58431
Re: Version 0.12.22
Like Space Engineers ? Hmm I've been hanging out on their forums, and it seemed to me people were angry to get game breaking bugs with every new functionnality, and they seemed to demand more stable releases. My personal view : if I love so much Factorio (I play since 0.9), it's partly because its s...
- Mon Feb 08, 2016 11:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]The explosion sound
- Replies: 8
- Views: 13394
[Twinsen]The explosion sound
Hello ! I wanted to report this for a long time : When exploding, exploding rockets and combat robot make a BOOM sound. The more objects are affected by the explosion, the louder the sound is (the loudest I had was 100+ group of biters hit by an exploding rocket). So I think this is a problem, and I...
- Sun Feb 07, 2016 9:51 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 107085
Re: Friday Facts #124 - Steam Status I
Plus, who bought Factorio before Steam release got access to :
- those wonderful FFF
- this wonderful forum led by the coolest community (seriously, congrats to the mods and all members for always posting very interesting stuff)
I'm really OK with these changes
- those wonderful FFF
- this wonderful forum led by the coolest community (seriously, congrats to the mods and all members for always posting very interesting stuff)
I'm really OK with these changes
- Thu Feb 04, 2016 10:11 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 537761
Re: Let's see your clever builds
Nice ! Plus, with the upcoming circuit update, it seems that spacing your drills without overlapping of drilling areas will be useful. Less ore/sec, but ability to read amount of ore remaining more precisely... I think. I'll try your build as soon as 0.13 comes out !
- Tue Jan 26, 2016 10:47 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 537761
Re: Let's see your clever builds
Cool ! Thank You MeduSalem for replying. Efficiency Modules : I wanted to propose a build that is "open", or "free". I mean that I didn't want to say "you have to fill all Refineries and Chemical Plants with 2 EM's II", to avoid people feeling that this setup is too exp...
- Sun Jan 24, 2016 9:42 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 537761
Re: Let's see your clever builds
Hello ! First time posting something in this subforum, big day for me ! What I propose here is not really "clever", as I didn't find anything unknown by the community, but I put love into it, so why wouldn't I share it ? That's a power plant running on solid fuel. And you know what ? It re...
- Sat Jan 23, 2016 2:20 am
- Forum: Releases
- Topic: Version 0.12.22
- Replies: 58
- Views: 58431
Re: Version 0.12.22
Factorio quotes :
- "We need more iron."
- "Is the new rail laying mode implemented ?"
- "We need more iron."
- "Is the new rail laying mode implemented ?"