Search found 395 matches

by DanGio
Tue Jan 08, 2019 9:10 am
Forum: Balancing
Topic: 0.17+ mining & smelting numbers
Replies: 16
Views: 22051

Re: 0.17+ mining & smelting numbers

According to the wiki, yellow inserters move 0.83 items/s. EDIT : you probably included stack bonus and I didn't... That's why our numbers don't match. I'm used to calculate without the bonus for speedrunning. So... Yeah speedrunners would need blue inserters, but everyone else should be fine with y...
by DanGio
Sun Jan 06, 2019 3:29 pm
Forum: Balancing
Topic: 0.17+ mining & smelting numbers
Replies: 16
Views: 22051

Re: 0.17+ mining & smelting numbers

mexmer wrote:
Sun Jan 06, 2019 2:07 pm
that's where stack inserter can say a word :mrgreen:
Those suggestions imply indeed heavy changes on smelting setups. Steel furnaces would need blue inserters, beaconed electric would certainly need stack or 2x blue inserters. Seems fair to me.
by DanGio
Sat Jan 05, 2019 9:22 am
Forum: Balancing
Topic: 0.17+ mining & smelting numbers
Replies: 16
Views: 22051

Re: 0.17+ mining & smelting numbers

Electric mining drills : What does your suggestion try to achieve? "Just" a buff? Yes. I feel like getting full belts from starting patches will become harder, and I would prefer the drills to speed up rather than to slow down, compared to now. Plates : I also like the 2s recipe suggestion...
by DanGio
Sat Jan 05, 2019 12:01 am
Forum: Balancing
Topic: 0.17+ mining & smelting numbers
Replies: 16
Views: 22051

0.17+ mining & smelting numbers

0.17 will change how mining is calculated (FFF #266) but also belt throughput and (maybe ?) smelting recipe time (FFF #276). I've read several messages that - basically - said : "mining and smelting builds are the biggest part of my factory, although the least interesting part to build". I...
by DanGio
Fri Jan 04, 2019 5:30 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 64027

Re: Friday Facts #276 - Belt item spacing & Script rendering

is an additional boiler tweak planned (apart from fuel efficiency) ? If I understand correctly, 1 full belt of coal will feed 33.33 boilers in 0.17.
by DanGio
Fri Jan 04, 2019 3:53 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 64027

Re: Friday Facts #276 - Belt item spacing & Script rendering

Very good changes. My bet on the plates recipe tweak : 3 plates are crafted every 8 seconds. The recipe numbers appear nice and round to the player, and it requires exactly 40 stone furnaces or 20 steel furnaces to smelt 1 belt. It would be a buff, but it would counter the mining drill debuff announ...
by DanGio
Sat Dec 29, 2018 7:56 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153610

Re: Friday Facts #275 - 0.17 Science changes

A little out of the blue... Here's a small thought for the actual destroyer lightning beam. I understand it's better to make it the same as the turrets because they share technology, but it was a really nice lightning beam. It's a wonderful electric beam and I'm glad you keep it as it is ;)
by DanGio
Fri Dec 28, 2018 8:29 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153610

Re: Friday Facts #275 - 0.17 Science changes

Wow :) Good job thinking about all this, and writing the FFF... I agree with almost everything in this FFF. "Utility" sounds a bit low-tech to me. I'm used to High-tech. Pipe in the Logistic Science may be too difficult because of the 3 ingredients ? I remember that automating my first gre...
by DanGio
Fri Nov 23, 2018 8:20 pm
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 38933

Re: Friday Facts #270 - HR Substation & Save/Load overview

bobingabout wrote:
Fri Nov 23, 2018 6:58 pm
I don't really like the new substation graphic, but I'm sure it will grow on me.
Same here, and I already like it better than half an hour ago. Maybe too "roundish" /"toyish" ? In any case, amazing job. 0.17 will look really good!
by DanGio
Fri Nov 09, 2018 7:44 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 46943

Re: Friday Facts #268 - The modern Biter

Niiice... I'm also really happy with the work you do / plan to do on the game sounds. I like speedruns but also long casual plays, and a better sound design will improve longplays greatly.
by DanGio
Fri Oct 26, 2018 9:00 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 209782

Re: Friday Facts #266 - Cleanup of mechanics

I don't like the mining tool replacement (increased speed when Steel tech is unlocked). NPE-wise, giving the information of an increased mining speed to the player is no better than letting him craft an actual tool. I bet that lot of new players will think that mining drills speed is increased with ...
by DanGio
Fri Oct 19, 2018 2:37 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54205

Re: Friday Facts #265 - Nomenclature & Steam networking

Before I do anything stupid, can I edit my answers after submitting?
by DanGio
Fri Sep 28, 2018 6:19 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52252

Re: Friday Facts #262 - Hello my name is: Compilatron

I love the robot. I'll do the tutorial again to see it in action! The red assembling machine has the same model of mk2, so it seems that you unified tiers colors : 1 yellow /2 red /3 blue. I'm not against that, although lvl 2 assemblers aren't really equivalent to lvl 2 belts in the game progression...
by DanGio
Fri Aug 10, 2018 3:12 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 52490

Re: Friday Facts #255 - Construction tools

:')
by DanGio
Fri Jun 29, 2018 8:34 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 70140

Re: Friday Facts #249 - Dead end exploration

This is too complicated for me ! I want to playtest solution 4 and maybe 3 too. But I know I completely agree with the "troublespotting" part of this FFF, so I'm very confident you'll find a way to do this that brings QoL and ease of use for everyone. I'm currently having like 5-10 bluepri...
by DanGio
Fri Jun 08, 2018 1:28 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 61276

Re: Friday Facts #246 - The GUI update (Part 3)

Cool !

Setting the frequency to minimum gives you very few ore, setting the size to minimum gives you no ore at all. How does one makes the difference between very few and none at all with the new sliders ?
by DanGio
Fri Jun 01, 2018 7:32 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 60707

Re: Friday Facts #245 - Campaign concept

Unlike bobucles, I'm all for this power armor mk2 change. I won't say there's a huge gap between mk1 & mk2, but I think it's a sufficient gap : mk2 requires yellow packs. So mk1 isn't worthless. I feel on the contrary that the gap between mk1 and mk2 is now closer of the gap between modular and ...
by DanGio
Fri Apr 13, 2018 11:19 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55635

Re: Friday Facts #238 - The GUI update (Part II)

I like : - the queue, of course. As Jaworeq said, auto-queue intermediate research seems a must. - featured tech integration in the tree. It just amazes me. - progress bar in the research card. - the darkened science packs area. I dislike : - vibrant colors. Well in a way, I like that amplified cont...
by DanGio
Fri Apr 06, 2018 6:34 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 38034

Re: Friday Facts #237 - Rich & interactive text

Really nice. This will be really useful to me with station names.

I hope this will come with the ability to use more special characters in saves names...?

Edit : yes to Pacifiers message up there.
by DanGio
Fri Mar 23, 2018 10:09 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 52403

Re: Friday Facts #235 - 0.16 stable

Wow, so much thrill, very awe.

And the link to FFF-191 works perfectly !

Bravo.

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