Search found 399 matches

by DanGio
Fri Oct 20, 2023 11:54 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 84421

Re: Friday Facts #381 - Space Platforms


I love it!

Except for one thing that seems a little weird: Building purely by ghost.

I can understand why the platform shouldn't have logistic bots, but why couldn't it have construction bots? It feels like a break in realism...OK, OK, I already know what you're thinking. :D

But normally ...
by DanGio
Fri Oct 13, 2023 1:39 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 61775

Re: Friday Facts #380 - Remote view

So many great changes... And I thought it would be a minor FFF...
by DanGio
Fri Oct 06, 2023 11:39 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 52222

Re: Friday Facts #379 - Abstract rewiring

Very nice changes ! The new toolbar icons look so tiny though :o I hope they will get bigger in the release
by DanGio
Fri Sep 15, 2023 5:22 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 119070

Re: Friday Facts #376 - Research and Technology

I also wonder how the dependency technologies work with this trigger system : what happens if I try to mine uranium before researching concrete ?
by DanGio
Fri Sep 15, 2023 12:55 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 119070

Re: Friday Facts #376 - Research and Technology

Wow ! Excellent.

Some feedback :
- Having to research through many technologies before getting one valuable item is something I generally hate in mods, I prefer less but more powerful technologies. So I'd like to see radars and repair packs , and even lamps , under one, more expensive, "Base ...
by DanGio
Wed Sep 13, 2023 10:48 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293318

Re: Friday Facts #375 - Quality

Oof, I read the fff several times and I remembered clearly seeing quality before item name. So yeah, after all, I don't care about the quality names...
by DanGio
Tue Sep 12, 2023 4:10 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293318

Re: Friday Facts #375 - Quality


[...]

Normal
Good
Enhanced
Exceptional
Perfect

Ok. That's my naming suggestion, made up of many of the previous suggestions.


So, "Good big electric pole", oh yeah, "Enhanced advanced circuit", what ?, "Exceptional small electric pole", huh, is it exceptionnaly small ? Sorry, it sounds wonky ...
by DanGio
Tue Sep 12, 2023 12:23 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293318

Re: Friday Facts #375 - Quality


Why is legendary better than epic? What does it mean?


It's a RPG / MMORPG trope. I never played World of Warcraft, but I know this Normal/Uncommon/Rare/Epic/Legendary thing from another games, like Secret World. You find loot killing enemies, and harder enemies drop better loot. Legendary loot ...
by DanGio
Tue Sep 12, 2023 11:14 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293318

Re: Friday Facts #375 - Quality


I get your point, but that just depends on the naming you choose. Having 'advanced' quality of advanced circuit is obviously problematic, but there should be no problem if you choose it carefully.

There are many suggestions in the thread.

My proposal would be:
1 Advanced Circuit
2 Fine Advanced ...
by DanGio
Tue Sep 12, 2023 8:28 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293318

Re: Friday Facts #375 - Quality

Sorry, I already voiced my opinion in favor of actual naming of quality using rpg rarity theme, but here's another thing : industry themed naming will clash with some vanilla items, and even more mod items.

"Standard advanced circuit" is confusing IMO. "Rare advanced circuit" is more clear. You get ...
by DanGio
Sat Sep 09, 2023 1:46 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293318

Re: Friday Facts #375 - Quality

This fits Factorio pasta universe better :
- goodo
- neato
- perfecto
- besto
- ultimo

Sorry...
by DanGio
Fri Sep 08, 2023 4:10 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293318

Re: Friday Facts #375 - Quality

Hehe so much feedback, FFF definitely live again :)
Just want to say the quality names didn't bother me at all at first. Now that they're mentioned by many here, I gave it a thought. I think I actually prefer the WoW reference as is because I think it's fun. Sure, it doesn't fit the industrial theme ...
by DanGio
Fri Sep 08, 2023 11:36 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 293318

Re: Friday Facts #375 - Quality

This is interesting !
- I wonder if the quality info (the colored dots) visibility on entities will be togglable within the alt view, or if it's linked to alt view. The big green circuits setup is a bit hard to read now with so many information on screen.
- Recycling is a feature I usually don't ...
by DanGio
Fri Sep 01, 2023 5:14 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 89023

Re: Friday Facts #374 - Smarter robots

Excellent ! The bot requesting roboports will certainly allow interesting new strategies.
by DanGio
Thu Aug 31, 2023 8:26 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 135205

Re: Friday Facts #373 - Factorio: Space Age

So nice to have weekly FFF back. Thanks and glhf for the coming year !
by DanGio
Sun Jan 01, 2023 4:38 pm
Forum: News
Topic: Friday Facts #372 - 2022 recap
Replies: 32
Views: 29903

Re: Friday Facts #372 - 2022 recap

Thanks for the update and the artwork peek. Happy new year ! :)
by DanGio
Sun Oct 30, 2022 5:52 pm
Forum: Not a bug
Topic: Can't place landfill on water, shows red under water
Replies: 3
Views: 1634

Re: Can't place landfill on water, shows red under water

I'm placing landfill without any issue. Are you using mods ?
by DanGio
Fri Sep 23, 2022 10:12 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 36978

Re: Friday Facts #370 - The journey to Nintendo Switch

SHiRKiT wrote: Fri Sep 23, 2022 7:37 pm Of course this is not the same, but still the it was not 360 FFF saying "we're not ready", so yeah, that part makes no sense at all.
The first FFF were great because we were playtesting the game along. Can you imagine all those FFF without any release before 1.0 ? :)
by DanGio
Fri Sep 23, 2022 1:03 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 36978

Re: Friday Facts #370 - The journey to Nintendo Switch

I love FFFs. But the reasons stated for stopping them are still valid. 50 FFF basically saying "we're not ready, soon" don't seem necessary. People, don't forget that FFF drained a lot of dev time :)
by DanGio
Fri Aug 19, 2022 11:56 am
Forum: Releases
Topic: Version 1.1.66
Replies: 8
Views: 13223

Re: Version 1.1.66

Ha ! Factorio has gotten to the point where it cannot get better.

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