Sure, but what condition can I use on the signal? My current ones would be like "Turn signal red if Iron Ore > 10k". Is there a way I can make it say "Turn signal red if number of all items, whichever they are > 1k" ?DaveMcW wrote:Use green wire to count the 4 chests?
Search found 106 matches
- Tue Sep 20, 2016 2:35 am
- Forum: Gameplay Help
- Topic: Train Unloading
- Replies: 4
- Views: 1641
Re: Train Unloading
- Tue Sep 20, 2016 2:17 am
- Forum: Gameplay Help
- Topic: Train Unloading
- Replies: 4
- Views: 1641
Train Unloading
Image below shows my unloading/waiting area. Basically, the 4 vertical tracks are where the trains will go to unload their cargo. They are all named identical so the trains will go to the first available one. Once done unloading, they go to a designated waiting area to the south (the 4 horizontal), ...
- Sat Sep 17, 2016 9:29 pm
- Forum: Technical Help
- Topic: Shared save between dual boot
- Replies: 2
- Views: 1365
Re: Shared save between dual boot
Thanks for that information, I'm sure it will come in handy. In the meantime, I have "resolved" my issue, simply by observing the behaviour. When quitting the game under Ubuntu, Steam will not (which is I think the proper behavior) quit when I try to close it, instead, there's a popup tell...
- Fri Sep 16, 2016 7:27 pm
- Forum: Technical Help
- Topic: Shared save between dual boot
- Replies: 2
- Views: 1365
Shared save between dual boot
Hello everybody, I dual boot between Windows 10 and Ubunbu 16.04. Although I spend most of my time in Linux, and this is where I typically play Factorio, There are times when I am in Windows and want to continue playing the same save. Both OS see both partitions, so accessing the proper folder isn't...
- Sun Sep 04, 2016 12:55 am
- Forum: Gameplay Help
- Topic: FARL - it deletes everything it lays. What am I doing wrong
- Replies: 3
- Views: 1105
Re: FARL - it deletes everything it lays. What am I doing wrong
I could tell you that I originally thought the same thing, then figured out that that's what it was doing, but it would be embarrassing...
- Sat Sep 03, 2016 8:21 pm
- Forum: Gameplay Help
- Topic: FARL - it deletes everything it lays. What am I doing wrong
- Replies: 3
- Views: 1105
Re: FARL - it deletes everything it lays. What am I doing wrong
You have bulldozer checked?
- Tue Aug 30, 2016 1:13 pm
- Forum: Gameplay Help
- Topic: Can map generator settings be retrieved?
- Replies: 5
- Views: 1734
Re: Can map generator settings be retrieved?
Ohhhh that worked!! You're my hero of the day!! Thank you soooo much!Nexela wrote:If you load your map exchange string into a new map it should update the settings for you and you can adjust from there.
- Tue Aug 30, 2016 12:39 pm
- Forum: Gameplay Help
- Topic: Can map generator settings be retrieved?
- Replies: 5
- Views: 1734
Re: Can map generator settings be retrieved?
Thanks guys, that helps part of the issue.. I can replicate the map/settings, but I can't view/change those settings tho, right?
- Tue Aug 30, 2016 12:56 am
- Forum: Gameplay Help
- Topic: Can map generator settings be retrieved?
- Replies: 5
- Views: 1734
Can map generator settings be retrieved?
I started a new map, with modified (from default) settings, played with it a while, then realised I wanted to make some adjustments. In other words, I wanted to start a new game, with the settings I had before, but slightly modified. Is there a way to retrieve the settings from a saved game? Further...
- Fri Aug 26, 2016 5:29 pm
- Forum: Gameplay Help
- Topic: Unloading station - room for improvement
- Replies: 11
- Views: 6193
Re: Unloading station - room for improvement
Hannu : Sorry, no picture available as I've already cleared that area, but basically, it was an iron patch next to a copper patch, with a tiny coal patch in between. When I set my drills down, I forgot that they mine one tile around their actual size, so both my iron and my copper drills picked up ...
- Fri Aug 26, 2016 1:22 am
- Forum: Technical Help
- Topic: Updating failed, no error message [RESOLVED]
- Replies: 0
- Views: 527
Updating failed, no error message [RESOLVED]
So I run Ubuntu 16.04 LTS (64-bit). I have gone through a few of the Factorio (the downloaded version) updates with no problem in the past. In this case, when I start Factorio 0.13.17, it goes through the usual loading things, then comes up the Automatic updates window, stating I am running core-lin...
- Fri Aug 26, 2016 1:06 am
- Forum: Gameplay Help
- Topic: Unloading station - room for improvement
- Replies: 11
- Views: 6193
Re: Unloading station - room for improvement
Thanks Hannu. That's what I ended up doing as I was fixing things up, just so that I get the proper things in the proper car (train has 2 cars), with a "proper" ratio based on what I typically consume. The only issue I have yet to fix is that in some instances, the drills pick up more than...
- Thu Aug 25, 2016 1:20 pm
- Forum: Gameplay Help
- Topic: Unloading station - room for improvement
- Replies: 11
- Views: 6193
Re: Unloading station - room for improvement
oh jeez! So simple! Make me ashame I didn't even think of that. That's a very smart idea, sort as it's pulling from the train instead of dump the train content onto belt and struggle with moving stuff around again. That's brilliant, thanks!!
- Tue Aug 23, 2016 8:54 pm
- Forum: Gameplay Help
- Topic: Unloading station - room for improvement
- Replies: 11
- Views: 6193
Re: Unloading station - room for improvement
ssilk: thanks.. sorry about that! Circuits.. one of the thing I haven't touched yet.. I'll have to locate some good/simple tutorials.. The problem I can think of about the "preventing the loading" part, is that I would have to figure out at each outpost how to load only certain ores, based...
- Mon Aug 22, 2016 9:28 pm
- Forum: Gameplay Help
- Topic: Unloading station - room for improvement
- Replies: 11
- Views: 6193
Unloading station - room for improvement
Hi all, I'm doing this run with no logistics robots, for a fun challenge. I have a few trains that go and gather various raw material (Iron, Copper, Coal, Alien Ore (peace mod)) and bring it back to the train station. 2 cargo cars, generally speaking, one of them has copper, and the other one has a ...
- Sun Aug 14, 2016 4:18 pm
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 41082
Re: [MOD 0.13.X] Killkrog's Blueprint Manager
Not sure if this is intended, but I play Factorio on linux. As you probably know, linux uses / instead of \ for separator. When I export my collection of blueprints, it creates a file called KBlueprints\collection\realm174.txt in my script-output folder. That's the actual filename, not a path... tha...
- Sat Jun 04, 2016 12:51 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 136623
Re: Version 0.12.35
Devs go to hell with this silence... If you think this is a way to threat your gaming comunity then youre wrong, it cannot be so fucking hard to tell us at least something, hours, days, weeks, i dont mind waiting, but at least tell us how long.... You cannot insult us more, ignorance is the worst S...
- Thu Jun 02, 2016 6:35 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 136623
Re: Version 0.12.35
Did they say 1st of June 2016 ? Maybe 2017? :mrgreen: They said sometimes around June 2016 - don't be so pushy - when ist ready, its ready they said their release date is on June 1st Nope. They said "we decided that our goal of 0.13.0 release date is 1. June" , as per FFF#131. The keyword...
- Wed Apr 20, 2016 1:05 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Factorio Maps
- Replies: 63
- Views: 93501
Re: [MOD 0.12.x] Factorio Maps
Any chance this could be made to auto-run at configurable intervals?
- Mon Apr 18, 2016 1:12 pm
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 73258
Re: Friday Facts #133 - The train struggle
Ahh sorry for being such a Steam noob.. I didn't even know about that section... Thanks!! much appreciated!