Search found 106 matches
- Wed Jan 25, 2017 7:07 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 994286
Re: Factorio Roadmap for 0.15 + 0.16
all I asked was if there are any updates since 6 months ago, and I was not asking in general so I don't really expect an answer from someone else that sits on the exact same information as I do. In my mind, the answer is quite simple. If there was any updates available, they would have been posted ...
- Tue Jan 24, 2017 1:52 pm
- Forum: Gameplay Help
- Topic: Trains and stops of same name
- Replies: 6
- Views: 10854
Re: Trains and stops of same name
In summary: By naming stations the same you give up control to the trains to do whatever they want. Which is actually awesome. I have a fairly large base with about 40 trains bringing in constant flow of ores. Say, 15 with Iron. I also have multiple unload stations for each ore that are side by sid...
- Sun Jan 22, 2017 6:25 pm
- Forum: General discussion
- Topic: Why are rails and trainstops required to be on even squares?
- Replies: 17
- Views: 8561
Re: Why are rails and trainstops required to be on even squares?
Just a guess, but the train stop is probably on a straight, multiple locomotives, but you're only seeing part of the train, there's probably a curve just outside of the picture area..
- Sun Jan 15, 2017 1:03 am
- Forum: Gameplay Help
- Topic: change nickname
- Replies: 5
- Views: 7775
Re: change nickname
Worked perfectly, thanks!!
- Sat Jan 14, 2017 2:58 pm
- Forum: Gameplay Help
- Topic: change nickname
- Replies: 5
- Views: 7775
change nickname
Hello all, not too sure which category to put this in.. Technical Help, but it's not preventing me from playing the game, Gameplay Help, but it's not affecting gameplay... so feel free to move where appropriate. I am attempting to change my nickname in game. Already changed on steam, already changed...
- Mon Jan 02, 2017 2:16 pm
- Forum: Gameplay Help
- Topic: Replacing connected chests
- Replies: 10
- Views: 2673
Re: Replacing connected chests
Hmm not sure which other way to do it.. I clicked on top of the provider chest with the steel chests. It replaced the chest, but did not put back the circuit wire. What other way should I have done it?Bushdoctor wrote:That means you used the wrong method while thinking you did it right
- Thu Dec 29, 2016 10:05 pm
- Forum: Gameplay Help
- Topic: Replacing connected chests
- Replies: 10
- Views: 2673
Re: Replacing connected chests
That didn't work for me. It did replace the chest, but the connections didn't remain. I bit the bullet and re-connected everything by hand... thanks tho!
- Thu Dec 29, 2016 1:26 am
- Forum: Gameplay Help
- Topic: Replacing connected chests
- Replies: 10
- Views: 2673
Replacing connected chests
Hello all,
I have a bunch of passive provider chests that are interconnected with red wires. I need to replace those with Steel chests, but when I do that, it breaks the connection. Is there a way to do that or am I gonna have to reconnect all of the chests one by one? Thanks!
I have a bunch of passive provider chests that are interconnected with red wires. I need to replace those with Steel chests, but when I do that, it breaks the connection. Is there a way to do that or am I gonna have to reconnect all of the chests one by one? Thanks!
- Tue Dec 27, 2016 9:06 pm
- Forum: Gameplay Help
- Topic: How many roboports do I have?
- Replies: 5
- Views: 2312
Re: How many roboports do I have?
Yeah, I noticed that I didn't have enough charging stations for my bots, so I installed that mod... hmmm can't remember the name now, but it's a roboport charging station. So i have clusters of those in the busier areas, and so far, not too bad.. I did have to increase my solar power by a lot tho......
- Tue Dec 20, 2016 4:25 pm
- Forum: Gameplay Help
- Topic: How many roboports do I have?
- Replies: 5
- Views: 2312
Re: How many roboports do I have?
Awesome, thanks Pieter! I now know I have absolutely nothing to fear in the near future. I apparently have 262 roboports, so that should keep things going up to about 90k robots or so... By then, I fear my computer will melt anyway (Although, so far, I haven't seen any major impact/lag)
- Tue Dec 20, 2016 2:12 pm
- Forum: Gameplay Help
- Topic: How many roboports do I have?
- Replies: 5
- Views: 2312
How many roboports do I have?
So, other than counting them by hand, is there a way to find out how many roboports I have on my base? I'm asking because I'm trying to make sure all the robots have a home to go to. Each roboport could store 350 robots in their inventory, and I'm getting close to 20k robots flying around, so I am j...
- Mon Dec 19, 2016 8:15 pm
- Forum: General discussion
- Topic: how to sign up for 0.15 beta.
- Replies: 12
- Views: 8020
Re: how to sign up for 0.15 beta.
I get the same list, except for 0.15.0 which is not on that list.
- Fri Nov 25, 2016 7:53 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Scrubber
- Replies: 5
- Views: 1810
Suggestion: Scrubber
Hello, One of the first thing that I aim for, and I believe a lot of others (based on watching lots of youtube), is solar power, since it is maintenance free.. A quick look at the power consumption once in a while to make sure we're still generating enough, and then we move on our merry way. We do a...
- Fri Nov 04, 2016 1:35 pm
- Forum: General discussion
- Topic: Launched my first rocket. What next?
- Replies: 10
- Views: 4834
Re: Launched my first rocket. What next?
You could try a mega factory with robots only (no belts, no trains)... don't forget to plan for mega power, you'll need it!
- Wed Oct 26, 2016 12:41 pm
- Forum: Gameplay Help
- Topic: Hiding roboport yellow lines
- Replies: 0
- Views: 404
Hiding roboport yellow lines
Is there a way to hide the yellow lines that get displayed when the cursor is over a roboport? In other words, show the coverage area of the roboport, but without the dotted yellow line showing the connections with other roboports...
thanks!
thanks!
- Mon Oct 24, 2016 11:38 pm
- Forum: Gameplay Help
- Topic: Rescuing Robots
- Replies: 3
- Views: 1266
Re: Rescuing Robots
The storage chest is usually my preferred method, but turns out it's not working in this case. The multiple roboport did help with a bunch of them tho. The other thing I've noticed, upon closer inspection, is that a lot of those robots are flying back and forth "empty handed). Those particular ...
- Mon Oct 24, 2016 4:59 pm
- Forum: Gameplay Help
- Topic: Rescuing Robots
- Replies: 3
- Views: 1266
Rescuing Robots
Hello fellow factoriorists? (Yup, just made up that word!). Can anyone suggest a way to rescue construction robots? Here's what happened. I was expanding and building rails to distant locations. As I went, I cleared some of the trees with the deconstruction planner. At first, robots were picking up ...
- Mon Oct 10, 2016 10:21 pm
- Forum: General discussion
- Topic: Train queuing...
- Replies: 25
- Views: 16883
Re: Train queuing...
This is the type of layout I've been using lately. I have a multi track unloading area (7 in this case, but could be larger/smaller). The entrance to those different tracks all have a rail signal hooked up to the unloading chests for each track. If there's something in the chests, the signal is red,...
- Mon Sep 26, 2016 12:59 pm
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 149162
Re: Digital Display, Yay!
Yup, thanks for that, I am now able to see at a glance how many of which ores I have available in the system (see below). Note that there is actually 5 digits on the first display, but somehow only the first 3 got captured on the screenshot... That's kinda odd, but they do display properly ingame. S...
- Tue Sep 20, 2016 4:08 am
- Forum: Gameplay Help
- Topic: Train Unloading
- Replies: 4
- Views: 1640
Re: Train Unloading
Thanks Dave! I got it to work. I probably made it way more complicated than it needs to be, but at least it's functional for now, until I get a chance to read/view some good tutorials on it.
Thanks again, much appreciated!
Thanks again, much appreciated!