Search found 106 matches
- Sat May 20, 2017 1:48 pm
- Forum: Gameplay Help
- Topic: Content display
- Replies: 2
- Views: 1642
Content display
I know that when I hover my mouse over any logistics chest, I can see the content of the whole logistics network. At times, it can be difficult to see due to the rapid constant changing of the network content, and also, there are a only a handful of items I'm interested in seeing. So my question is,...
- Fri May 19, 2017 12:40 pm
- Forum: General discussion
- Topic: Are trains really more efficient than belts?
- Replies: 31
- Views: 16733
Re: Are trains really more efficient than belts?
Yea, but this kind of setup disables a station when the cargo drops below a threshold. Which can only happen if there's already a train loading, and that'd cause a red signal. Provided you have a chain signal at the entry way to prevent trains from trying to get into the station when it's occupied,...
- Thu May 18, 2017 12:20 pm
- Forum: General discussion
- Topic: Are trains really more efficient than belts?
- Replies: 31
- Views: 16733
Re: Are trains really more efficient than belts?
This is the reason why I always terminate the ends of my double rail with an "end loop", Yep, this is what I ended up doing to fix my issue, as much as I dislike loops. But it's working, that's all that matters at this point. :) What I somehow expected was that the train losing a destinat...
- Wed May 17, 2017 12:10 pm
- Forum: General discussion
- Topic: Are trains really more efficient than belts?
- Replies: 31
- Views: 16733
Re: Are trains really more efficient than belts?
Edit: Upon further investigation, the problem is actually a different one: The schedule for all the trains is basically Mine-X (as in, Mine-Iron, or Mine-Copper) and Unload. It just so happens that since it couldn't go to Mine-Copper, it looked at its schedule, and picked the next destination, whic...
- Tue May 16, 2017 10:22 pm
- Forum: General discussion
- Topic: Are trains really more efficient than belts?
- Replies: 31
- Views: 16733
Re: Are trains really more efficient than belts?
When you have multiple stations with identical names, the train will indeed pick the closest available station. But, if that closest station is mining at a slower pace than what's needed to fill up the train, do you not risk the possibility of either... This problem is being fixed in 0.15 - you'll ...
- Mon May 15, 2017 1:41 am
- Forum: Not a bug
- Topic: [15.10] Iron Ore count
- Replies: 1
- Views: 887
[15.10] Iron Ore count
I have a fairly large logistics network, with bots moving items back and forth constantly. I have items arriving by trains, being unloaded into active provider chests, which the bots empty wherever stuff needs to go. Typically, items being unloaded are copper/iron ores, which are taken from the acti...
- Fri Apr 28, 2017 12:47 pm
- Forum: General discussion
- Topic: Science Packs, Inserters, and Labs
- Replies: 8
- Views: 5238
Re: Science Packs, Inserters, and Labs
oh.. does this mean that it makes the below type of setup completely obsolete and overkill?
- Fri Apr 14, 2017 1:11 pm
- Forum: General discussion
- Topic: Are trains really more efficient than belts?
- Replies: 31
- Views: 16733
Re: Are trains really more efficient than belts?
If I have 20 active iron mines, the stations are all called "Mine - Iron" so the trains pick the closest empty one to fill up and I can identify their nature easily in the station list. I haven't tested, but I am confused by one thing here. When you have multiple stations with identical n...
- Thu Mar 30, 2017 2:17 pm
- Forum: General discussion
- Topic: how do YOU manage barrels of oil?
- Replies: 66
- Views: 27102
Re: how do YOU manage barrels of oil?
It's been so long I can't quite remember how I did it at first, but at my current stage, here's what I have: At the main base: Trains (One loco, one car, and the slots in the car are half reserved for empty and half reserved for full) arrives with a combination of empty/full barrels. Usually more fu...
- Sun Mar 26, 2017 3:44 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 994547
Re: Factorio Roadmap for 0.15 + 0.16
That said why do people always ... <rant> We could do the "why" game forever... It really goes with whatever "people" fancy or not.. I do agree with the whole DLC being usually crap (and I won't even mention games that have DLC almost as expensive as the original game, for very ...
- Fri Mar 24, 2017 1:06 pm
- Forum: General discussion
- Topic: Assembling everything for each item separately
- Replies: 8
- Views: 4268
Assembling everything for each item separately
Hmmm Let's see if I can explain this properly... Did someone ever try to have only the basic products on belts, and instead, have an assembler line for each item? Here's what I mean... Typically, what I've seen is people that have factory lines where they will build certain items that are pushed dow...
- Fri Mar 10, 2017 2:07 pm
- Forum: Ideas and Suggestions
- Topic: Replace items automaticly
- Replies: 4
- Views: 2291
Re: Replace items automaticly
I'm not sure that changing a specific item throughout the entire factory is such a good idea. There is a mod (Upgrade planner) that does something very similar to what you're asking, but on selected area instead. And on many occasions, I've done an upgrade on an area where it changed something I act...
- Tue Feb 07, 2017 4:54 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498498
Re: Simple Questions and Short Answers
Oh wow.. I thought you were making stuff up for giggles, but I checked, and it is an actual thing.. I never knew that.. Maybe I can use that as an explanation next time I pick up my wife from work and end up picking up a different woman instead.. :pDeadly-Bagel wrote:...change blindness means you never noticed =P
- Fri Feb 03, 2017 5:25 pm
- Forum: General discussion
- Topic: Multiplayer
- Replies: 2
- Views: 969
Re: Multiplayer
Someone more knowledgeable might be able to give you more details, but here's my experience. I bought the game through steam. That gives me the option to also download the "standalone" from Factorio's website, which is then played outside of steam. I play online with a friend of mine, he's...
- Fri Feb 03, 2017 2:03 pm
- Forum: Gameplay Help
- Topic: Can anyone help me with my railway, please?
- Replies: 3
- Views: 1479
Re: Can anyone help me with my railway, please?
I have no idea how to fix it Keep reading for responses from other, but what I'll offer you is the method I used when I first started with trains. Break things down in small pieces when you're trying to find the problem. But first things first. I can't quite tell by looking at the pictures what you...
- Wed Feb 01, 2017 2:46 pm
- Forum: General discussion
- Topic: Recicle obsolete items
- Replies: 3
- Views: 2254
- Tue Jan 31, 2017 2:54 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 498498
Re: Simple Questions and Short Answers
Funny fact: I have well over 1000 hours in Factorio. Yet, I never noticed until about a week ago that there's a search function... :-0Deadly-Bagel wrote:You can just click the magnifying glass in the top right of the crafting window and type...
- Fri Jan 27, 2017 4:54 pm
- Forum: Gameplay Help
- Topic: Blueprints and robots
- Replies: 3
- Views: 1723
Re: Blueprints and robots
Thanks! I've edited the original post for clarification. So the question is the same, with the assumption that there is plenty of robots and plenty of material to complete the blueprint. Looking at the video you posted (thanks!!) it appears to be either north to south, or from the closest ghost to t...
- Fri Jan 27, 2017 4:47 pm
- Forum: General discussion
- Topic: can we get a countdown to 0.15?
- Replies: 32
- Views: 12479
Re: can we get a countdown to 0.15?
Factorio .15 Countdown timer!!! Guaranteed to be released before the timer hits 0! https://www.timeanddate.com/countdown/generic?iso=20181231T00&p0=%3A&msg=.15+Release%21&font=cursive&csz=1 ROTFL! That's actually quite funny. I'm not "anxiously waiting" for the new release...
- Fri Jan 27, 2017 1:22 pm
- Forum: Gameplay Help
- Topic: Blueprints and robots
- Replies: 3
- Views: 1723
Blueprints and robots
Hello, Is there a particular order that robots execute for blueprints? Is it from a specific cardinal? (north to south for example?) or blueprint order? (Top to bottom of the blueprint itself, regardless of orientation? I did try a few tests, but I can't quite figure that out.. thanks! Edit: The abo...