Search found 55 matches

by bnrom
Sat May 04, 2024 7:59 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 74013

Re: Friday Facts #409 - Diminishing beacons

Only tangentially related: are the any plans to have modules interact with weapons?

Given that now weapons on space-platforms are almost a kind of core resource building (in that one needs the weapons to break the asteroids and that the number of asteroids the platform can safely encounter is ...
by bnrom
Sat May 04, 2024 6:59 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 74013

Re: Friday Facts #409 - Diminishing beacons

That's pretty cool! I like how impactful a single beacon can feel.
I imagine it will feel especially great when one only has a few legendary modules (especially as legendary modules are so expensive!)


It's interesting. Am I right that with mixed quality modules adding a beacon could actually ...
by bnrom
Fri Apr 19, 2024 7:30 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 60
Views: 24436

Re: Friday Facts #407 - Automating a soundtrack

It could all be great. And overall, I'm super excited for so many changes.

With that said, I'm not really convinced procedurally generated music makes sense... it seems maybe more like a passion project than something that adds to the overall experience of the game.

Immediate Reaction:

I would ...
by bnrom
Fri Apr 12, 2024 4:47 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 65199

Re: Friday Facts #406 - Space Age Music

I really like the full orchestra! It is dramatic but in a good way.

- The Space music is amazing. I really like it.
- Big fan of the Vulcanus music. Dramatic, but I think that kind of classic-esk music can be dramatic while not being distracting.
- The Fulgora theme is cool, but the current tracks ...
by bnrom
Fri Apr 12, 2024 4:40 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 65199

Re: Friday Facts #406 - Space Age Music


Sure, the asteroids will likely spawn in a linearly-increasing amount depending on your total speed.

I assume... Double speed = double asteroids. If it would scale non-linearly it would be weird and create another "optimum" travel speed to be in, ontop of the optimum platform shape itself.


I ...
by bnrom
Fri Apr 12, 2024 2:37 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 65199

Re: Friday Facts #406 - Space Age Music


If you make the platform narrow and long you only trade the "attack surface" against the "time "factor";
Because if you make it narrow you cannot fit as many thrusters there, so the platform will be much slower; and then the chance of something slipping through like that huge asteroid will be more ...
by bnrom
Fri Apr 12, 2024 2:23 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 65199

Re: Friday Facts #406 - Space Age Music

This is so cool! I didn't expect to be so excited by this or the other sound FFs, but great sounds really add a lot!

I also really like the improved space platform visuals: the clouds of dust moving, and the strong contrast between how much the dust moves, and how much the stars move. I think the ...
by bnrom
Mon Apr 08, 2024 10:38 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 55228

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

It would be cool if logistic requests for the player or spidertrons could be conditional on being inside logistic networks with certain names. With this feature the player could stock up on ammo automatically only if they are at the main base/ammo factory, without ever worrying about depleting ammo ...
by bnrom
Sat Apr 06, 2024 8:29 am
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 52341

Re: Friday Facts #404 - Frustration not found



I also think that RTS tool is a bizarre name (regardless of how many units the tool can instruct, tanks, etc...). One is not using the tool to play (or otherwise 'tool' upon) a Real Time Strategy game (RTS) so how is it an RTS tool?


The tool is used to implement a Strategy, in Real Time. So ...
by bnrom
Fri Apr 05, 2024 12:50 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 52341

Re: Friday Facts #404 - Frustration not found

I also think that RTS tool is a bizarre name (regardless of how many units the tool can instruct, tanks, etc...). One is not using the tool to play (or otherwise 'tool' upon) a Real Time Strategy game (RTS) so how is it an RTS tool?

A generic name like, "Command Tool" would, i.m.o., be a lot better.
by bnrom
Fri Apr 05, 2024 12:42 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 55228

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

1. The belt reader seems a great feature, enabling easy access to more varied builds.
2. I also love the new queued rocket feature. Having continuous rocket launch feels like an achievement!
3. Pipe filters seem interesting.
4. The logistic network UI seems useful. One thing I value is having ...
by bnrom
Wed Mar 20, 2024 11:18 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 102692

Re: Friday Facts #381 - Space Platforms

Modding is great.

Slight push back though: high grade belt undergrounds make routing belt items pretty easy, i.m.o., and more broadly I'm excited to have to just use belts and think about limited space.

Other points:
- You can always copy someone else's blue prints / use a guide for the space ...
by bnrom
Wed Mar 20, 2024 11:13 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 119041

Re: Friday Facts #393 - Putting things on top of other things

Super stuff! (I also actually really like the color randomization. It looks good to me)
I hope there is going to be a corresponding train capacity / speed buff!
by bnrom
Wed Mar 20, 2024 6:25 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 367930

Re: Friday Facts #375 - Quality

I'm really excited for quality!

I was wondering, will we have quality rockets? I.e. maybe if you build the whole rocket out of high quality parts it creates a quality rocket, which has more capacity?

And will we have quality trains? It would be nice if quality trains existed, e.g. with better fuel ...
by bnrom
Mon Mar 18, 2024 4:31 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 69008

Re: Friday Facts #402 - Lightspeed circuits

Having multiple nameable channels would be a huge improvement in usability over the current suggested feature of just a single channel per surface, and I don't yet see any meaningful disadvantages to providing that usability.

In terms of using the radar, having multiple named channels feels a lot ...

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