Only tangentially related: are the any plans to have modules interact with weapons?
Given that now weapons on space-platforms are almost a kind of core resource building (in that one needs the weapons to break the asteroids and that the number of asteroids the platform can safely encounter is ...
Search found 55 matches
- Sat May 04, 2024 7:59 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 74013
- Sat May 04, 2024 6:59 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 74013
Re: Friday Facts #409 - Diminishing beacons
That's pretty cool! I like how impactful a single beacon can feel.
I imagine it will feel especially great when one only has a few legendary modules (especially as legendary modules are so expensive!)
It's interesting. Am I right that with mixed quality modules adding a beacon could actually ...
I imagine it will feel especially great when one only has a few legendary modules (especially as legendary modules are so expensive!)
It's interesting. Am I right that with mixed quality modules adding a beacon could actually ...
- Fri Apr 19, 2024 7:30 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 60
- Views: 24436
Re: Friday Facts #407 - Automating a soundtrack
It could all be great. And overall, I'm super excited for so many changes.
With that said, I'm not really convinced procedurally generated music makes sense... it seems maybe more like a passion project than something that adds to the overall experience of the game.
Immediate Reaction:
I would ...
With that said, I'm not really convinced procedurally generated music makes sense... it seems maybe more like a passion project than something that adds to the overall experience of the game.
Immediate Reaction:
I would ...
- Fri Apr 12, 2024 4:47 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 65199
Re: Friday Facts #406 - Space Age Music
I really like the full orchestra! It is dramatic but in a good way.
- The Space music is amazing. I really like it.
- Big fan of the Vulcanus music. Dramatic, but I think that kind of classic-esk music can be dramatic while not being distracting.
- The Fulgora theme is cool, but the current tracks ...
- The Space music is amazing. I really like it.
- Big fan of the Vulcanus music. Dramatic, but I think that kind of classic-esk music can be dramatic while not being distracting.
- The Fulgora theme is cool, but the current tracks ...
- Fri Apr 12, 2024 4:40 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 65199
Re: Friday Facts #406 - Space Age Music
Sure, the asteroids will likely spawn in a linearly-increasing amount depending on your total speed.
I assume... Double speed = double asteroids. If it would scale non-linearly it would be weird and create another "optimum" travel speed to be in, ontop of the optimum platform shape itself.
I ...
- Fri Apr 12, 2024 2:37 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 65199
Re: Friday Facts #406 - Space Age Music
If you make the platform narrow and long you only trade the "attack surface" against the "time "factor";
Because if you make it narrow you cannot fit as many thrusters there, so the platform will be much slower; and then the chance of something slipping through like that huge asteroid will be more ...
- Fri Apr 12, 2024 2:23 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 65199
Re: Friday Facts #406 - Space Age Music
This is so cool! I didn't expect to be so excited by this or the other sound FFs, but great sounds really add a lot!
I also really like the improved space platform visuals: the clouds of dust moving, and the strong contrast between how much the dust moves, and how much the stars move. I think the ...
I also really like the improved space platform visuals: the clouds of dust moving, and the strong contrast between how much the dust moves, and how much the stars move. I think the ...
- Mon Apr 08, 2024 10:38 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 55228
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
It would be cool if logistic requests for the player or spidertrons could be conditional on being inside logistic networks with certain names. With this feature the player could stock up on ammo automatically only if they are at the main base/ammo factory, without ever worrying about depleting ammo ...
- Sat Apr 06, 2024 8:29 am
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 52341
Re: Friday Facts #404 - Frustration not found
I also think that RTS tool is a bizarre name (regardless of how many units the tool can instruct, tanks, etc...). One is not using the tool to play (or otherwise 'tool' upon) a Real Time Strategy game (RTS) so how is it an RTS tool?
The tool is used to implement a Strategy, in Real Time. So ...
- Fri Apr 05, 2024 12:50 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 52341
Re: Friday Facts #404 - Frustration not found
I also think that RTS tool is a bizarre name (regardless of how many units the tool can instruct, tanks, etc...). One is not using the tool to play (or otherwise 'tool' upon) a Real Time Strategy game (RTS) so how is it an RTS tool?
A generic name like, "Command Tool" would, i.m.o., be a lot better.
A generic name like, "Command Tool" would, i.m.o., be a lot better.
- Fri Apr 05, 2024 12:42 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 55228
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
1. The belt reader seems a great feature, enabling easy access to more varied builds.
2. I also love the new queued rocket feature. Having continuous rocket launch feels like an achievement!
3. Pipe filters seem interesting.
4. The logistic network UI seems useful. One thing I value is having ...
2. I also love the new queued rocket feature. Having continuous rocket launch feels like an achievement!
3. Pipe filters seem interesting.
4. The logistic network UI seems useful. One thing I value is having ...
- Wed Mar 20, 2024 11:18 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 102692
Re: Friday Facts #381 - Space Platforms
Modding is great.
Slight push back though: high grade belt undergrounds make routing belt items pretty easy, i.m.o., and more broadly I'm excited to have to just use belts and think about limited space.
Other points:
- You can always copy someone else's blue prints / use a guide for the space ...
Slight push back though: high grade belt undergrounds make routing belt items pretty easy, i.m.o., and more broadly I'm excited to have to just use belts and think about limited space.
Other points:
- You can always copy someone else's blue prints / use a guide for the space ...
- Wed Mar 20, 2024 11:13 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 119041
Re: Friday Facts #393 - Putting things on top of other things
Super stuff! (I also actually really like the color randomization. It looks good to me)
I hope there is going to be a corresponding train capacity / speed buff!
I hope there is going to be a corresponding train capacity / speed buff!
- Wed Mar 20, 2024 6:25 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 367930
Re: Friday Facts #375 - Quality
I'm really excited for quality!
I was wondering, will we have quality rockets? I.e. maybe if you build the whole rocket out of high quality parts it creates a quality rocket, which has more capacity?
And will we have quality trains? It would be nice if quality trains existed, e.g. with better fuel ...
I was wondering, will we have quality rockets? I.e. maybe if you build the whole rocket out of high quality parts it creates a quality rocket, which has more capacity?
And will we have quality trains? It would be nice if quality trains existed, e.g. with better fuel ...
- Mon Mar 18, 2024 4:31 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 69008
Re: Friday Facts #402 - Lightspeed circuits
Having multiple nameable channels would be a huge improvement in usability over the current suggested feature of just a single channel per surface, and I don't yet see any meaningful disadvantages to providing that usability.
In terms of using the radar, having multiple named channels feels a lot ...
In terms of using the radar, having multiple named channels feels a lot ...