Search found 82 matches

by dtoxic
Sat May 04, 2019 11:57 pm
Forum: Ideas and Requests For Mods
Topic: Personal Gun Turret
Replies: 6
Views: 2152

Re: Personal Gun Turret

mrudat wrote: ↑
Sat May 04, 2019 11:41 pm
As far as I know, they're intended for vehicles, but work just fine for the player.
Hmmm did not know that, will give it a try! thx!
by dtoxic
Sat May 04, 2019 11:02 pm
Forum: Ideas and Requests For Mods
Topic: Personal Gun Turret
Replies: 6
Views: 2152

Re: Personal Gun Turret

mrudat wrote: ↑
Sat May 04, 2019 10:45 pm
Schall gun pods.
These are for Vehicles
by dtoxic
Sat May 04, 2019 9:35 pm
Forum: Ideas and Requests For Mods
Topic: Personal Gun Turret
Replies: 6
Views: 2152

Re: Personal Gun Turret

"Rampant Arsenal" does provide some gun turret equipment. Doesn't use ammo from your inventory though. Not sure what tech level it is for. But if it can't be put in early Armour then if you ask Veden (the author), nicely, then maybe he will consider changing it so it is suitable for early...
by dtoxic
Sat May 04, 2019 9:06 pm
Forum: Ideas and Requests For Mods
Topic: Personal Gun Turret
Replies: 6
Views: 2152

Personal Gun Turret

Request to any Wizard to make a Personal Deference Gun using bullets (similar to Personal laser Deference) earlier in game maybe also add a small equipment grid to light and heavy armor so it can be equipped. It would serve as early defense but way under powered in contrast to Laser and Regular Gun ...
by dtoxic
Tue Apr 30, 2019 2:46 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] I am unsure what this error means. All I do know is that the campaign isn't playable.
Replies: 4
Views: 3656

Re: I am unsure what this error means. All I do know is that the campaign isn't playable.

wheybags wrote: ↑
Tue Apr 30, 2019 2:24 pm
Thanks for the reports, and especially the log file.
The issue is fixed for the next release.
Great! keep up the good work
by dtoxic
Wed Apr 24, 2019 10:59 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] I am unsure what this error means. All I do know is that the campaign isn't playable.
Replies: 4
Views: 3656

Re: I am unsure what this error means. All I do know is that the campaign isn't playable.

Hi i am getting this same error, i know that some mods have been interfering with the campaign, will do the tests to pinpoint the mod's in the meantime here is my log

https://www.dropbox.com/s/rxhy7q2dap9ni ... t.log?dl=0
by dtoxic
Sun Mar 17, 2019 10:06 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114065

Re: [MOD 0.17.xx] TimeButtons v0.3.6

A suggestion/request.

Can we get an option to make the buttons a bit more opaque and to change their size? (smaller/bigger) of course if that is even possible
by dtoxic
Thu Mar 14, 2019 1:48 pm
Forum: Ideas and Suggestions
Topic: Search Function in Manage Section
Replies: 2
Views: 714

Re: Search Function in Manage Section

GrumpyJoe wrote: ↑
Thu Mar 14, 2019 1:28 pm
suggestion template

In your suggestion, its the very last word that first says you are talking about ingame mod manager

But I agree with the idea
Yeah sorry my English is not the best,but i guess it;s easy to understand :D
by dtoxic
Thu Mar 14, 2019 12:30 pm
Forum: Ideas and Suggestions
Topic: Search Function in Manage Section
Replies: 2
Views: 714

Search Function in Manage Section

So basically a request to add a search button in Manage section just like in the Install section of the game so it's a bit easier to search for installed mod when using a lot of mods
by dtoxic
Wed Feb 28, 2018 4:13 pm
Forum: Mods
Topic: [MOD 0.12.x] Finite Water
Replies: 63
Views: 56761

Re: [MOD 0.12.x] Finite Water

Sorry for the necro, is this being worked on? if not are there any similar mod's out there?
by dtoxic
Fri Feb 23, 2018 1:13 pm
Forum: Off topic
Topic: Friday Facts #230 - Engine modernisation Windows update offtopic splitoff
Replies: 25
Views: 7554

Re: Friday Facts #230 - Engine modernisation

I have to agree. the single biggest reason I still use windows 7, instead of 10, is because I don't want to be told I have to install updates and restart the computer. I turn on the computer, I want to use it there and then, not wait 3 hours for it to mess around doing updates. I got a new tablet c...
by dtoxic
Thu Feb 22, 2018 9:57 pm
Forum: Off topic
Topic: Friday Facts #230 - Engine modernisation Windows update offtopic splitoff
Replies: 25
Views: 7554

Re: Friday Facts #230 - Engine modernisation

I have to agree. the single biggest reason I still use windows 7, instead of 10, is because I don't want to be told I have to install updates and restart the computer. I turn on the computer, I want to use it there and then, not wait 3 hours for it to mess around doing updates. I got a new tablet c...
by dtoxic
Sun Feb 04, 2018 2:04 pm
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 97
Views: 68373

Re: [MOD 0.13] Time Tools (& Clock Combinator)

Can we have an option to hide various elements/buttons, like game time and day/night button?
by dtoxic
Sun Jul 09, 2017 5:18 pm
Forum: Mods
Topic: [MOD 0.16] Diesel Locomotive
Replies: 74
Views: 22320

Re: [MOD 0.15] Diesel Locomotive

ok thx
by dtoxic
Sat Jul 08, 2017 8:35 pm
Forum: Mods
Topic: [MOD 0.16] Diesel Locomotive
Replies: 74
Views: 22320

Re: [MOD 0.15] Diesel Locomotive

any workaround for this not working with 15.28?
by dtoxic
Thu Dec 15, 2016 10:40 pm
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Miner
Replies: 107
Views: 68127

Re: [MOD 0.14] AAI Vehicles: Miner

is it possible to make it so that the game start's without miner in toolbelt? but rather you have to craft it first.

btw excellent mod thx! :)
by dtoxic
Mon Sep 19, 2016 6:51 pm
Forum: Gameplay Help
Topic: Combinators,Wires and other magic, I need help :)
Replies: 9
Views: 3246

Re: Combinators,Wires and other magic, I need help :)

Bear with me, I am lacking a tool to annotate the images and can only hope words are enough in this case. Setup: http://i.imgur.com/cVZJ6EG.png A. Top left blue is a hack / for presentation purposes only. It loads coal to a chest which in your case is a cargo wagon; B. Green stack inserter unloads ...
by dtoxic
Fri Sep 16, 2016 5:09 pm
Forum: Gameplay Help
Topic: Combinators,Wires and other magic, I need help :)
Replies: 9
Views: 3246

Re: Combinators,Wires and other magic, I need help :)

I wasn't aware they added the ability for train lights to generate circuit network signals. That is indeed a more elegant solution :) Yeap you have Red,Yellow,Green then you set up the Decider for any of those 3 signal colors and bam :) all works,but like i said dont know how it;s gona play out onc...
by dtoxic
Thu Sep 15, 2016 9:50 pm
Forum: Gameplay Help
Topic: Combinators,Wires and other magic, I need help :)
Replies: 9
Views: 3246

Re: Combinators,Wires and other magic, I need help :)

This should be doable with two combinators. 1) The best method currently for detecting when a train is at station involves 3 filter inserters pulling fuel out of the locomotive and putting it back in. Inserter 1 pulls fuel into a chest, inserter 2 moves it from chest 1 into chest 2, and inserter 3 ...
by dtoxic
Wed Sep 14, 2016 12:28 am
Forum: Mods
Topic: [MOD 0.12.29] Trashcan v0.1.3
Replies: 8
Views: 10628

Re: [MOD 0.12.29] Trashcan v0.1.3

heawen wrote:
dtoxic wrote:0.14 update? :)
just change "factorio version" in info file to 0.14 ^_^
already did :P

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