Hmmm did not know that, will give it a try! thx!
Search found 82 matches
- Sat May 04, 2019 11:57 pm
- Forum: Ideas and Requests For Mods
- Topic: Personal Gun Turret
- Replies: 6
- Views: 2152
- Sat May 04, 2019 11:02 pm
- Forum: Ideas and Requests For Mods
- Topic: Personal Gun Turret
- Replies: 6
- Views: 2152
- Sat May 04, 2019 9:35 pm
- Forum: Ideas and Requests For Mods
- Topic: Personal Gun Turret
- Replies: 6
- Views: 2152
Re: Personal Gun Turret
"Rampant Arsenal" does provide some gun turret equipment. Doesn't use ammo from your inventory though. Not sure what tech level it is for. But if it can't be put in early Armour then if you ask Veden (the author), nicely, then maybe he will consider changing it so it is suitable for early...
- Sat May 04, 2019 9:06 pm
- Forum: Ideas and Requests For Mods
- Topic: Personal Gun Turret
- Replies: 6
- Views: 2152
Personal Gun Turret
Request to any Wizard to make a Personal Deference Gun using bullets (similar to Personal laser Deference) earlier in game maybe also add a small equipment grid to light and heavy armor so it can be equipped. It would serve as early defense but way under powered in contrast to Laser and Regular Gun ...
- Tue Apr 30, 2019 2:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] I am unsure what this error means. All I do know is that the campaign isn't playable.
- Replies: 4
- Views: 3656
- Wed Apr 24, 2019 10:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] I am unsure what this error means. All I do know is that the campaign isn't playable.
- Replies: 4
- Views: 3656
Re: I am unsure what this error means. All I do know is that the campaign isn't playable.
Hi i am getting this same error, i know that some mods have been interfering with the campaign, will do the tests to pinpoint the mod's in the meantime here is my log
https://www.dropbox.com/s/rxhy7q2dap9ni ... t.log?dl=0
https://www.dropbox.com/s/rxhy7q2dap9ni ... t.log?dl=0
- Sun Mar 17, 2019 10:06 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 114065
Re: [MOD 0.17.xx] TimeButtons v0.3.6
A suggestion/request.
Can we get an option to make the buttons a bit more opaque and to change their size? (smaller/bigger) of course if that is even possible
Can we get an option to make the buttons a bit more opaque and to change their size? (smaller/bigger) of course if that is even possible
- Thu Mar 14, 2019 1:48 pm
- Forum: Ideas and Suggestions
- Topic: Search Function in Manage Section
- Replies: 2
- Views: 714
Re: Search Function in Manage Section
Yeah sorry my English is not the best,but i guess it;s easy to understandGrumpyJoe wrote: βThu Mar 14, 2019 1:28 pmsuggestion template
In your suggestion, its the very last word that first says you are talking about ingame mod manager
But I agree with the idea
- Thu Mar 14, 2019 12:30 pm
- Forum: Ideas and Suggestions
- Topic: Search Function in Manage Section
- Replies: 2
- Views: 714
Search Function in Manage Section
So basically a request to add a search button in Manage section just like in the Install section of the game so it's a bit easier to search for installed mod when using a lot of mods
- Wed Feb 28, 2018 4:13 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Finite Water
- Replies: 63
- Views: 56761
Re: [MOD 0.12.x] Finite Water
Sorry for the necro, is this being worked on? if not are there any similar mod's out there?
- Fri Feb 23, 2018 1:13 pm
- Forum: Off topic
- Topic: Friday Facts #230 - Engine modernisation Windows update offtopic splitoff
- Replies: 25
- Views: 7554
Re: Friday Facts #230 - Engine modernisation
I have to agree. the single biggest reason I still use windows 7, instead of 10, is because I don't want to be told I have to install updates and restart the computer. I turn on the computer, I want to use it there and then, not wait 3 hours for it to mess around doing updates. I got a new tablet c...
- Thu Feb 22, 2018 9:57 pm
- Forum: Off topic
- Topic: Friday Facts #230 - Engine modernisation Windows update offtopic splitoff
- Replies: 25
- Views: 7554
Re: Friday Facts #230 - Engine modernisation
I have to agree. the single biggest reason I still use windows 7, instead of 10, is because I don't want to be told I have to install updates and restart the computer. I turn on the computer, I want to use it there and then, not wait 3 hours for it to mess around doing updates. I got a new tablet c...
- Sun Feb 04, 2018 2:04 pm
- Forum: Mods
- Topic: [MOD 0.13] Time Tools (& Clock Combinator)
- Replies: 97
- Views: 68373
Re: [MOD 0.13] Time Tools (& Clock Combinator)
Can we have an option to hide various elements/buttons, like game time and day/night button?
- Sun Jul 09, 2017 5:18 pm
- Forum: Mods
- Topic: [MOD 0.16] Diesel Locomotive
- Replies: 74
- Views: 22320
- Sat Jul 08, 2017 8:35 pm
- Forum: Mods
- Topic: [MOD 0.16] Diesel Locomotive
- Replies: 74
- Views: 22320
Re: [MOD 0.15] Diesel Locomotive
any workaround for this not working with 15.28?
- Thu Dec 15, 2016 10:40 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 68127
Re: [MOD 0.14] AAI Vehicles: Miner
is it possible to make it so that the game start's without miner in toolbelt? but rather you have to craft it first.
btw excellent mod thx!
btw excellent mod thx!
- Mon Sep 19, 2016 6:51 pm
- Forum: Gameplay Help
- Topic: Combinators,Wires and other magic, I need help :)
- Replies: 9
- Views: 3246
Re: Combinators,Wires and other magic, I need help :)
Bear with me, I am lacking a tool to annotate the images and can only hope words are enough in this case. Setup: http://i.imgur.com/cVZJ6EG.png A. Top left blue is a hack / for presentation purposes only. It loads coal to a chest which in your case is a cargo wagon; B. Green stack inserter unloads ...
- Fri Sep 16, 2016 5:09 pm
- Forum: Gameplay Help
- Topic: Combinators,Wires and other magic, I need help :)
- Replies: 9
- Views: 3246
Re: Combinators,Wires and other magic, I need help :)
I wasn't aware they added the ability for train lights to generate circuit network signals. That is indeed a more elegant solution :) Yeap you have Red,Yellow,Green then you set up the Decider for any of those 3 signal colors and bam :) all works,but like i said dont know how it;s gona play out onc...
- Thu Sep 15, 2016 9:50 pm
- Forum: Gameplay Help
- Topic: Combinators,Wires and other magic, I need help :)
- Replies: 9
- Views: 3246
Re: Combinators,Wires and other magic, I need help :)
This should be doable with two combinators. 1) The best method currently for detecting when a train is at station involves 3 filter inserters pulling fuel out of the locomotive and putting it back in. Inserter 1 pulls fuel into a chest, inserter 2 moves it from chest 1 into chest 2, and inserter 3 ...
- Wed Sep 14, 2016 12:28 am
- Forum: Mods
- Topic: [MOD 0.12.29] Trashcan v0.1.3
- Replies: 8
- Views: 10628
Re: [MOD 0.12.29] Trashcan v0.1.3
already didheawen wrote:just change "factorio version" in info file to 0.14 ^_^dtoxic wrote:0.14 update?