Search found 351 matches

by CyberCider
Wed Aug 20, 2025 7:30 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


… to instead use grenade upcycler, … and really this means upcycling coal at the ore patch.


“You said one thing, but really you meant another thing”

Yeah, sorry, this is just not how human conversation works.


i heard those bad boyz are "relatively" more complex than asteroid shuffler.


No ...
by CyberCider
Wed Aug 20, 2025 3:16 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


There is a difference between a design that is "simple" to make and a design more "difficult". It doesn't relate to how much you get out of them. Making a space platform asteroid shuffler is more complicated than a simple upcycler. That's comparing the thought you need to put into 1 design for it ...
by CyberCider
Wed Aug 20, 2025 2:25 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


The reason you use quality ammo is the same reason you use anything of quality, yes it cost more ressource, but it's better. I can't help you to find some guide on how to make quality ammo on space platform because i didn't follow a guide, i just played the game and realized that it roughly allows ...
by CyberCider
Wed Aug 20, 2025 12:26 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


There's probably a lot of things you haven't found out and it doesn't seem you are very "open" but you are correct saying that explosive are something desirable at higher level of quality for which quality sulfur can be used. And i'm adding, interesting to make on space platform, and more of a ...
by CyberCider
Wed Aug 20, 2025 10:33 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


grenade upcycling is not more complex than asteroid recycling, that seem fairly obvious, if you copy paste many upcycler for many different item that doesn't increase complexity


Copy pasting has nothing to do with it. In a real game both would be copy pasted many times, so it’s not relevant at ...
by CyberCider
Tue Aug 19, 2025 10:06 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


That's not because you say it that it's true. It's just your opinion with which I disagree. I take your words as an answer though that's enough, when i asked "How do you make the sulfur?" the answer could have been straightforward, you don't and you don't care, and people shouldn't do it either ...
by CyberCider
Tue Aug 19, 2025 8:35 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


Repeating a false statement doesn't make it any more true. How does it add more depth to the game to slap down another upcycling setup?


Asteroid rerolling doesn’t add more depth either, but it also breaks the balance by being incredibly overpowered. That’s all there is to my whole argument ...
by CyberCider
Tue Aug 19, 2025 5:06 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


You seem so unfamiliar with the thing you propose to remove that it's hard to take you seriously.

Both plastic and sulfur are similar in that your proposition removes current ways to make them in higher qualty and offer no satisfying alternatives.


First of all, you can’t lump plastic and ...
by CyberCider
Tue Aug 19, 2025 11:44 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


You can still show it or what ?

That's just what i'm waiting for btw !


I told you, I cannot post it at the moment because I don’t have access to my PC. If you must know, I’m out of town. It’s not up to me, and it’s definitely not up to you either. I will post it when I’m able to, which should ...
by CyberCider
Tue Aug 19, 2025 11:28 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


As I understand it, you want for there to be one clear method of upcycling.



Decreasing the variety of builds seem to be the goal of the proposition,


Conveniently, I’ve already clarified that this is not the case in a previous message. So all I need to do is quote myself:

Again, it’s not ...
by CyberCider
Mon Aug 18, 2025 10:25 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


Everyone knows that bots are inferior? Show me a simpler mall than one based on bots. Bots suck at transporting large qualities of items and even then only due to UPS and setup cost. Bots are great when space is tight or when you only need a little.


You’re right, I got a little ahead of myself ...
by CyberCider
Mon Aug 18, 2025 9:56 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


Everyone knows most everything in the game becomes easier as progression goes, logisitic with robots, mining with research, the armor progression, the defense, the offense, the scaling, everything ! that's the meaning of progression, so arguing on the principle is just a waste of time. Quality can ...
by CyberCider
Mon Aug 18, 2025 6:53 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


Mining productivity is yet another thing that helps make the game easier with progression that wasn't mentionned in my previous list ! It reminded that i received no asnwer when i mentionned to you that quality could have similar mechanism, and that's why i dislike this suggestion, it removes one ...
by CyberCider
Sat Aug 16, 2025 10:57 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


The innate 50% productivity bonus is a big deal in resource efficiency. For example, if you're making an output that can use productivity, then going from normal inputs to legendary outputs, if your crafter is an assembler 3 takes about 116 items, but if it's a foundry it takes about 33 items ...
by CyberCider
Sat Aug 16, 2025 9:27 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


Hrm. I generally write off the assembler recipes since missing out on the +50% productivity bonus of an EM plant or Foundry is painful. But, you save a lot of petroleum gas if you raise quality before making the plastic, which is a significant factor I hadn't thought of last time I looked hard at ...
by CyberCider
Sat Aug 16, 2025 8:16 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


There aren't really any good options for plastic, IMO. Red circuits and LDS are slow recipes, recycling plastic/coal directly is stupidly expensive; something like 50x the cost in raw (normal quality) materials to get a legendary result as compared to a basic craft/recycle or reprocessing loop ...
by CyberCider
Fri Aug 15, 2025 4:41 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


You agree with me on LDS shuffle, but you seem to compare it to blue circuit upcycling

With 300% productivity, the bonus items you get out of the craft exactly (on average) balance the loss you get from the recycler, so you get a 1:1 ratio between normal blue circuit inputs and legendary blue ...
by CyberCider
Fri Aug 15, 2025 7:40 am
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


Yes, yes, and you are 100% correct. Upcyclers do all of this - and there are plenty of places they are required. i.e. basically every single one of the planetary unique resources. There's no getting away from them. That's why I appreciate the fact that EVERYTHING doesn't have to go through an ...
by CyberCider
Tue Aug 12, 2025 12:26 pm
Forum: Balancing
Topic: Ban quality modules from asteroid crushers
Replies: 285
Views: 56810

Re: Ban quality modules from asteroid crushers


At least with asteroid recycling I have to design a new ship, around a new process, with different inputs, the potential for lockups and jams, and other interesting problem solving.


Do you even know what an upcycler is? Have you ever built one? All of these things are exactly what upcyclers ...
by CyberCider
Sat Aug 09, 2025 10:08 am
Forum: Balancing
Topic: Start any planet Insted of being forced Start from 0
Replies: 3
Views: 1319

Re: Start any planet Insted of being forced Start from 0

I feel like this post is really three posts rolled into one. You think rocket capacities are too small, you seem to vaguely dislike quality, and you don’t like restricted building space as a game mechanic. I’ll go through these one by one, I guess.

1) You really don’t need to be endgame in order to ...

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