Search found 459 matches

by Avezo
Wed Nov 02, 2016 11:17 am
Forum: Gameplay Help
Topic: Personal batteries' output power
Replies: 15
Views: 9683

Re: Personal batteries' output power

How can this be true? With 100MJ capacity and 1GW power, it would make full MK2 battery depleted in 0.1 second when there is demand for power. Unless htere are limits on power input for armor components? Leaving alone that it would make batteries power-wise much more powerful over fusion reactors ...
by Avezo
Mon Oct 31, 2016 2:21 pm
Forum: Gameplay Help
Topic: Personal batteries' output power
Replies: 15
Views: 9683

Personal batteries' output power

I couldn't find it anywhere. What is power of MK2 batteries? Not their CAPACITY, but OUTPUT POWER as fusion reactors have?
by Avezo
Wed Oct 26, 2016 1:17 pm
Forum: Gameplay Help
Topic: How to solve main belt running into water?
Replies: 10
Views: 6478

Re: How to solve main belt running into water?

Landfill just a bit to use underground belts through the water.
by Avezo
Fri Oct 21, 2016 1:58 pm
Forum: Gameplay Help
Topic: Achievements in experimental releases
Replies: 1
Views: 1270

Achievements in experimental releases

I started new map (which i quite like) but then I realised they've disabled achievements for experimental builds when 0.13 was close to be released and that my game is still set to be an experimental version. Are achievements still disabled in them? Don't want to go through this map only to realise ...
by Avezo
Sat Oct 15, 2016 6:54 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 176024

Re: Friday Facts #160 - Playtesting

I feel there is too many different inserters. I'd rather have just a single inserter and ability to set it into different operation modes that you unlock through research. Maybe something similar with belts. You'd get just one basic belt color, but then you can upgrade its speed through research ...
by Avezo
Sun Oct 09, 2016 5:53 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 150584

Re: Friday Facts #159 - Research revolution

Random feedback from me about science packs:

-I don't like idea of using entire buildings to produce a science pack (pumpjack, assembling machine, electric furnaces)
-It also feels awkward to use such a basic item as copper wire for highest science pack
-I like using engine units for that ...
by Avezo
Tue Aug 09, 2016 5:07 am
Forum: Gameplay Help
Topic: Burner inserter not working
Replies: 4
Views: 2630

Re: Burner inserter not working

That makes sense, thanks!
by Avezo
Mon Aug 08, 2016 6:28 pm
Forum: Gameplay Help
Topic: Burner inserter not working
Replies: 4
Views: 2630

Re: Burner inserter not working

This might be true, I didn't have thie problem before upgrading belts, but after downgrading them back to yellow belts, they still kept on not working.
by Avezo
Mon Aug 08, 2016 11:52 am
Forum: Gameplay Help
Topic: Burner inserter not working
Replies: 4
Views: 2630

Burner inserter not working

I got situation like this:
http://imgur.com/a/Wd83G

I have power crisis, yet some burner inserters won't take anything from the belt to fuel themselves and thus can't fuel furnaces. It's standard 10/14/1 setup for each line, so no water shortage or anything, it worked fine for majority of this game ...
by Avezo
Sat Aug 06, 2016 8:59 pm
Forum: News
Topic: Friday Facts #150 - New Terrain Experiments
Replies: 57
Views: 47956

Re: Friday Facts #150 - New Terrain Experiments

After playing almost 500 hours, I must say that terrain changes seem to be the only thing still making me interested in this game (aside from heavily modded scenarios). Infinite map was one of the first things that made me so impressed, manufacturing part is something I've enountered more or less ...
by Avezo
Sat Jul 30, 2016 7:42 pm
Forum: Technical Help
Topic: strange delays
Replies: 0
Views: 891

strange delays

For past few days I'm having weird issues with Factorio (and only it). Sometimes when I press any key or mouse button it doesn't work immediately - it may take even few seconds for game to realise I did something. There are no lags, just these input delays, like playing on server with high ping (but ...
by Avezo
Thu Jul 21, 2016 9:09 pm
Forum: Outdated/Not implemented
Topic: Get rid of different speed belts
Replies: 8
Views: 5370

Re: Get rid of different speed belts

If you went 'the opposite way', you would end up exactly like what you mentioned - mods doing everything automatically.
by Avezo
Thu Jul 21, 2016 9:04 pm
Forum: General discussion
Topic: Copper-plate lane in main bus layout
Replies: 18
Views: 11558

Copper-plate lane in main bus layout

I'm preparing to build my first serious main-bus-style factory, but after few small attempts I've noticed one thing - it seems you actually need very little copper-plates themselves, what you really need is circuits. Relatively few products (other than circuits) need copper plates. Which is kinda ...
by Avezo
Thu Jul 21, 2016 8:42 pm
Forum: Outdated/Not implemented
Topic: Get rid of different speed belts
Replies: 8
Views: 5370

Get rid of different speed belts

Why not make a single type belt and make its speed increase autamatically when you researching their speed increase? See how inserters and bots are always the same, you just research their greater speed and/or capacity. Just streamline all of it - make EVERYTHING have just a single basic build-item ...
by Avezo
Sat Jul 16, 2016 10:07 pm
Forum: Ideas and Suggestions
Topic: Why can't we plant trees?
Replies: 5
Views: 4396

Why can't we plant trees?

We send rocket to the space, but can't plant some trees. This is weird.
by Avezo
Sun Jul 10, 2016 5:59 am
Forum: Combinator Creations
Topic: Smart Belt Balancer
Replies: 9
Views: 13327

Re: Smart Belt Balancer

I understand that it turns belt off in order to balance things? If so, balancing will come at cost of lesser total throughtput of belts due to them being periodically off?
by Avezo
Fri Apr 29, 2016 3:42 pm
Forum: Gameplay Help
Topic: Campaign 3 - New hope
Replies: 3
Views: 2686

Re: Campaign 3 - New hope

Tried to do it slowly without a car as in movie, first base was indeed much easier and eating fishes helped a lot, but at the second I only managed to kill first few nests and then still get swarmed the moment I get into a range of shooting anything. On movies people seem to get barely few small ...
by Avezo
Fri Apr 29, 2016 2:20 am
Forum: Gameplay Help
Topic: Campaign 3 - New hope
Replies: 3
Views: 2686

Campaign 3 - New hope

I've read the FAQ about this and still got the same problem as a lot of people - it seems too hard. I don't want to go through this with any "cheaty" way, so it would be cool if someone could answer me few questions how to go through it without using console commands, turret creep or rushing to grab ...
by Avezo
Fri Apr 01, 2016 4:00 pm
Forum: Gameplay Help
Topic: DEgenerating map
Replies: 1
Views: 1269

DEgenerating map

Is it possible to DEgenerate part of the map somehow? To make parts of it act exactly as never discovered and therefore never included in autosaves and so on? And if it was possible, will that part of map generate the same way if discovered later?

I accidentaly put wrong numbers in console scan ...

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