Search found 459 matches
- Fri Apr 19, 2019 4:53 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 29299
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
You can unlock construction bots tech before you can actully construct them, because they need batteries which require yet higher tech.
Constuction robotics requires Robotics which requires Battery.
Yeah, tha's what I'm saying - to get batteries you need MUCH MORE set up than fits green ...
- Fri Apr 19, 2019 2:14 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 29299
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
I think you SHOULD change tech tree a bit;
You can unlock construction bots tech before you can actully construct them, because they need batteries which require yet higher tech.
Things like these seem an obvious candidate to such changes, even moreso because they confuse new players.
You can unlock construction bots tech before you can actully construct them, because they need batteries which require yet higher tech.
Things like these seem an obvious candidate to such changes, even moreso because they confuse new players.
- Mon Mar 11, 2019 3:07 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 43149
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
I like it. I've even used a mod that did it. But really is it THAT bad that you have a chest somewhere with all the junk you never use anymore?
It isn't bad, it's just that ability to recycle old junk seems to fit so well into the game of automation. Any automated means of discarding old junk ...
It isn't bad, it's just that ability to recycle old junk seems to fit so well into the game of automation. Any automated means of discarding old junk ...
- Sun Mar 10, 2019 11:24 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 43149
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
I don't think the main problem is that they are no longer burnable. The problem is that we eventually end up with various items like wooden power poles, wooden boxes, steel furnaces that are no longer used and there is nothing to do with them. Burning was a way to 'recycle' them.
Elegant solution ...
Elegant solution ...
- Fri Mar 08, 2019 4:58 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 43149
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
My bug report screenshoot made it into FFF
Feels like winning a lottery.
Feels like winning a lottery.
- Fri Mar 01, 2019 4:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Glitchy environment graphics
- Replies: 4
- Views: 2434
Re: [0.17.2] Glitchy environment graphics
Here you go: I think there was also windows update inbetween though.
- Thu Feb 28, 2019 9:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Glitchy environment graphics
- Replies: 4
- Views: 2434
Re: [0.17.2] Glitchy environment graphics
Issue is not present as of 0.17.3.
Whatever you did, it seemingy fixed it.
Thank you.
Whatever you did, it seemingy fixed it.
Thank you.
- Wed Feb 27, 2019 10:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Glitchy environment graphics
- Replies: 4
- Views: 2434
[0.17.2] Glitchy environment graphics
Issue is not save-specific, UI is not affected, the further out zoom is, the worse it looks, happening after updating the game to .17 today.
Log: Not sure what else to add?
Log: Not sure what else to add?
- Tue Feb 26, 2019 12:14 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 225733
Re: Friday Facts #283 - Prepare to Launch
I've bought Oxygen Not Included recently, so I'm not that impatient anymore.Koub wrote: Mon Feb 25, 2019 8:10 pm There are people that should find themselves something to do - I mean something more interesting than continuously F5-ing the release subforum to see it the update is there.
...I'm still F5ing this forum lol.
- Sun Feb 24, 2019 1:47 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 225733
Re: Friday Facts #283 - Prepare to Launch
Step up from green science to blue science was huge as mentioned in science changes FFF. It's even greater now because of even more oil processing needed.
So you would rather build an assembler to consume your limited iron with mining drills, instead of a chemical plant to supplement your ...
- Sun Feb 24, 2019 8:04 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 225733
Re: Friday Facts #283 - Prepare to Launch
Even if just a bit of stuggle was moved ahead from first steps of refinery stage of the game, all the rest still piles up due to red circuits alone - NOT due to easily expandable fluid tanks filling up.
I honestly don't understand your complaint. I already have to set up oil processing to make ...
- Sat Feb 23, 2019 10:26 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 225733
Re: Friday Facts #283 - Prepare to Launch
So, during playtesting no issues were observed with much harder progressing into blue science?
I haven't tried the mod that changes the recipes for 0.16, but is 1 solid fuel and 0.5 advanced circuits really that "much harder" than 1 electric mining drill?
It is - it requires even more ...
- Fri Feb 22, 2019 10:30 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 225733
Re: Friday Facts #283 - Prepare to Launch
So, during playtesting no issues were observed with much harder progressing into blue science?
I haven't tried the mod that changes the recipes for 0.16, but is 1 solid fuel and 0.5 advanced circuits really that "much harder" than 1 electric mining drill?
It is - it requires even more ...
- Fri Feb 22, 2019 8:08 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 225733
Re: Friday Facts #283 - Prepare to Launch
So, during playtesting no issues were observed with much harder progressing into blue science?
- Fri Feb 22, 2019 1:51 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 123974
Re: Friday Facts #282 - 0.17 in sight
Are we there yet?
- Fri Feb 15, 2019 7:36 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 123974
Re: Friday Facts #282 - 0.17 in sight
Still hope that during playtesting devs will realise they've made new blue science even a greater step-up than previous blue science was. Red circuits need to be removed from it (and probably added to higher science pack).
- Thu Feb 14, 2019 4:49 am
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 66495
Re: Lategame mining options are lacking
I think special mining roboport would be the best. Just make sure it can mine beneath itself aswell lol.
Harvesters bots/ harvester port? , give it a radius that it can mine, mix construction bots with EMDs
Seems interesting, would those bots get both a mining bonus and carrying bonus ...
- Wed Feb 13, 2019 4:53 pm
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 66495
Re: Lategame mining options are lacking
I think special mining roboport would be the best. Just make sure it can mine beneath itself aswell lol.
- Tue Feb 05, 2019 9:31 pm
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 66495
Re: Lategame mining options are lacking
My biggest issue with mining options is how annoying setting up each new outpost is. Wish there was simple vanilla ore miner vehicle like in Red Alert (Yeah i know there's a mod for that).
- Fri Feb 01, 2019 10:04 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 138287
Re: Friday Facts #280 - Visual Feedback is the king
A lot of great changes. Praises don't change the game much, so I will go straight to problems though:
- Could you clarify whether pathfinder will look past next destination just in case of waypoint stations OR any station now? It's important to know for high-traffic railworks and UPS issues
- Fuel ...
- Could you clarify whether pathfinder will look past next destination just in case of waypoint stations OR any station now? It's important to know for high-traffic railworks and UPS issues
- Fuel ...