Search found 30 matches
- Thu Feb 29, 2024 7:56 pm
- Forum: Ideas and Suggestions
- Topic: Increase non-stack inserter capacity from 3 to 4 because of stacking
- Replies: 22
- Views: 5822
Re: Increase non-stack inserter capacity from 3 to 4 because of stacking
Currently, if a process slows or stops, input belts will backup and be fully packed. If the stacks aren't full, then the belt will not be fully packed. My question is, how will this affect throughput? I don't see it having any significant impact once the process is running again, and if the process ...
- Thu Feb 29, 2024 7:40 pm
- Forum: Ideas and Suggestions
- Topic: Impovements on personal transport
- Replies: 4
- Views: 1533
Re: Impovements on personal transport
There are so many transportation mods that I would be surprised if the devs added a faster option than the spidertron. If you really are spending too much time travelling, I recommend the Teleporters mod.
- Thu Feb 29, 2024 7:35 pm
- Forum: Outdated/Not implemented
- Topic: Splitter filter and input priority
- Replies: 4
- Views: 1965
Re: Splitter filter and input priority
I'm not seeing this behavior from splitters. Mine are working exactly how you said you want them to. Are you playing with mods? One of your mods may be breaking the splitter.
- Sun Feb 25, 2024 1:15 am
- Forum: Ideas and Suggestions
- Topic: Maintainable/modifiable blueprints
- Replies: 3
- Views: 1616
Re: Maintainable/modifiable blueprints
viewtopic.php?f=6&t=110662Illiander42 wrote: Sat Feb 24, 2024 6:28 pm I'm sure I've seen a post here asking for proper VCS for blueprints that includes stuff like this.
- Wed Feb 14, 2024 4:26 am
- Forum: Ideas and Suggestions
- Topic: What if Lubricant was needed for the big mining drill?
- Replies: 13
- Views: 3723
Re: What if Lubricant was needed for the big mining drill?
Alternately flipping drills to keep their connections lined up would be a pain. A blueprint would have to have an even number of drills to be tileable.
one of the last FFF revealed that they have fixed flipping and mirroring fluid inputs and outputs so I think that it would be fine in that ...
- Wed Feb 14, 2024 3:28 am
- Forum: Ideas and Suggestions
- Topic: What if Lubricant was needed for the big mining drill?
- Replies: 13
- Views: 3723
Re: What if Lubricant was needed for the big mining drill?
Alternately flipping drills to keep their connections lined up would be a pain. A blueprint would have to have an even number of drills to be tileable.
- Fri Jan 26, 2024 2:41 pm
- Forum: Ideas and Suggestions
- Topic: "Requires Mod" Blueprint parameter
- Replies: 8
- Views: 2888
Re: "Requires Mod" Blueprint parameter
This could be done without the game identifying any dependencies. Instead, offer a mod list and the user can check the ones they want. If someone has the blueprint without the required mods, add an alert icon to the blueprint. They can open the blueprint to see what mods are missing. The game doesn ...
- Sun Jan 21, 2024 6:52 pm
- Forum: Ideas and Suggestions
- Topic: Combining, Splitting, and Balancing Large Numbers of Belts
- Replies: 69
- Views: 34774
Re: Combining, Splitting, and Balancing Large Numbers of Belts
Last I checked, all mods that offer belt balancing functionality have some truly horrible UPS problems that makes using them effectively a non-starter.
Is there some reason why a Wube implementation would be similarly poorly optimized? If not, I wouldn't worry about how mods perform when ...
- Sun Jan 21, 2024 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Can we get a function to get the stacksize of an Item?
- Replies: 5
- Views: 3526
Re: Can we get a function to get the stacksize of an Item?
This can be done using the 2.0 preview mod, which is at https://mods.factorio.com/mod/pigo-selector-combinator. I use it to calculate the total volume of my trains, giving only my total inventory slots as a constant (40 * wagonCount). Give it a try.
- Thu Jan 18, 2024 10:12 pm
- Forum: Ideas and Suggestions
- Topic: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
- Replies: 23
- Views: 9378
Simple keybind solution
TL;DR
Users can more easily resolve keybind conflicts if they have more information.
keybind_sharing.png
What?
Any keybind that is used for multiple actions should change from grey to blue. This indicates there may be a conflict. The game does not need to determine whether a conflict exists ...
Users can more easily resolve keybind conflicts if they have more information.
keybind_sharing.png
What?
Any keybind that is used for multiple actions should change from grey to blue. This indicates there may be a conflict. The game does not need to determine whether a conflict exists ...