Search found 124 matches
- Fri Apr 28, 2017 8:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Pollution on Map not toggled by Alt key
- Replies: 2
- Views: 1974
Re: [0.15.2] Pollution on Map not toggled by Alt key
Thanks! That seems like a very good solution!
- Thu Apr 27, 2017 7:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Can't move crafting window holding Logistics sectio
- Replies: 2
- Views: 1231
[0.15.2] Can't move crafting window holding Logistics sectio
The Crafting Window can be moved holding on to either the Left side (inventory), or right side (crafting menu), but not if you hold the center section (Logistics area).
- Thu Apr 27, 2017 1:12 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Pollution on Map not toggled by Alt key
- Replies: 2
- Views: 1974
[0.15.2] Pollution on Map not toggled by Alt key
On the map, pollution can be toggled on and off with the Alt key, but ONLY after clicking on the pollution Icon (at the top right) at least once.
- Wed Apr 26, 2017 1:00 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Bluprint Books in Global Inventory lose names
- Replies: 8
- Views: 4419
[0.15.2] Bluprint Books in Global Inventory lose names
I have created several blueprint books in the global inventory, (organization folders), and have named each of them. If I exit the save and load another one, (or the same one), the names completely disappear. Happens consistently.
- Tue Apr 18, 2017 3:12 am
- Forum: Modding interface requests
- Topic: Event for trains manual coupling /consist changes
- Replies: 4
- Views: 1621
- Fri Apr 07, 2017 4:39 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 52287
Re: Friday Facts #185 - Progress report
Nightvision is looking GREAT! (Thanks for listening to the community's feedback on that!!!)
I'm so excited to see the new changes in 0.15 -- thank you, Devs, for all the hard work you are doing!
I'm so excited to see the new changes in 0.15 -- thank you, Devs, for all the hard work you are doing!
- Fri Mar 24, 2017 7:13 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 74938
Re: Friday Facts #183 - Aiming for the release date
If there is some time for minor improvements right now, may I make some suggestions? There are some mods that do tiny jobs which I feel improve the quality of life a lot: Picker extended, which puts the entity you are hovering over with the mouse in your hand, if you have it in your inventory. *win...
- Fri Jan 20, 2017 5:48 pm
- Forum: News
- Topic: Friday Facts #174 - Mod gui
- Replies: 81
- Views: 36926
Re: Friday Facts #174 - Mod gui
Interesting! It will be nice to see a more cohesive layout for the mod buttons! One thing I have been wanting for trains is the ability to name them with Route Names, (and sort by this function). In a large factory, I have dozens of trains, and I have to identify them by their stops... which is time...
- Fri Dec 16, 2016 6:20 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 70319
Re: Friday Facts #169 - Combat revisit 2
Wow! Wonderful changes! Thank you so much for all the tweaks, they sound amazing -- finally so many more weapons will be useful to us! woohoo! Factorio TD -- :shock: a totally awesome concept. I just have visions of Factorio taking over every genre in the game market eventually! haha! Can't wait to ...
- Fri Dec 09, 2016 10:00 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 81067
Re: Friday Facts #168 - Nightvision Nightmare
+ another 1, for the sepia/gray tone pics. Sooooo much better than that eye-piercing green.
- Fri Dec 09, 2016 6:40 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 81067
Re: Friday Facts #168 - Nightvision Nightmare
"Then we added white highlights to light sources and it finally started to pleasant to look at. " I'm still looking for the picture that "looks nice".... As a person who thrives on color, I have to say that ALL of them look absolutely sickening. The third makes me literally nause...
- Sat Nov 12, 2016 1:25 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 117814
Re: Friday Facts #164 - Nuclear power
On the Steam forums, we at least 2-3 posts per week, (EVERY WEEK), on the topic of "Why don't my steam engines work?"... ranging from simple problems of non-demand, piping problems, too many steam engines connected to insufficient boilers, insufficient water pumps, etc. While I personally ...
- Sun Oct 30, 2016 8:46 pm
- Forum: Show your Creations
- Topic: Smeltoriums and pocket factories, oh my
- Replies: 5
- Views: 5717
Re: Smeltoriums and pocket factories, oh my
A really interesting concept, and a fun one. I also have toyed with the idea of making a Bentham-esque Towns-style factory. I really like the implementation of having each fit within a solar block, but oh my those train tracks scare me! Looks like Russian Roulette with a train if you happen to be wa...
- Mon Oct 10, 2016 2:11 pm
- Forum: Fan Art
- Topic: The Automated Factory song (thanks to Gilbert & Sullivan)
- Replies: 20
- Views: 17645
Re: The Automated Factory song (thanks to Gilbert & Sullivan)
Oh that's simply marvelous!
ChurchOrganist & Acarin, you make a fantastic poetical duo! The rhymes are very intricate and quite enjoyable!
ChurchOrganist & Acarin, you make a fantastic poetical duo! The rhymes are very intricate and quite enjoyable!
- Sun Oct 09, 2016 1:28 am
- Forum: Fan Art
- Topic: The Automated Factory song (thanks to Gilbert & Sullivan)
- Replies: 20
- Views: 17645
Re: The Automated Factory song (thanks to Gilbert & Sullivan)
Acarin, I keep meaning to write -- your verses are simply brilliant! And the way you fit in the Factorio theme is just marvelous! (I think you are a fair sight better than I at coming up with magical rhymes!
It's cool to discover so many other people who like G&S!
It's cool to discover so many other people who like G&S!
- Fri Oct 07, 2016 5:51 am
- Forum: Fan Art
- Topic: The Automated Factory song (thanks to Gilbert & Sullivan)
- Replies: 20
- Views: 17645
Re: The Automated Factory song (thanks to Gilbert & Sullivan)
Oh, my name is Kovarex, a dev'er I've worked on Factorio forever, With bots that are best And ever-filled chests Coding and design so clever. If any one anything lacks He'll find it all ready in stacks You've but to build more on our endless floor, After chopping trees with a pick-axe. We've a first...
- Tue Oct 04, 2016 2:26 pm
- Forum: Fan Art
- Topic: The Automated Factory song (thanks to Gilbert & Sullivan)
- Replies: 20
- Views: 17645
Re: The Automated Factory song (thanks to Gilbert & Sullivan)
Oh Acarin, this is ABSOLUTELY WONDERFUL! I laughed so hard singing it to myself! hahaha After you posted the verse last night, I went to bed with songs in my head! Here's what I came up with (from the opposite perspective): Enjoy! With bitery tread, Through the forest green; Pollution all 'round, So...
- Sat Sep 10, 2016 2:01 am
- Forum: News
- Topic: Friday Facts #155 - Settling into fall
- Replies: 63
- Views: 34633
Re: Friday Facts #155 - Settling into fall
Wow, the new pipes and pump look absolutely stunning! Can't wait to see them in-game!
- Thu Jul 14, 2016 10:14 pm
- Forum: Gameplay Help
- Topic: Solaris Achievement
- Replies: 2
- Views: 1948
Re: Solaris Achievement
I got Solaris yesterday on the latest build. Looks like it is fixed.
- Thu Jul 07, 2016 5:05 am
- Forum: Duplicates
- Topic: [0.13.6] Stack Inserter Research researchable again
- Replies: 3
- Views: 1055
Re: [0.13.6] Stack Inserter Research researchable again
Ok. I saw both topics on the stack inserters, but they didn't seem like the same problem to me, as they are talking about bonuses and the logistics tech, and this is a tech repeating itself.