Search found 124 matches

by KatherineOfSky
Sun Aug 09, 2020 6:49 am
Forum: Implemented Suggestions
Topic: Player Request Confirmation Not Needed
Replies: 22
Views: 6566

Re: Player Request Confirmation Not Needed

I think ESC should cancel the change, and E should confirm it. Enter is just too far, so I am closing dialogs with E and on the second try I click the green checkmark with mouse. E would be an OK compromise. Enter is too far when using the sliders with the mouse. I do sometimes type the numbers in ...
by KatherineOfSky
Sun Aug 09, 2020 6:42 am
Forum: Ideas and Suggestions
Topic: Minimap Icons Indistinct
Replies: 6
Views: 2297

Re: Minimap Icons Indistinct

For 2 I think an arrow is a good shape. "Bonus" is such an abstract, I'm not sure that there is a universal symbol for it. ROFL on your first #3 suggestion! HAHAHAHA (Literally laughed out loud on that one!) I agree on the second suggestion! Your suggestion for 5 is exactly what I was thin...
by KatherineOfSky
Sun Aug 09, 2020 4:22 am
Forum: Ideas and Suggestions
Topic: Minimap Icons Indistinct
Replies: 6
Views: 2297

Minimap Icons Indistinct

Some of the icons which border the minimap are indistinct and hard to figure out what they are for. factorio_8I7vr4aEyp.png 1. Blueprint Icon: I understand the idea of this one, but at 1440p, it's difficult to make out the empty squares, and it just doesn't work well as a represenation. Suggestion: ...
by KatherineOfSky
Sun Aug 09, 2020 3:44 am
Forum: Implemented Suggestions
Topic: Player Request Confirmation Not Needed
Replies: 22
Views: 6566

Player Request Confirmation Not Needed

When I am requesting items from the logistics system through the player interface, it feels so natural to change the number and then hit Escape... and then I realize that a confirmation button needs to be hit, (or Enter), because my changes are lost. Because a player spends a lot of time adjusting s...
by KatherineOfSky
Sat Aug 08, 2020 2:15 am
Forum: Ideas and Suggestions
Topic: More visibility with Electric Miners
Replies: 25
Views: 6521

Re: More visibility with Electric Miners

Much appreciated! Thank you!
by KatherineOfSky
Fri Aug 07, 2020 5:54 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 108908

Re: Friday Facts #359 - Crash site: The beginning

Woohoo! The mining drill change makes the ore on the belts so much more visible! Thank you for that change!

Love the crash site. Glad it's getting added to Freeplay -- gives a visual context to the story. Really excited to see the cutscene!
by KatherineOfSky
Wed Aug 05, 2020 10:10 am
Forum: Ideas and Suggestions
Topic: More visibility with Electric Miners
Replies: 25
Views: 6521

Re: More visibility with Electric Miners

I just learned something about myself today... apparently I check fullness of belts one tick in from map mode, e.g. the first "detailed" view, zooming in from the abstract. At that level, the lights are almost invisible and the belts are quite difficult to discern whether they are full or ...
by KatherineOfSky
Wed Aug 05, 2020 9:19 am
Forum: Ideas and Suggestions
Topic: More visibility with Electric Miners
Replies: 25
Views: 6521

Re: More visibility with Electric Miners

Have you considered using the activity light on the corner of the mining drill ? Yellow is for "output clogged" Green is for "mining is OK" Red is for "no more minerals" Off is "I got no power" As much as I was staring mining drills today... I didn't even see...
by KatherineOfSky
Wed Aug 05, 2020 3:35 am
Forum: Ideas and Suggestions
Topic: More visibility with Electric Miners
Replies: 25
Views: 6521

Re: More visibility with Electric Miners

It's not very practical to use if you just want to get rid of 3 or 4 miners that are empty on a big patch but allows you to make nice vizualisation with array of lamps that progressively turns off as the patch is depleting. I have this vision in my head of a huge ore patch, and replica shape to the...
by KatherineOfSky
Tue Aug 04, 2020 9:33 pm
Forum: Ideas and Suggestions
Topic: More visibility with Electric Miners
Replies: 25
Views: 6521

More visibility with Electric Miners

I've played some with the new electric miners. They are very pretty, and I commend the graphics artist. However, the new design gives almost no visibility. In a horizontal line, the belt is horribly obscured, making it hard to see which miners are functional and which are not. There's a lot of visua...
by KatherineOfSky
Sat Aug 01, 2020 7:20 pm
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 14910

Re: Blueprint Library Feedback

1. What you are describing is not intuitive to either a new or long-time player: that's my point. I think there needs to be a LOT more instruction within the blueprint window or other ways of teaching the player if this is the final draft. 2. I have 2k hours in the game, just FYI. I'm aware of the h...
by KatherineOfSky
Sat Aug 01, 2020 5:36 am
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 14910

Blueprint Library Feedback

I am finding the new blueprint library very non-functional. I am a bit shocked. I've been on hiatus from the game because I have severe hand problems, and the BP library feels non-intuitive and hard to work with, even after spending several hours getting used to it. I will do my best to explain the ...
by KatherineOfSky
Fri Jul 17, 2020 10:28 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 61279

Re: Friday Facts #356 - Blueprint library for real

Kovarex, I am so happy you are back! I'm also deeply grateful that you've stayed true to your plan and vision of creating quality games: it has made Factorio one of the most beloved games for so many gamers, and I'm thrilled for the release of Factorio and all the future projects that come from Wube...
by KatherineOfSky
Sat Jun 20, 2020 1:31 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 42958

Re: Friday Facts #352 - New website

The web site redesign looks amazing! So glad you kept the artwork around so people will have an easier time finding it -- some of those images are real gems and bring back lots of memories!
by KatherineOfSky
Fri Jun 12, 2020 6:04 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 81605

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I like the new beacon design: it is visually very subtle and give the attention the factories. However, I don't agree with removing ALT mode for beacons. Removing that visual consistency of seeing them straightforward, in a black box, is essential to checking a field quickly to see if all / or the c...
by KatherineOfSky
Sat May 23, 2020 9:00 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 59381

Re: Friday Facts #348 - The final GUI update

I would not mind having the inactive tabs even darker. But I would mind the active tab having a different color than the content. That sums up nicely how perception works. Perception indeed. I still look at that window and am wondering what tab you are on. Light means "highlighted" to me,...
by KatherineOfSky
Fri May 22, 2020 9:04 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 59381

Re: Friday Facts #348 - The final GUI update

UI/Tabs: I would like to request one change to the UI, one that I have seen quite a few people ask for: the tabs at the top are in reverse color, and I would hope that the currently active tab would be in Light color, and the hidden ones would be in Dark color. Note that I am requesting just the tab...
by KatherineOfSky
Fri May 15, 2020 6:20 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 28762

Re: Friday Facts #347 - New hope demo levels

I remember that area so well... the second screenshot with the half-ruined smelting column. That's how I learned how to use long-handed inserters! I only played the campaign one time... but I designed my smelting columns that way for weeks afterward! Coal in the middle, ore close, and power poles tu...
by KatherineOfSky
Fri Feb 07, 2020 7:30 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 21349

Re: Friday Facts #333 - Terrain scrolling

Thank you so much for this optimization! I've heard from so many people with self-described "potato" computers who are so happy they can play Factorio on their systems. This update is VERY much appreciated! <3
by KatherineOfSky
Sat Feb 01, 2020 7:12 am
Forum: News
Topic: Friday Facts #332 - More sounds & Map color tweaks
Replies: 53
Views: 24522

Re: Friday Facts #332 - More sounds & Map color tweaks

I think that belt sounds at all are not a good thing. Belts are everywhere, and having extra noise created by them is just too much. I don't even want to be in my factory any more when I hear that constant background noise. I hope the belt sounds are removed completely. Their silence was very restfu...

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