Search found 44 matches
- Fri Jun 27, 2014 5:01 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 35404
Re: Large Bridge Cranes
You didn't mention the possibility to move containers around, right? I mean that cranes are often used for freight trains or ships to load containers; in our case, we could prepare a container in the train station, there's time to load it slowly, with any desired content. When the train arrives, poo...
- Fri Jun 27, 2014 4:46 pm
- Forum: Gameplay Help
- Topic: Trains and robots
- Replies: 14
- Views: 11997
Re: Trains and robots
[...] But that brings up a question, do you spam out robo ports to connect your logistic networks at the storage and mining sides, or do you run logic wire along power lines? It seems that it would be a pain to have a very remote mining station connected in some way to know what is in the storage b...
- Thu Jun 26, 2014 4:32 pm
- Forum: Gameplay Help
- Topic: Missing Plane Recipe?
- Replies: 8
- Views: 4330
Re: Missing Plane Recipe?
Yep, my first free play I rushed to the flight tech. And then I looked for the airplane.
Huh, no airplane??
I guess that's for the scenario only, unfortunately
Huh, no airplane??
I guess that's for the scenario only, unfortunately
- Thu Jun 26, 2014 3:43 pm
- Forum: Gameplay Help
- Topic: Trains and robots
- Replies: 14
- Views: 11997
Re: Trains and robots
No, the setup I'm trying to describe does not filter with the chests on the train line. These chests can accept anything, but in order that any wagon can be unloaded, they cannot be allowed to fill up. So they cannot be used to feed the consumers (the furnaces) directly. Between the 'first row chest...
- Tue Jun 24, 2014 5:42 am
- Forum: Gameplay Help
- Topic: Trains and robots
- Replies: 14
- Views: 11997
Re: Trains and robots
This question is more about how to share a station for different trains and goods than about unloading with robots I guess. You can limit the loading of the wagon in the mining outposts with circuit network. You have to connect outposts with, say, green wires, you load the wagons only if ore is less...
- Sat Jun 21, 2014 12:07 pm
- Forum: Implemented Suggestions
- Topic: Iron sticks and wooden planks
- Replies: 2
- Views: 1420
Re: Iron sticks and wooden planks
The wooden plank is coming from the shotgun, which uses an odd number of planks.
Quite an annoyance in my opinion.
Quite an annoyance in my opinion.
- Fri Jun 20, 2014 7:19 pm
- Forum: Releases
- Topic: Version 0.10.1
- Replies: 36
- Views: 38551
Re: Version 0.10.1
CheersGammro wrote:I was already thinking you guys went to get beers to celebrate the new release
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So the previous release was updater only, this one is download only.. Interesting experiment..
- Fri Jun 20, 2014 5:11 pm
- Forum: Balancing
- Topic: Supression of the size shift of electric furnaces
- Replies: 86
- Views: 60320
Re: Supression of the size shift of electric furnaces
So far my preferred tactic is to design as small as possible for a given purpose, and then redesign larger in the next location for the next purpose, and once the new chain is ready, destroy the initial chain (I like that part a lot, removing all the old bad designed stuff. Didn't do it yet with log...
- Wed Jun 18, 2014 3:44 pm
- Forum: Videos
- Topic: [YouTube] FishSandwich's Factorio playthroughs
- Replies: 292
- Views: 86903
Re: FishSandwich's Factorio playthroughs
The steel coming onto the iron/copper belt is because you used the coal belt to carry iron plates up. A steel furnace consumes iron ore slightly faster than the drill can supply, so when it's empty, the coal inserter might catch an iron plate and the furnace start producing steel. Great series! The ...
- Wed Jun 18, 2014 10:00 am
- Forum: Implemented Suggestions
- Topic: Logistic network, Storage Infoscreen
- Replies: 27
- Views: 13137
Re: Logistic network, Storage Infoscreen
While we're discussing statistics screens, a simple thing that is really missing are axis with units on graphs (mainly vertical, but horizontal is not superfluous too)
- Thu Jun 12, 2014 4:15 am
- Forum: Balancing
- Topic: Radar scanning (and re-scanning) speed
- Replies: 35
- Views: 26775
Re: Radar scanning (and re-scanning) speed
If I understand correctly the scanners do not 're-scan' their area.
They scan first and discover nests in their big range, but then they don't touch it anymore. They remain active in their small range though, which is highlighted on the map. There you see the biters bases and movements in real time.
They scan first and discover nests in their big range, but then they don't touch it anymore. They remain active in their small range though, which is highlighted on the map. There you see the biters bases and movements in real time.
- Thu Jun 12, 2014 4:09 am
- Forum: Implemented Suggestions
- Topic: taking items from the back instead of the front
- Replies: 7
- Views: 2993
Re: taking items from the back instead of the front
I agree with this, I actually made the same suggestion a few days ago: https://forums.factorio.com/forum/vie ... f=6&t=3987
Minor annoyance yes, but minor change and that would make the chest limiter much cleaner.
Minor annoyance yes, but minor change and that would make the chest limiter much cleaner.
- Sat Jun 07, 2014 6:53 pm
- Forum: Implemented Suggestions
- Topic: load 1 unit of something into structure
- Replies: 2
- Views: 1149
Re: load 1 unit of something into structure
Also, when you change the fuel type, it will not change by itself, so you have to kickstart again with the new fuel type (say, when switching from coal to solid fuel.)
That could probably be improved
That could probably be improved
- Fri Jun 06, 2014 7:47 am
- Forum: Gameplay Help
- Topic: Avaliable Robots
- Replies: 6
- Views: 1874
Re: Avaliable Robots
I'd say it's only showing the logistic bots, not the construction bots.
- Wed Jun 04, 2014 4:10 pm
- Forum: Ideas and Suggestions
- Topic: Strategic decisions - Power supply
- Replies: 6
- Views: 2817
Re: Strategic decisions - Power supply
My questions to you, dear reader, are: [/b] -Do you think that any of these decisions/problems are interesting? Definitely! -Or do you think that the game is already complicated enough without these nonsense? Absolutely! Seriously, Factorio is an awfully complex game. After a few tentative free pla...
- Wed Jun 04, 2014 3:40 pm
- Forum: Gameplay Help
- Topic: Trying to understand the production numbers
- Replies: 5
- Views: 3510
Re: Trying to understand the production numbers
Ah yes, it works better when taking the hardness of 0.9 into account! In this case, we get - miner output = .5 / .9 ore/s = .55 ore/s - smelter output = 2 / 3.5 plate/s = .57 plate/s With my 7 miners and 7 steel furnaces, I get consumption = 7 * .55 = 3.9 ore/s = 233 ore/min, which is in between the...
- Wed Jun 04, 2014 2:35 pm
- Forum: Gameplay Help
- Topic: Trying to understand the production numbers
- Replies: 5
- Views: 3510
Trying to understand the production numbers
I'm trying to understand the production numbers, but it doesn't add up. I'm starting from the beginning, so the iron production. The thread Calculating production is asking a similar question, but there's no clear answer. In my scenario, I have 7 electric miners and a cumulated smelting speed of 14 ...
- Tue Jun 03, 2014 6:31 pm
- Forum: Ideas and Suggestions
- Topic: automatically chop trees when building something
- Replies: 6
- Views: 2558
Re: automatically chop trees when building something
You should try to burn them, it feels quite satisfying
- Tue Jun 03, 2014 12:24 pm
- Forum: Gameplay Help
- Topic: SubStation
- Replies: 3
- Views: 2151
Re: SubStation
It's a big electric pole, with a large coverage.
- Sat May 31, 2014 6:51 pm
- Forum: Implemented Suggestions
- Topic: Consume chests from the end
- Replies: 9
- Views: 3209
Consume chests from the end
Hopefully it hasn't been suggested already. It's a very simple suggestion, it would be convenient if inserters consume chests from the end rather than the beginning. The use case is that I try to balance the goods between several aligned chests, typically to load a wagon or to feed the ore belt from...