Search found 51 matches

by bonob
Fri Aug 15, 2014 2:59 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 306137

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Who said that they never ever see what anyone else did? After the own round is recorded they all watch what happened till the last episode before them. And then there is lack of knowledge again for the next 4 episodes.

The oath that _aD proposes would make sense as a new rule though. Until the ...
by bonob
Thu Jul 03, 2014 1:35 pm
Forum: Outdated/Not implemented
Topic: Petroleum Gas conversions to Oil Products ☸
Replies: 7
Views: 11594

Re: Petroleum Gas conversions to Oil Products

I didn't try it and I don't know if it's compatible with the latest 0.10, but there is an Oil condensating mod.
by bonob
Thu Jul 03, 2014 4:27 am
Forum: Gameplay Help
Topic: Can't get train to work
Replies: 14
Views: 9481

Re: Can't get train to work

The train stops are on the right of the track, seen from the locomotive approaching the station?
by bonob
Wed Jul 02, 2014 1:54 pm
Forum: Texture Packs
Topic: [Tutorial Request] :)
Replies: 19
Views: 23889

Re: [Tutorial Request] :)

Logiciel is French for software :D
by bonob
Tue Jul 01, 2014 1:40 pm
Forum: General discussion
Topic: Good Map For Speed Trial *fixed*
Replies: 22
Views: 10165

Re: Good Map For Speed Trial

It doesn't seem to be an issue with the map generation itself.
Starting with the same save, generating new chunks on Windows and Linux yields the same results.
by bonob
Tue Jul 01, 2014 8:43 am
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 55443

Re: Friday Facts #40

A nice story for squisher and other people who think the hero gender question is important: http://www.plan8.tv/201303101502/donkey-kong-girls-can-save-the-day-too-edition-made-by-father-for-his-little-hero-princess

RawCode, I sure hope you are not serious, but if you are, are you sure you should ...
by bonob
Sat Jun 28, 2014 10:31 am
Forum: Ideas and Suggestions
Topic: Intelligent Logistic Slider / Logistics UI
Replies: 7
Views: 6660

Re: Logistics UI

The possbility to key in would be nice too.
by bonob
Fri Jun 27, 2014 5:01 pm
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 42926

Re: Large Bridge Cranes

You didn't mention the possibility to move containers around, right?
I mean that cranes are often used for freight trains or ships to load containers; in our case, we could prepare a container in the train station, there's time to load it slowly, with any desired content. When the train arrives ...
by bonob
Fri Jun 27, 2014 4:46 pm
Forum: Gameplay Help
Topic: Trains and robots
Replies: 14
Views: 15172

Re: Trains and robots

[...] But that brings up a question, do you spam out robo ports to connect your logistic networks at the storage and mining sides, or do you run logic wire along power lines? It seems that it would be a pain to have a very remote mining station connected in some way to know what is in the storage ...
by bonob
Thu Jun 26, 2014 4:32 pm
Forum: Gameplay Help
Topic: Missing Plane Recipe?
Replies: 8
Views: 5323

Re: Missing Plane Recipe?

Yep, my first free play I rushed to the flight tech. And then I looked for the airplane.
Huh, no airplane??

I guess that's for the scenario only, unfortunately :D
by bonob
Thu Jun 26, 2014 3:43 pm
Forum: Gameplay Help
Topic: Trains and robots
Replies: 14
Views: 15172

Re: Trains and robots

No, the setup I'm trying to describe does not filter with the chests on the train line.
These chests can accept anything, but in order that any wagon can be unloaded, they cannot be allowed to fill up.
So they cannot be used to feed the consumers (the furnaces) directly.

Between the 'first row ...
by bonob
Tue Jun 24, 2014 5:42 am
Forum: Gameplay Help
Topic: Trains and robots
Replies: 14
Views: 15172

Re: Trains and robots

This question is more about how to share a station for different trains and goods than about unloading with robots I guess.

You can limit the loading of the wagon in the mining outposts with circuit network.
You have to connect outposts with, say, green wires, you load the wagons only if ore is ...
by bonob
Sat Jun 21, 2014 12:07 pm
Forum: Implemented Suggestions
Topic: Iron sticks and wooden planks
Replies: 2
Views: 2035

Re: Iron sticks and wooden planks

The wooden plank is coming from the shotgun, which uses an odd number of planks.
Quite an annoyance in my opinion.
by bonob
Fri Jun 20, 2014 7:19 pm
Forum: Releases
Topic: Version 0.10.1
Replies: 36
Views: 43515

Re: Version 0.10.1

Gammro wrote:I was already thinking you guys went to get beers to celebrate the new release
Cheers :lol:

-----

So the previous release was updater only, this one is download only.. Interesting experiment..
by bonob
Fri Jun 20, 2014 5:11 pm
Forum: Balancing
Topic: Supression of the size shift of electric furnaces
Replies: 86
Views: 73229

Re: Supression of the size shift of electric furnaces

So far my preferred tactic is to design as small as possible for a given purpose, and then redesign larger in the next location for the next purpose, and once the new chain is ready, destroy the initial chain (I like that part a lot, removing all the old bad designed stuff. Didn't do it yet with ...
by bonob
Wed Jun 18, 2014 3:44 pm
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 118744

Re: FishSandwich's Factorio playthroughs

The steel coming onto the iron/copper belt is because you used the coal belt to carry iron plates up. A steel furnace consumes iron ore slightly faster than the drill can supply, so when it's empty, the coal inserter might catch an iron plate and the furnace start producing steel.

Great series! The ...
by bonob
Wed Jun 18, 2014 10:00 am
Forum: Implemented Suggestions
Topic: Logistic network, Storage Infoscreen
Replies: 27
Views: 16940

Re: Logistic network, Storage Infoscreen

While we're discussing statistics screens, a simple thing that is really missing are axis with units on graphs (mainly vertical, but horizontal is not superfluous too)
by bonob
Thu Jun 12, 2014 4:15 am
Forum: Balancing
Topic: Radar scanning (and re-scanning) speed
Replies: 35
Views: 31446

Re: Radar scanning (and re-scanning) speed

If I understand correctly the scanners do not 're-scan' their area.
They scan first and discover nests in their big range, but then they don't touch it anymore. They remain active in their small range though, which is highlighted on the map. There you see the biters bases and movements in real time.
by bonob
Thu Jun 12, 2014 4:09 am
Forum: Implemented Suggestions
Topic: taking items from the back instead of the front
Replies: 7
Views: 3987

Re: taking items from the back instead of the front

I agree with this, I actually made the same suggestion a few days ago: https://forums.factorio.com/forum/vie ... f=6&t=3987

Minor annoyance yes, but minor change and that would make the chest limiter much cleaner.
by bonob
Sat Jun 07, 2014 6:53 pm
Forum: Implemented Suggestions
Topic: load 1 unit of something into structure
Replies: 2
Views: 1535

Re: load 1 unit of something into structure

Also, when you change the fuel type, it will not change by itself, so you have to kickstart again with the new fuel type (say, when switching from coal to solid fuel.)
That could probably be improved :)

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