Search found 130 matches

by Speadge
Sun Oct 30, 2016 11:00 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 110713

Re: [0.14] Reactors

What other mods do you have installed? That error is from another mod being stupid and using a hard-coded path when it detects uranium-ore. Edit: the full list of mods please { "mods": [ { "name": "base", { "name": "blueprint-string", { "name&q...
by Speadge
Sat Oct 29, 2016 1:01 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 110713

Re: [0.14] Reactors

just installed on a bobmod-install (with UraniumPower):

Code: Select all

  17.855 Error Util.cpp:57: Path __Nucular__/graphics/icons/uranium-ore-icon.png does not match any mod.
by Speadge
Fri Oct 28, 2016 11:18 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 222285

Re: Uranium Power

Sorry for my 'uneducated' comments. I was just thinking that some single person on a planet might be happy with a low-tech reactor that is working at all and that a full-safe reactor is nothing he could build at all. - since all he has is just 'water to boil'. So why dont we go straight to a fusion-...
by Speadge
Thu Oct 27, 2016 9:25 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 222285

Re: Uranium Power

Well. Tschenobyl did go 'boom' without any hollywood script involved ;)
by Speadge
Thu Oct 27, 2016 8:24 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 124395

Re: [0.13.18|0.14.14] Aircraft (1.1.4) New Planes!

is there any chance to prevent inserters from using the inventory when u fly over them?
by Speadge
Thu Oct 27, 2016 8:49 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 222285

Re: Uranium Power

Honestly, I thought the idea was a bit iffy myself. I'm no expert when it comes to this, but I figured that reactors only suffered damage when there was insufficient cooling. (This is the case in the nuclear reactor simulator) While standard maintenance is required for almost anything in life, oper...
by Speadge
Wed Oct 26, 2016 10:35 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 222285

Re: Uranium Power

Hey fatmice, I like the complexity of your ideas, but lets face the truth: if an atomic power solution might be stock in 0.15, all your work might be obsolete for the most ppl. Wouldnt it have kinda more sense to polish the current version of this mod, add fuel decay and fix bugs and other things a...
by Speadge
Wed Oct 26, 2016 2:36 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 222285

Re: Uranium Power

Hey fatmice, I like the complexity of your ideas, but lets face the truth: if an atomic power solution might be stock in 0.15, all your work might be obsolete for the most ppl. Wouldnt it have kinda more sense to polish the current version of this mod, add fuel decay and fix bugs and other things an...
by Speadge
Wed Oct 26, 2016 1:13 pm
Forum: Mods
Topic: [MOD 0.15] Fluid Temperature Combinator
Replies: 15
Views: 5303

Re: [MOD 0.14] Fluid Temperature Combinator

Thanks for ur reply. No hurry in updating. I was just surprised of it ;)

Thanks again for spending ur time!
by Speadge
Wed Oct 26, 2016 10:36 am
Forum: Mods
Topic: [MOD 0.15] Fluid Temperature Combinator
Replies: 15
Views: 5303

Re: [MOD 0.14] Fluid Temperature Combinator

So with 0.1.2 i get '9820' instead of 98?
Is this precision needed/relevant?
by Speadge
Tue Oct 25, 2016 4:41 pm
Forum: Mods
Topic: [MOD 0.15] Fluid Temperature Combinator
Replies: 15
Views: 5303

Re: [MOD 0.14] Fluid Temperature Combinator

checking right now. thanks again :):):)
works great - even better than my quick-n-dirty version i tried out :D
by Speadge
Tue Oct 25, 2016 3:59 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 96881

Re: [MOD 0.12.x] Smarter Circuitry

can ANYONE pls make this work again? i'd love to have the sensor back in game Inventory Sensor I think I covered everything the sensor did, unless it was added to base game like reading belt content. it could read fluid levels and temperatures - basically what theRustyKnife just built. Just an idea...
by Speadge
Tue Oct 25, 2016 3:59 pm
Forum: Mods
Topic: [MOD 0.15] Fluid Temperature Combinator
Replies: 15
Views: 5303

Re: [MOD 0.14] Fluid Temperature Combinator

Thank you so much! Really cool that u made one. You're welcome, if you have any more ideas, I'd be glad to implement them too ;) here we go: just trying myself to implement a check on boilers as well.... but since i have no clue about lua, im struggling with how to extend return entity.surface.find...
by Speadge
Tue Oct 25, 2016 3:27 pm
Forum: Mods
Topic: [MOD 0.15] Fluid Temperature Combinator
Replies: 15
Views: 5303

Re: [MOD 0.14] Fluid Temperature Combinator

Thank you so much! Really cool that u made one. You're welcome, if you have any more ideas, I'd be glad to implement them too ;) here we go: just trying myself to implement a check on boilers as well.... but since i have no clue about lua, im struggling with how to extend return entity.surface.find...
by Speadge
Tue Oct 25, 2016 8:09 am
Forum: Mods
Topic: [MOD 0.15] Fluid Temperature Combinator
Replies: 15
Views: 5303

Re: [MOD 0.14] Fluid Temperature Combinator

Thank you so much! Really cool that u made one.
by Speadge
Tue Oct 25, 2016 8:03 am
Forum: Releases
Topic: Version 0.14.15
Replies: 20
Views: 16807

Re: Version 0.14.15

theRustyKnife wrote:
Speadge wrote:Is there ANY chance that the tanks output the temperature as well? Struggeling with this since weeks...
I made a mod for ya ;)
I love you !!!!!!!
by Speadge
Mon Oct 24, 2016 10:56 pm
Forum: Releases
Topic: Version 0.14.15
Replies: 20
Views: 16807

Re: Version 0.14.15

Is there ANY chance that the tanks output the temperature as well? Struggeling with this since weeks...
by Speadge
Mon Oct 24, 2016 11:28 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 96881

Re: [MOD 0.12.x] Smarter Circuitry

can ANYONE pls make this work again? i'd love to have the sensor back in game
by Speadge
Fri Oct 21, 2016 6:43 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 297897

Re: [MOD 0.14] SmartTrains 1.1.5

Great. Thanks. Tried 2 contact u on steam to have a chat in german, but anyhow- will try out later.

Just nice u found the issue after all.
by Speadge
Thu Oct 20, 2016 8:19 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 297897

Re: [MOD 0.14] SmartTrains 1.1.4

ok, found the issue. It seems there are SERIOUS Issues when ur station(name) is not starting with a letter. s1 works 11 totally confuses the train. not just ignoring "goto" - its totally confusing the train even when its moving That is interesting :D I'll take a look if this is a SmartTra...

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