Search found 54 matches
- Fri Apr 21, 2017 12:36 pm
- Forum: Railway Setups
- Topic: Massive factory train layout good throughput
- Replies: 3
- Views: 8343
- Fri Apr 21, 2017 10:10 am
- Forum: Railway Setups
- Topic: Massive factory train layout good throughput
- Replies: 3
- Views: 8343
Massive factory train layout good throughput
Hi, Im one of those people that doesnt like the main bus system. I much prefer modular factories with trains. Currently Im doing a Bobs mod runthrough waiting for the update to come out. I thought I would share my factory. I currently have about 325 trains on it, tho not all are active at the same ...
- Fri Mar 31, 2017 6:37 pm
- Forum: News
- Topic: Friday Facts #184 - Five years of Factorio
- Replies: 87
- Views: 61863
Re: Friday Facts #184 - Five years of Factorio
"optimize the path finding code" Hmmm Im really interested in finding out how this works.... It does seem rather inefficient to repath when changing the rails. Also curious to see what happens to the signals, as its also frustrating to have a train waiting at a signal and have other trains coming ...
- Sat Jan 21, 2017 9:11 pm
- Forum: News
- Topic: Friday Facts #174 - Mod gui
- Replies: 81
- Views: 48606
Re: Friday Facts #174 - Mod gui
Hey its good to hear about train stuff. If you could fix a train not trying to get to a station if the signal prior to it is closed by circuit condition that would be fantastic. My play style is to have loads if little factories n I depend greatly on trains. I'm currently working on a game where the ...
- Sat Dec 17, 2016 2:27 pm
- Forum: Ideas and Suggestions
- Topic: And / Or etc for circuitry
- Replies: 32
- Views: 13944
And / Or etc for circuitry
I had a very brief look for this, but couldnt see it. It would be really good to have for instance an inserter or a train station work if there were a certain amount of iron ore OR iron plates in the system for instance. This could be useful for other things too.
- Sat Oct 29, 2016 9:41 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 100112
Re: Friday Facts #162 - Theme Art Again
Kovarex's playthrough of the current 0.15 has been continued in good form early this week, with him making the transition from a main bus to a station/outpost based factory
Sounds good, does this mean that we will get better train stop signalling? Ie being able to turn a station off on certain ...
Sounds good, does this mean that we will get better train stop signalling? Ie being able to turn a station off on certain ...
- Sat Oct 15, 2016 7:50 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 182837
Re: Friday Facts #160 - Playtesting
Some more really good ideas.
Can you add me to the people wanting Robot Army in game. Factorio is about automation, cant get any more automated than robot army and this will help protect the train tracks in large worlds for instance.
I also like the idea of a basic run about robot for very early ...
Can you add me to the people wanting Robot Army in game. Factorio is about automation, cant get any more automated than robot army and this will help protect the train tracks in large worlds for instance.
I also like the idea of a basic run about robot for very early ...
- Sat Oct 08, 2016 10:30 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 155786
Re: Friday Facts #159 - Research revolution
I like the changes to the science packs. It will be interesting to see how they work out and will probably need tweaking along the way. Currently there is too big a jump between green and blue. Its also good to see different things that can be made being used for the science packs, that makes us ...
- Thu Sep 08, 2016 2:25 pm
- Forum: Development Proposals
- Topic: Circuit network features for 0.15
- Replies: 136
- Views: 132957
Re: Circuit network features for 0.15
I dont know if other people have this idea, they probably do. How about having the train stations being able to read the logistics network so that they can turn the stations on and off depending on how many items are in storage. Really I would like the train to be able to stay at its loading station ...
- Mon Jun 06, 2016 8:35 am
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 119222
Re: Friday Facts #141 - Mod Portal
Im liking that train. It will be good to have modpacks, but Im sure we can wait for that.
- Tue May 31, 2016 4:43 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 92279
Re: Friday Facts #140 - Soon
Its looking great, cant wait to play it. Not sure exactly what is going on with the train station but Im sure I and others will have fun with it. Yey also for a safe way to cross those tracks, less taking your life in your hands and just going for it 
- Fri May 27, 2016 7:08 pm
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 40270
Re: Friday Facts #138 - Better Circuit Network III
Congrats on the well deserved awards
- Fri Apr 15, 2016 6:42 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 311198
Re: Friday Facts #128 - Back down to earth
Im probably a bit out of date with this comment. I think this could be an interesting and useful item. I doubt that it would be used much with trains because unless they are smart loaders they would be useless. If you had a train carriage loaded with ammunition etc and also ore you dont want to be ...
- Mon Mar 28, 2016 3:16 pm
- Forum: Balancing
- Topic: Upgrade to accumulators and possibly solar panels.
- Replies: 4
- Views: 2991
Upgrade to accumulators and possibly solar panels.
I have noticed that to get my factory going I have to have a very large area full of solar panels and another very large area of accumulators. To save space maybe there could be an upgrade to these items so that they could do double the job but in the space of only one item?