Search found 107 matches
- Tue Aug 30, 2016 8:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.1] [cube] Crash on console commands
- Replies: 5
- Views: 7027
[0.14.1] [cube] Crash on console commands
i had some trouble with my map and not generating bobs ores from 0.13 to 0.14 and i tried some of the commands and they both crash the server, see thread viewtopic.php?f=51&t=3797&p=200878#p200872. That also has the logs
- Tue Aug 30, 2016 8:17 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370791
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
If the base command (game.regenerate_entity("nickel-ore")) crashes the game too, then this is probably something to report in the main bug reporting subforum. Something else to try though... try loading the gamesave single player, and see if it crashs too. Don't think I'm being lazy by no...
- Tue Aug 30, 2016 8:06 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370791
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
What about trying the base command for each of the ores? /c game.regenerate_entity("nickel-ore") full list of ores: bauxite-ore cobalt-ore gem-ore gold-ore lead-ore nickel-ore quartz rutile-ore silver-ore sulfur tin-ore tungsten-ore zinc-ore Plus the liquids: lithia-water and ground-water...
- Tue Aug 30, 2016 1:40 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370791
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
Double check to make sure the mod is actually active, As far as I know, there should be no reason for the ores to despawn. If the mod is active, and the ores still disappear, try this command /c remote.call("bobores", "Regenerate") wait, wasn't that... broken? Yes, but it was fi...
- Mon Aug 29, 2016 3:33 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370791
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
yepNeemys wrote:You have upgraded to latest bob's ore version as well as other bob mod you use before loading your save ?Szentigrade wrote:i just updated to 0.14 and all the bobs ores are gone from my map, how do i re-gen them? or do i have to start again?
- Mon Aug 29, 2016 2:57 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370791
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
i just updated to 0.14 and all the bobs ores are gone from my map, how do i re-gen them? or do i have to start again?
- Mon Aug 29, 2016 12:40 pm
- Forum: Not a bug
- Topic: [0.14.1] Can't connect to mutiplayer
- Replies: 5
- Views: 1716
Re: [0.14.1] Can't connect to mutiplayer
sorry didn't notice i swear it was updated to 0.14.1
- Mon Aug 29, 2016 12:28 pm
- Forum: Not a bug
- Topic: [0.14.1] Can't connect to mutiplayer
- Replies: 5
- Views: 1716
Re: [0.14.1] Can't connect to mutiplayer
logs as requested
- Mon Aug 29, 2016 9:38 am
- Forum: Not a bug
- Topic: [0.14.1] Can't connect to mutiplayer
- Replies: 5
- Views: 1716
[0.14.1] Can't connect to mutiplayer
just updated my 0.13 to 0.14.1 and now when i connect to the server it times out but i get this in the server logs 13.751 Error NetworkMessage.cpp:81: Received garbage after a message. Received: 02 87 54 00 00 0e 00 01 00 ee 5e ac 31 43 1d 14.015 Error NetworkMessage.cpp:81: Received garbage after a...
- Tue Aug 09, 2016 12:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.15] Desync loop
- Replies: 1
- Views: 951
[0.13.15] Desync loop
1 person in the server is fine as soon as a second person joins they end up in a desync loop
- Sun Aug 07, 2016 1:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.15] Game Crash on Startup (lua error)
- Replies: 2
- Views: 2128
[0.13.15] Game Crash on Startup (lua error)
i am using only surfaces 0.0.7 and on loading the game it crashes factorio
attachment has the log and the mod
attachment has the log and the mod
- Tue Aug 02, 2016 8:16 am
- Forum: Duplicates
- Topic: [0.13.13] Game Crashing
- Replies: 1
- Views: 683
[0.13.13] Game Crashing
i am getting a game crash using mods i have included an attachment below with the log, map and a screenshot of the mods. The crash happens when building in the sky surface of the mod surfaces, i am also playing on headless linux dedicated server i was playing by myself and the server also crashes
- Thu Jul 07, 2016 1:32 am
- Forum: Multiplayer
- Topic: [Oceania] Dedicated Server [0.18.x/MODS]
- Replies: 49
- Views: 22221
Re: [Public/Oceania] Dedicated Server x2 [0.13.5/MODS]
i am looking for players in australia/nz, i think your ping might be too high sorrySlimRickets wrote:hi i live in the US and just want ot game with other players. i join the ts server but cant talk to any one. thanks
SLimRickets
- Wed Jul 06, 2016 7:37 am
- Forum: Multiplayer
- Topic: [Oceania] Dedicated Server [0.18.x/MODS]
- Replies: 49
- Views: 22221
Re: [Public/Oceania] Dedicated Server x2 [0.13.5/MODS]
updated to 0.13.5
- Mon Jul 04, 2016 6:16 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 425892
Re: [MOD 0.13.x] Natural Evolution - All things Alien! - 6.0.4
welp. i couldnt test it. i played for a while, but when i reloaded i got this: http://prntscr.com/bofdcb nvm, i take it back :D evo gui got updated a few hours ago, that fixed it. testing the buildings now! aaaand nevermind. its back again. the exact same error. i dont get it same error for me too ...
- Mon Jul 04, 2016 2:49 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 151339
Re: [0.13.x] Bob's Mods: General Discussion
Failed to load mod "bobwarfare 0.13.3"
__bobwarfare__/data.lua:74: __bobwarfare__/prototypes/entity/drone.lua:51: attempt to call field 'multiplystripes' (a nil value)
__bobwarfare__/data.lua:74: __bobwarfare__/prototypes/entity/drone.lua:51: attempt to call field 'multiplystripes' (a nil value)
- Fri Jul 01, 2016 6:09 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 425892
Re: [MOD 0.13.x] Natural Evolution - All things Alien! - 6.0.2
got this while loading the mods
installed from mod portal
installed from mod portal
- Tue Jun 28, 2016 6:44 am
- Forum: Multiplayer
- Topic: [Oceania] Dedicated Server [0.18.x/MODS]
- Replies: 49
- Views: 22221
Re: [Public/Oceania] Dedicated Server x2 [0.13.00/Vanilla]
updated to 0.13
- Fri May 06, 2016 1:14 am
- Forum: Multiplayer
- Topic: [Oceania] Dedicated Server [0.18.x/MODS]
- Replies: 49
- Views: 22221
Re: [Public/Oceania] Dedicated Server x2 [0.12.33/MODS]
updated to 0.12.33
- Thu May 05, 2016 2:08 am
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 124718
Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Is this multiplayer ready? I'd like to use it as a subway system. The plan being, I drill into the ground at the base, and drill into the ground at a far away ore pocket, then I use the minimap/map underground to find where I dug a hole at and drill my way through the ground with the tunneling vehi...