Search found 51 matches

by NeilN
Sat May 27, 2017 6:24 am
Forum: Not a bug
Topic: Recipe Completion Stalled
Replies: 3
Views: 817

Recipe Completion Stalled

Not sure what's up with the highlighted assembly machine. It completes one Terminator and then stalls out. The inserter has a modular armor in hand but can't pick up a second laser turret. The bottom assembly machine works fine.
by NeilN
Sun May 21, 2017 10:27 pm
Forum: Bob's mods
Topic: Inserter's gui not working
Replies: 4
Views: 1924

Re: Inserter's gui not working

Can this be fixed? I started a .15 game before Bob's mods were updated and enabling the full suite now would probable wreak havoc on the game. As far as I can see, there's no way to set options before placing a inserter. Also trying to figure out how the offset works. Is it far, either, and near side?
by NeilN
Fri May 19, 2017 6:47 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 114997

Re: Friday Facts #191 - Gui improvements

"...while everything else is just random junk put there by the game." Not always. I usually keep one or two slots free so that they're filled with whatever I've picked up to move. If you're reworking the quickbar how about adding functionality where a click on the middle grey part will ope...
by NeilN
Wed May 10, 2017 4:31 pm
Forum: Resolved Problems and Bugs
Topic: 0.15.9 [Harkonnen] Binding Close Window to Left Click
Replies: 11
Views: 1813

Re: 0.15.9 [Harkonnen] Binding Close Window to Left Click

Okay, thank you. Kind of strange the behavior I'm requesting works (albeit now with a re-rebind in .15). Good job whoever introduced that "bug"! :D
by NeilN
Tue May 09, 2017 6:42 pm
Forum: Resolved Problems and Bugs
Topic: 0.15.9 [Harkonnen] Binding Close Window to Left Click
Replies: 11
Views: 1813

Re: 0.15.9 - Binding Close Window to Left Click

Possible but it takes more coordination to click the middle button and I usually wind up scrolling. Is there a reason why the behaviour in .13 and .14 (and .15 after the re-rebind process is done) can't be kept? It's almost exactly what I need. Left-click in window to pick up item, left-click outsid...
by NeilN
Tue May 09, 2017 1:20 pm
Forum: Resolved Problems and Bugs
Topic: 0.15.9 [Harkonnen] Binding Close Window to Left Click
Replies: 11
Views: 1813

Re: 0.15.9 - Binding Close Window to Left Click

This worked properly in .13 and .14.

Please do not take away the ability to bind left-click. To see why, try playing Factorio with one hand for a few hours and see how often you have to move your hand from the keyboard and mouse and vice versa.
by NeilN
Sun May 07, 2017 3:36 am
Forum: Resolved Problems and Bugs
Topic: 0.15.9 [Harkonnen] Binding Close Window to Left Click
Replies: 11
Views: 1813

0.15.9 [Harkonnen] Binding Close Window to Left Click

1. Bind Close Window to Left Click 2. Clicks work as they should. Clicking inside window works as normal, clicking outside window closes window 3. Close game and reload. 4. Now all clicks (inside window and outside window) close window. Re-binding Close Window to something else and the re-binding to...
by NeilN
Fri Oct 14, 2016 4:03 pm
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 591
Views: 255914

Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.7

Thanks for the fix. BTW, are solar farms repairable? I accidentally shot one and can't repair it.
by NeilN
Thu Oct 13, 2016 3:24 am
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 591
Views: 255914

Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

I get stacks of 100 in my inventory

If it helps, mousing over a stack shows base > Bio_Industries > bobsplates
by NeilN
Thu Oct 13, 2016 2:05 am
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 591
Views: 255914

Re: MOD [0.12.x | 0.14.x] Bio-Industries 1.4.5

May be a bug in 1.4.5 with the Biofarm and the 150x wood recipe. It never outputs anything after the recipe is done. See screenshot
biofarm.jpg
biofarm.jpg (82.45 KiB) Viewed 6935 times
by NeilN
Wed Oct 05, 2016 10:16 pm
Forum: Ideas and Suggestions
Topic: Two UI Changes
Replies: 1
Views: 472

Two UI Changes

1) The error displayed when you try to put an item that does not belong in a locked toolbar slot is superfluous. In the vast majority of cases, I'm just trying to switch the item I have in hand. So instead of an error, put the item currently in hand in it's own locked slot (if one exists), an empty ...

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