Search found 51 matches

by NeilN
Thu Apr 26, 2018 4:31 am
Forum: Technical Help
Topic: How Do I Track Down Cause of FPS Drops?
Replies: 3
Views: 1096

Re: How Do I Track Down Cause of FPS Drops?

It's low UPS. I'm not sure why just standing in the area shown by the screenshot would cause FPS to drop in .16 when .15 was fine in these situations. The card is a ASUS GeForce GTX 660 OC DirectCU 1020MHZ 2GB 6.0GHZ GDDR5.
Clipboarder.2018.04.26.jpg
Clipboarder.2018.04.26.jpg (1012.87 KiB) Viewed 1083 times
by NeilN
Thu Apr 26, 2018 1:22 am
Forum: Technical Help
Topic: How Do I Track Down Cause of FPS Drops?
Replies: 3
Views: 1096

How Do I Track Down Cause of FPS Drops?

I've just started playing the latest version .16 after playing .15 throughout its various versions. FPS in a starting base has already dropped below what it ever dipped down to in .15 with a fairly large base (1 rocket launch/minute with Bob's/Angels). I've got a fair amount of mods running - droppe...
by NeilN
Sat Dec 30, 2017 3:12 pm
Forum: Mods
Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
Replies: 120
Views: 37017

Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause

Any plans to update this for 0.16?
by NeilN
Sat Dec 30, 2017 2:58 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 241
Views: 177745

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Any plans to update this for 0.16?
by NeilN
Fri Aug 18, 2017 8:45 pm
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 30486

Re: Friday Facts #204 - Another day, another optimisation

Have the developers ever defined what they mean by "large bases" and "mega bases"? It would be useful to know (in terms of number of entities/factories/bots/belts) when reading about how these optimizations are tested and measured.
by NeilN
Mon Jul 17, 2017 4:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3765
Views: 1061708

Re: Development and Discussion

Are you really refering to foreman? (https://mods.factorio.com/mods/Choumiko/Foreman), the blueprint manager? I'm using Helmod (https://mods.factorio.com/mods/Helfima/helmod) and it does have some problems with the recursion recipes, if you use it as starting recipe: you cannot enter the Output num...
by NeilN
Mon Jul 17, 2017 1:21 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3765
Views: 1061708

Re: Development and Discussion

I don't know if this is a problem with Angels or Foreman as this is my first time producing Tungsten plates but Foreman crashes when I try to enter a fixed rate for the powder mixture to plate recipe (the image parameter is null). Further investigation reveals a lot of crashing on different recipes...
by NeilN
Sun Jul 16, 2017 3:11 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3765
Views: 1061708

Re: Development and Discussion

I don't know if this is a problem with Angels or Foreman as this is my first time producing Tungsten plates but Foreman crashes when I try to enter a fixed rate for the powder mixture to plate recipe (the image parameter is null). Further investigation reveals a lot of crashing on different recipes ...
by NeilN
Sun Jul 16, 2017 2:36 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 221246

Re: [MOD 0.15.5] Robot Army. v0.3.2

Thanks, sent. Bob's needs a metric tonne of wood and the advanced fertilizer recipe (which requires artifacts) helps with that.
by NeilN
Sat Jul 15, 2017 10:26 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 221246

Re: [MOD 0.15.5] Robot Army. v0.3.2

Well, after a horde of Terminators decimates an area, it's rather a pain in the neck to collect the alien artifacts that Bob's mods spawns. :)
by NeilN
Sat Jul 15, 2017 9:44 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 221246

Re: [MOD 0.15.5] Robot Army. v0.3.2

How do I turn loot chests back on?
by NeilN
Mon Jul 03, 2017 8:12 pm
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 591
Views: 254958

Re: MOD [ 0.15.x] Bio-Industries 1.7.0

Looks to be an interaction with Nanobots v1.8.3 which was also updated. I will alert the other author.
by NeilN
Mon Jul 03, 2017 7:50 pm
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 591
Views: 254958

MOD [ 0.15.x] Bio-Industries 1.7.1 and Musk floor

Factorio v0.15.26

When Musk floor tiles appear on the screen the FPS/UPS drops. The more tiles showing, the bigger the drop. Just started happening with 1.7.1.
by NeilN
Mon Jul 03, 2017 7:05 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 98985

Re: [0.12] Bugs, crashes & other issues

0.15.27 broke my FARL when loading a game. Probably this fix: viewtopic.php?t=50509
by NeilN
Sat Jun 24, 2017 4:26 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3765
Views: 1061708

Re: Development and Discussion

Is the petroleum+chlorine plastic bar recipe detailed at http://factorio.rotol.me/pack/bobsangel ... lastic-bar still valid? I cannot find it anywhere. This is with Bob's/Angel's/Bio Industries.
by NeilN
Wed Jun 14, 2017 6:53 pm
Forum: Ideas and Suggestions
Topic: The Colonists: An End Game Proposal
Replies: 6
Views: 3420

Re: The Colonists: An End Game Proposal

Old thread but I'd like to revive it with some ideas of my own, influenced by the brilliant space science addition in 0.15 and fleshing out Factorio's backstory. A swarm of meteors was detected on a direct collision course for Earth. Humanity had no choice but to evacuate the planet. A ship the size...
by NeilN
Wed Jun 07, 2017 11:11 pm
Forum: Ideas and Suggestions
Topic: Alerts display
Replies: 11
Views: 4259

Re: Alerts display

BTW, if you're working on this, it'd be nice to have the option to display the signal output in the alert text.
by NeilN
Mon Jun 05, 2017 11:12 pm
Forum: Ideas and Suggestions
Topic: Alerts display
Replies: 11
Views: 4259

Re: Alerts display

We really do need the alert icon cycling through the various active alerts for this feature to be truly useful.
by NeilN
Tue May 30, 2017 11:20 pm
Forum: Resolved Problems and Bugs
Topic: 0.15.9 [Harkonnen] Binding Close Window to Left Click
Replies: 11
Views: 1806

Re: 0.15.9 [Harkonnen] Binding Close Window to Left Click

I noticed this was fixed early(?) last week so I chalked it up to your quick work. :)
by NeilN
Sun May 28, 2017 3:31 pm
Forum: Not a bug
Topic: Recipe Completion Stalled
Replies: 3
Views: 811

Re: Recipie Completion Stalled

How is the armour becoming damaged? It's coming straight from an assembly machine.

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