Search found 154 matches

by Redstylt
Fri Jun 22, 2018 8:18 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51189

Re: [MOD 0.16.x] SCTM

Hi !
I got a question
Why the stamp-wafer can't make into the electronic assembling ? It could be easier like this i only use electronic assembling.
by Redstylt
Sun Jun 17, 2018 7:10 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009878

Re: [0.16] Sea Block Pack 0.2.11

Does anyone have a blueprint for producing iron/copper using mineral catalysts? I can't seem to get my ratios right and I always run out of sulfuric acid as well. As always, I'll plug Helmod ( https://mods.factorio.com/mod/helmod ) here. It's a mod that lets you plan out production blocks much more...
by Redstylt
Mon Jun 11, 2018 11:59 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009878

Re: [0.16] Sea Block Pack 0.2.10

I go ttrouble to unlock the technolgie (see pic)! i crafted 2 labs and still not unlocked... https://imgur.com/a/ptYB0kd it should unlock when you craft lab from components did you have it placed already, when you loaded game, or started from scratch? It's on a H24/7 server. I crafted, i placed, an...
by Redstylt
Mon Jun 11, 2018 11:07 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009878

Re: [0.16] Sea Block Pack 0.2.10

ukezi wrote:did you try to place a lab? Sometimes you seam to pick up what you have crafted.
Yes i placed 2 labs... no changement

and now i got desync .... but research is done .....
by Redstylt
Mon Jun 11, 2018 10:46 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009878

Re: [0.16] Sea Block Pack 0.2.10

I go ttrouble to unlock the technolgie (see pic)! i crafted 2 labs and still not unlocked...
https://imgur.com/a/ptYB0kd
by Redstylt
Sat Jun 09, 2018 9:17 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009878

Re: [0.16] Sea Block Pack 0.2.8

I learned the following: - fluid mechanics are not intuitive and weird. - a pipe is able to transport max. 1200 fluids/sec, if used optimally. For more, you should add second parallel pipe, which is not connected in the middle - Use barrels. The angels barreling pump can pump 500 fluids per sec. an...
by Redstylt
Sat Jun 09, 2018 9:09 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311205

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Hey bob :)
Could you write in the description of your different pipes the flow that can afford ? (Quantity and speed ? - like the belt )
Thx
by Redstylt
Sat Jun 09, 2018 8:47 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 312938

Re: MOD [ 0.16.x] Bio-Industries 2.6.1

What is SBP ?
And you would like to know reciepes to create pulp or charcoal from Bob's/angel for your mod ?
by Redstylt
Sat Jun 09, 2018 8:45 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009878

Re: [0.16] Sea Block Pack 0.2.8

Hi,
I have questions for you guys :idea:
:arrow: How do you increase the amount of liquid carried in the pipes :?:
:arrow: Are there pipes that can carry more :?:
:arrow: Do you have a mod to add that can make a difference :?:
Thx
by Redstylt
Sat Jun 02, 2018 8:14 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 312938

Re: MOD [ 0.16.x] Bio-Industries 2.5.7

With your mod you can do a part with the principle of a sea block ?
Can we create landfill, enough resource to build a base? etc.
by Redstylt
Fri Jun 01, 2018 9:13 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 312938

Re: MOD [ 0.16.x] Bio-Industries 2.5.7

Hey ! Could be possible to use your mod as main to do a sea block pack ? (also i would like to use cargoships) I'm not totally understanding you, if you are asking me if it's okay to add my mod to the sea block pack, then YES, go for it. No it's not exactly my question, my question it's if your mod...
by Redstylt
Thu May 31, 2018 8:35 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 312938

Re: MOD [ 0.16.x] Bio-Industries 2.5.7

Hey !
Could be possible to use your mod as main to do a sea block pack ? (also i would like to use cargoships)
by Redstylt
Thu May 31, 2018 8:16 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1009878

Re: [0.16] Sea Block Pack 0.2.8

Hello
I have two questions :?:
:arrow: Why KS_power AND Bobpower ?

:arrow: Can we add cargoship mod ? https://mods.factorio.com/mod/cargo-ships Could be so much funny to explore and move between islands with ships (or helicopter with Helicopter mod)
by Redstylt
Mon May 28, 2018 7:50 pm
Forum: Multiplayer
Topic: [FR]Cherche joueurs pour coop
Replies: 23
Views: 9812

Re: [FR]Cherche joueurs pour coop

Salut ! Je ne sais pas si le topic est toujours d'actu, mais j'aimerai m'essayer au aussi multi histoire d'avancer différement de ma partie solo. @Redstylt j'ai essayé de joindre le server discord, mais l'invit est outdated, encore possible de rejoindre ? J'ai 25ans, +/- 40h de jeu, et dispo le soi...
by Redstylt
Mon May 28, 2018 7:37 pm
Forum: Multiplayer
Topic: [16.x] ForFacto 24/7 server [Modded - Bob's] Railworld
Replies: 9
Views: 4721

Re: [16.x] ForFacto 24/7 server [Modded - Bob's] Railworld

Hi guys,
If you come on the discord you'll receive all the updated information :)
by Redstylt
Thu Apr 12, 2018 11:23 am
Forum: Multiplayer
Topic: [16.x] ForFacto 24/7 server [Modded - Bob's] Railworld
Replies: 9
Views: 4721

Re: [16.x] ForFacto 24/7 server [Modded - Bob's] Railworld

Termak wrote:You guys need to add Angels stuff, pure Bob is boring :ugeek:
We added few others mods but not in order to complicate the game.
by Redstylt
Mon Apr 09, 2018 3:06 pm
Forum: Railway Setups
Topic: My 4 & 2 lanes polyvalent system
Replies: 3
Views: 5065

Re: My 4 & 2 lanes system

Good plans !
How many trains can support this configuration ?

Any station ?
by Redstylt
Wed Apr 04, 2018 11:33 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325474

Re: [0.16.x] Bob's Mods: General Discussion

Hello ! Could you make your mod compatible to Deadlock's mod (especially the compressor). He said Thanks. I don't support other mods' items directly. It would be a never-ending task. Instead I provided a super-easy way for other mods to register their items with DSB, the choice is theirs whether the...
by Redstylt
Wed Apr 04, 2018 11:30 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 212507

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

PS: What's the texture pack of your screenshots ?
There is no texture pack, it's built into Compact Loaders, see mod options. If you want the textures without the loaders, activate Paradox Mode.
I'm talking about the orange gears... Where is come from ?

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