Hi !
I got a question
Why the stamp-wafer can't make into the electronic assembling ? It could be easier like this i only use electronic assembling.
Search found 154 matches
- Fri Jun 22, 2018 8:18 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 56770
- Sun Jun 17, 2018 7:10 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1075922
Re: [0.16] Sea Block Pack 0.2.11
Does anyone have a blueprint for producing iron/copper using mineral catalysts? I can't seem to get my ratios right and I always run out of sulfuric acid as well. As always, I'll plug Helmod ( https://mods.factorio.com/mod/helmod ) here. It's a mod that lets you plan out production blocks much more...
- Mon Jun 11, 2018 11:59 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1075922
Re: [0.16] Sea Block Pack 0.2.10
I go ttrouble to unlock the technolgie (see pic)! i crafted 2 labs and still not unlocked... https://imgur.com/a/ptYB0kd it should unlock when you craft lab from components did you have it placed already, when you loaded game, or started from scratch? It's on a H24/7 server. I crafted, i placed, an...
- Mon Jun 11, 2018 11:07 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1075922
Re: [0.16] Sea Block Pack 0.2.10
Yes i placed 2 labs... no changementukezi wrote:did you try to place a lab? Sometimes you seam to pick up what you have crafted.
and now i got desync .... but research is done .....
- Mon Jun 11, 2018 10:46 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1075922
Re: [0.16] Sea Block Pack 0.2.10
I go ttrouble to unlock the technolgie (see pic)! i crafted 2 labs and still not unlocked...
https://imgur.com/a/ptYB0kd
https://imgur.com/a/ptYB0kd
- Sat Jun 09, 2018 9:17 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1075922
Re: [0.16] Sea Block Pack 0.2.8
I learned the following: - fluid mechanics are not intuitive and weird. - a pipe is able to transport max. 1200 fluids/sec, if used optimally. For more, you should add second parallel pipe, which is not connected in the middle - Use barrels. The angels barreling pump can pump 500 fluids per sec. an...
- Sat Jun 09, 2018 9:09 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 333060
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Hey bob
Could you write in the description of your different pipes the flow that can afford ? (Quantity and speed ? - like the belt )
Thx
Could you write in the description of your different pipes the flow that can afford ? (Quantity and speed ? - like the belt )
Thx
- Sat Jun 09, 2018 8:47 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 336203
Re: MOD [ 0.16.x] Bio-Industries 2.6.1
What is SBP ?
And you would like to know reciepes to create pulp or charcoal from Bob's/angel for your mod ?
And you would like to know reciepes to create pulp or charcoal from Bob's/angel for your mod ?
- Sat Jun 09, 2018 8:45 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1075922
Re: [0.16] Sea Block Pack 0.2.8
Hi,
I have questions for you guys
How do you increase the amount of liquid carried in the pipes
Are there pipes that can carry more
Do you have a mod to add that can make a difference
Thx
I have questions for you guys
How do you increase the amount of liquid carried in the pipes
Are there pipes that can carry more
Do you have a mod to add that can make a difference
Thx
- Sat Jun 02, 2018 8:14 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 336203
Re: MOD [ 0.16.x] Bio-Industries 2.5.7
With your mod you can do a part with the principle of a sea block ?
Can we create landfill, enough resource to build a base? etc.
Can we create landfill, enough resource to build a base? etc.
- Fri Jun 01, 2018 9:13 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 336203
Re: MOD [ 0.16.x] Bio-Industries 2.5.7
Hey ! Could be possible to use your mod as main to do a sea block pack ? (also i would like to use cargoships) I'm not totally understanding you, if you are asking me if it's okay to add my mod to the sea block pack, then YES, go for it. No it's not exactly my question, my question it's if your mod...
- Thu May 31, 2018 8:35 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 336203
Re: MOD [ 0.16.x] Bio-Industries 2.5.7
Hey !
Could be possible to use your mod as main to do a sea block pack ? (also i would like to use cargoships)
Could be possible to use your mod as main to do a sea block pack ? (also i would like to use cargoships)
- Thu May 31, 2018 8:16 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1075922
Re: [0.16] Sea Block Pack 0.2.8
Hello
I have two questions
Why KS_power AND Bobpower ?
Can we add cargoship mod ? https://mods.factorio.com/mod/cargo-ships Could be so much funny to explore and move between islands with ships (or helicopter with Helicopter mod)
I have two questions
Why KS_power AND Bobpower ?
Can we add cargoship mod ? https://mods.factorio.com/mod/cargo-ships Could be so much funny to explore and move between islands with ships (or helicopter with Helicopter mod)
- Mon May 28, 2018 7:50 pm
- Forum: Multiplayer
- Topic: [FR]Cherche joueurs pour coop
- Replies: 23
- Views: 10893
Re: [FR]Cherche joueurs pour coop
Salut ! Je ne sais pas si le topic est toujours d'actu, mais j'aimerai m'essayer au aussi multi histoire d'avancer différement de ma partie solo. @Redstylt j'ai essayé de joindre le server discord, mais l'invit est outdated, encore possible de rejoindre ? J'ai 25ans, +/- 40h de jeu, et dispo le soi...
- Mon May 28, 2018 7:37 pm
- Forum: Multiplayer
- Topic: [16.x] ForFacto 24/7 server [Modded - Bob's] Railworld
- Replies: 9
- Views: 5084
Re: [16.x] ForFacto 24/7 server [Modded - Bob's] Railworld
Hi guys,
If you come on the discord you'll receive all the updated information
If you come on the discord you'll receive all the updated information
- Thu Apr 12, 2018 11:23 am
- Forum: Multiplayer
- Topic: [16.x] ForFacto 24/7 server [Modded - Bob's] Railworld
- Replies: 9
- Views: 5084
Re: [16.x] ForFacto 24/7 server [Modded - Bob's] Railworld
We added few others mods but not in order to complicate the game.Termak wrote:You guys need to add Angels stuff, pure Bob is boring
- Mon Apr 09, 2018 3:06 pm
- Forum: Railway Setups
- Topic: My 4 & 2 lanes polyvalent system
- Replies: 3
- Views: 5317
Re: My 4 & 2 lanes system
Good plans !
How many trains can support this configuration ?
Any station ?
How many trains can support this configuration ?
Any station ?
- Thu Apr 05, 2018 1:16 pm
- Forum: Multiplayer
- Topic: [16.x] ForFacto 24/7 server [Modded - Bob's] Railworld
- Replies: 9
- Views: 5084
Re: [16.x] ForFacto 24/7 server [Modded - Bob's] Railworld
Fresh restart today !
- Wed Apr 04, 2018 11:33 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 353753
Re: [0.16.x] Bob's Mods: General Discussion
Hello ! Could you make your mod compatible to Deadlock's mod (especially the compressor). He said Thanks. I don't support other mods' items directly. It would be a never-ending task. Instead I provided a super-easy way for other mods to register their items with DSB, the choice is theirs whether the...
- Wed Apr 04, 2018 11:30 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 236307
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
PS: What's the texture pack of your screenshots ?
I'm talking about the orange gears... Where is come from ?There is no texture pack, it's built into Compact Loaders, see mod options. If you want the textures without the loaders, activate Paradox Mode.