Search found 79 matches

by Roktaal
Sat Apr 23, 2016 7:47 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 207564

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Crashes when clicking the icon. https://forums.factorio.com/viewtopic.php?f=92&t=23680&p=150264#p150264 Factorio 0.12.29 UP 1.1.19 Mod iconizer 1.0.0 Hm it looks like there is a confilct with Mod iconicer, I've never used it, so it is hard to tell what is going on. I'll try to look into it....
by Roktaal
Sat Apr 23, 2016 10:36 am
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 87625

Re: [MOD 0.12.x] Robot Mining Site 0.1.3

Today I ran into a strange bug. Robots simply stopped working or rather pylons stopped delegating them to get ore. There were no errors and on another field everything works fine. Here is the screenshot that shows that no robots are working and the requester warehouse is empty. There is 100 construc...
by Roktaal
Sat Apr 23, 2016 10:25 am
Forum: Mods
Topic: [MOD 0.13.x] Shuttle Train v1.1.0
Replies: 46
Views: 39279

Re: [MOD 0.12.x] Shuttle Train 0.0.1

Hey, great mod but my OCD kicked in :oops: so I made a pull request with few gui and graphic changes: Reduced text size of station buttons Set minimum width of station buttons to 130px wide Limited number of next pages to maximum number of pages based on amount of stations Added "/{total number...
by Roktaal
Sat Apr 23, 2016 6:46 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 207564

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Is it possible to add replacing of stone/concrete tiles?
by Roktaal
Sat Apr 23, 2016 3:11 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 268599

Re: [MOD 0.12.x] The Fat Controller. Remote train management

This problem is caused by my Mod Iconizer. To fix it, remove both my mod and The Fat Controller then load your save and save it again. Exit game and install again both mods. Make sure you are running latest version of Mod Iconizer. I apologize for the inconvenience. That actually made things worse....
by Roktaal
Sat Apr 23, 2016 1:29 am
Forum: Mods
Topic: [MOD 0.12.x] Long Reach
Replies: 35
Views: 64964

Re: [MOD 0.12.x] Long Reach

Don't know where did you get your version from but in first post in this thread there is a link (Download-Url) for the latest version.
Place it in C:/users/me/appdata/roaming/factorio/mods
by Roktaal
Sat Apr 23, 2016 1:11 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 268599

Re: [MOD 0.12.x] The Fat Controller. Remote train management

I just ran into an odd issue today. I switched to train view and started getting a ton of errors. I've attached a screenshot with all 3 errors on the left. I'm playing single player on a map that has never been loaded as an MP map. This problem is caused by my Mod Iconizer. To fix it, remove both m...
by Roktaal
Wed Apr 20, 2016 1:59 am
Forum: Mods
Topic: [WIP][0.11.22] Homeworld
Replies: 22
Views: 27894

Re: [WIP][0.11.22] Homeworld

You are using old version of this mod. New version can be found here: viewtopic.php?f=94&t=23170
by Roktaal
Wed Apr 20, 2016 12:47 am
Forum: Mods
Topic: [MOD 0.12.x] Mod Iconizer
Replies: 26
Views: 17339

Re: [MOD 0.12.x] Mod Iconizer

Qon wrote:Right clicking near an icon crashes to menu. Tested several times. Haven't tried right clicking an icon but the error message seems to suggest that "not a button" has no parent but generates a click event.
Error Message
Good catch. Thank you for the report. Fixed in v1.2.1
by Roktaal
Tue Apr 19, 2016 4:37 pm
Forum: Mods
Topic: [MOD 0.12.x] Mod Iconizer
Replies: 26
Views: 17339

Re: [MOD 0.12.x] Mod Iconizer

Game breaking bugs! Once installed it can't be removed! If you remove it the icons don't become text, they disappear completely instead! Please fix! And it might break upgrade planner so the game crashes when you click the icon. Don't know if it's your fault or if it's a genuine upgrade planner bug...
by Roktaal
Tue Apr 19, 2016 2:07 am
Forum: Mods
Topic: [MOD 0.12.x] Mod Iconizer
Replies: 26
Views: 17339

Re: [MOD 0.12.x] Mod Iconizer

Thanks for the update! Upgrade planner works with Mod Iconizer now. Even if it wasn't your fault, your update still managed to fix the UP crash bug anyways. Guess I don't have to disable it if it works now. Good job. If with the updated Mod Iconizer, UP doesn't crash anymore then it was my fault af...
by Roktaal
Tue Apr 19, 2016 12:15 am
Forum: Mods
Topic: [MOD 0.12.x] Mod Iconizer
Replies: 26
Views: 17339

Re: [MOD 0.12.x] Mod Iconizer

Game breaking bugs! Once installed it can't be removed! If you remove it the icons don't become text, they disappear completely instead! Please fix! And it might break upgrade planner so the game crashes when you click the icon. Don't know if it's your fault or if it's a genuine upgrade planner bug...
by Roktaal
Mon Apr 18, 2016 3:56 pm
Forum: Mods
Topic: [MOD 0.12.x] Mod Iconizer
Replies: 26
Views: 17339

Re: [MOD 0.12.x] Mod Iconizer

Yes I saw your issue post. I am working on the fix and it should have been ready yesterday but more issues arouse when I was testing. I am still experiencing various errors and bugs so the new version will have to be postponed until I manage to fix them all. For now do not use this mod as it breaks ...
by Roktaal
Sun Apr 17, 2016 9:59 am
Forum: Mods
Topic: [MOD 0.12.x] Mod Iconizer
Replies: 26
Views: 17339

Re: [MOD 0.12.x] Mod Iconizer

Really great mod! I can't wait for more supported mods. Mainly this mod I use Orbital Ion Cannon it's in the text form at the moment :) I definitely agree! I've submitted a pull request on Github to add support for Orbital Ion Cannon. The button graphic is in a slightly different style (C&C sty...
by Roktaal
Sun Apr 17, 2016 12:30 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 317463

Re: [MOD 0.12.30] Orbital Ion Cannon 1.0.9

Supercheese wrote:
Roktaal wrote:

Code: Select all

Error in assignID, technology with name 'laser-turret-damage-6' does not exist.
That's rather odd, since that technology exists in the base game. Did you somehow... disable the Base mod or something?
I apologize. This is caused by Peacemod. It removes all the military techs
by Roktaal
Sat Apr 16, 2016 8:48 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 337326

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.0

Because he had the borked version that left invisible tankers he now has the save game with invisible entities and the way to remove them is to remove the mod, save the game then put back the mod but that will remove all his tankers from the game so the only other solution is to move the cursor over...
by Roktaal
Sat Apr 16, 2016 7:40 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 317463

Re: [MOD 0.12.30] Orbital Ion Cannon 1.0.9

Code: Select all

Error in assignID, technology with name 'laser-turret-damage-6' does not exist.
by Roktaal
Sat Apr 16, 2016 2:10 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 285770

Re: [MOD 0.12.x] Landfill (2.1.7)

Start Factorio and click on About. What does it say for version?
by Roktaal
Sat Apr 16, 2016 2:05 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 285770

Re: [MOD 0.12.x] Landfill (2.1.7)

Rseding91 wrote:
Nebbeh wrote:I installed the mod, but when I try to start the game I get:

Error in assignID, entity with name 'huge-explosion' does not exist.

Mod to old or did I do something wrong?
Your game version is old. Update your game client and it will be fine
by Roktaal
Fri Apr 15, 2016 11:50 pm
Forum: Mods
Topic: [MOD 0.12.x] Time-Lapse Maker v 0.1.2
Replies: 15
Views: 8340

Re: [MOD 0.12.x] Time-Lapse Maker v 0.1.2

The issue I had with GitHub was that it was downloading the zip as "TimeLapseMaker_0.1.2-master.zip", which would be incompatible with the info.json. Is there a way to change what the file would be downloaded as? Edit: Tried making a release out of it and messed around some settings, clos...

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