I can't come up with a specific Lua command off the top of my head, but since you're already technically cheating, you can just use /editor and tweak it thru the GUI.is there a command to fix that ?
Search found 41 matches
- Wed Nov 20, 2024 9:24 am
- Forum: Gameplay Help
- Topic: fluid ingredient shortage on oil
- Replies: 4
- Views: 885
Re: fluid ingredient shortage on oil
- Tue Nov 19, 2024 2:24 pm
- Forum: Gameplay Help
- Topic: fluid ingredient shortage on oil
- Replies: 4
- Views: 885
Re: fluid ingredient shortage on oil
These pumpjacks are suspiciously tidy and aligned, it doesn't look like natural generation. Did you add the oil wells using a Lua command, or the editor? Perhaps you've set the yield to 1% or so? In any case, hover your mouse over the pumpjack to see its yield in % and crude oil output per second
- Tue Nov 19, 2024 2:19 pm
- Forum: Ideas and Requests For Mods
- Topic: New chest for the Logitic Network
- Replies: 4
- Views: 886
Re: New chest for the Logitic Network
Try out keeping a squad of 5-10 spidertrons with 100 bots each. With "trash unrequested" and logistic request groups this is more practical than ever.
Personally I have at least one specialised spider for each kind of task (belts+inserters+assemblers; walls+turrets; rails; etc), and copy-paste that ...
Personally I have at least one specialised spider for each kind of task (belts+inserters+assemblers; walls+turrets; rails; etc), and copy-paste that ...
- Mon Nov 18, 2024 5:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] The new quality picker doesn't switch from "any" when choosing "greater than"
- Replies: 2
- Views: 1831
Re: [Rseding91] The new quality picker doesn't switch from "any" when choosing "greater than"
Confirmed as fixed in 2.0.20. Thanks!
- Fri Nov 15, 2024 4:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.18] Keybind to change quality (alt+scroll) doesn't work hovering over a scrollable widget (MR)
- Replies: 3
- Views: 838
[Rseding91] [2.0.18] Keybind to change quality (alt+scroll) doesn't work hovering over a scrollable widget (MR)
Tested version: 2.0.18 (build 80420 expansion, mac-arm64, standalone)
This seems to be related to the change in default keybinds introduced in 2.0.18 - when using the new keybind to change quality (alt+scroll) while hovering over a scrollable widget (e.g. an inventory, or a list of logistics ...
This seems to be related to the change in default keybinds introduced in 2.0.18 - when using the new keybind to change quality (alt+scroll) while hovering over a scrollable widget (e.g. an inventory, or a list of logistics ...
- Fri Nov 15, 2024 3:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.18] Right-clicking items in an inventory while in remote view can leave an "X" mark on an empty slot
- Replies: 5
- Views: 1816
Re: [Genhis][2.0.18] Right-clicking items in an inventory while in remote view can leave an "X" mark on an empty slot
Confirmed that this can also happen in chests, while they're being unloaded by an inserter faster than by bots.
Most symptoms seem very similar (including closing/re-opening the GUI to clear the bad state).
(I am also now finding very weird trash being stored into some of my filtered storage chests ...
Most symptoms seem very similar (including closing/re-opening the GUI to clear the bad state).
(I am also now finding very weird trash being stored into some of my filtered storage chests ...
- Fri Nov 15, 2024 3:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] The new quality picker doesn't switch from "any" when choosing "greater than"
- Replies: 2
- Views: 1831
[Rseding91] The new quality picker doesn't switch from "any" when choosing "greater than"
Tested version: 2.0.18 (build 80420 expansion, mac-arm64, standalone)
This seems to be a regression from earlier versions, where the quality picker was a drop-down.
Context: when choosing a filter on an inserter or splitter, the GUI allows choosing a quality filter based on an operator (GT/LT/EQ/GE ...
This seems to be a regression from earlier versions, where the quality picker was a drop-down.
Context: when choosing a filter on an inserter or splitter, the GUI allows choosing a quality filter based on an operator (GT/LT/EQ/GE ...
- Fri Nov 15, 2024 1:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.18] Right-clicking items in an inventory while in remote view can leave an "X" mark on an empty slot
- Replies: 5
- Views: 1816
Re: Right-clicking items in an inventory while in remote view can leave an "X" mark on an empty slot
Followup observation (a bit harder to reproduce, but 100% reproducible with enough racing). Situation:
- I have 51 normal splitters, 51 fast splitters, and 50 express splitters.
- I right-click the extra 1 splitter to free up a slot, and also the extra fast splitter.
- As the single normal splitter ...
- I have 51 normal splitters, 51 fast splitters, and 50 express splitters.
- I right-click the extra 1 splitter to free up a slot, and also the extra fast splitter.
- As the single normal splitter ...
- Fri Nov 15, 2024 12:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.18] Right-clicking items in an inventory while in remote view can leave an "X" mark on an empty slot
- Replies: 5
- Views: 1816
[Genhis][2.0.18] Right-clicking items in an inventory while in remote view can leave an "X" mark on an empty slot
Tested version: 2.0.18 (build 80420 expansion, mac-arm64, standalone)
While in remote view, right-clicking a bunch of scrap in a spidertron's inventory, I have observed that the "X" mark remained visible on some of the slots. I've had about a dozen stacks, some of them I've right-clicked from the ...
While in remote view, right-clicking a bunch of scrap in a spidertron's inventory, I have observed that the "X" mark remained visible on some of the slots. I've had about a dozen stacks, some of them I've right-clicked from the ...
- Wed Nov 13, 2024 8:30 am
- Forum: Implemented Suggestions
- Topic: Option to have Remote View music use the player's real location
- Replies: 10
- Views: 6039
Re: Option to have Remote View music use the player's real location
I would like to +1 this. Maybe keep the currently viewed planet's track playing for up to one more minute, or until the track's scheduled end/transition (whichever comes first). Changing the track every time I briefly jump into remote view of a different planet breaks the immersion; and the tracks ...
- Wed Nov 13, 2024 8:20 am
- Forum: Implemented Suggestions
- Topic: Make holding shift move the research move to the front (or as much as possible)
- Replies: 18
- Views: 1904
Re: Make holding shift move the research move to the front (or as much as possible)
Expressing my support for this or a similar feature. "Move to the front of the queue" would do 90% of the job of drag&drop and sounds like a low-hanging fruit.
- Mon Nov 11, 2024 11:47 am
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 63
- Views: 10010
Re: One click item select after quality research
The biggest problem is that there's different contexts where you need to use single/double click. Every time you use the wrong action, it breaks your flow: you wonder for a second if the game stuttered and didn't recognise your click, you craft two instead of one, you can mis-click onto something ...
- Sun Nov 10, 2024 6:43 pm
- Forum: Balancing
- Topic: Sulfuric acid into steam recipe (Vulcanus)
- Replies: 4
- Views: 5655
Re: Sulfuric acid into steam recipe (Vulcanus)
The comparison between acid and crude oil is spot on. You can power your Nauvis factory 100% from a single oil patch (via solid fuel), and it will theoretically run indefinitely... until mining the patch is too slow keep up with demand.
- Sun Nov 10, 2024 9:49 am
- Forum: Balancing
- Topic: Sulfuric acid into steam recipe (Vulcanus)
- Replies: 4
- Views: 5655
Re: Sulfuric acid into steam recipe (Vulcanus)
I think this is completely fine. Every planet (maybe except Aquilo) provides you with something that makes some part of the game look ridiculously easy compared to other planets. Gleba has infinitely renewable iron, copper, sulfur, plastic, lube, and rocket fuel, that is fully passive and requires ...
- Sun Nov 10, 2024 9:29 am
- Forum: Questions, reviews and ratings
- Topic: HSV Color
- Replies: 1
- Views: 489
Re: HSV Color
While we're talking color models, I would go with Oklab or Oklch rather than HSV, but in general a model that directly represents hue is almost always a better tool for actual humans to work with.
Another thing to consider is that exposing the full 24-bit RGB range to the player is already full ...
Another thing to consider is that exposing the full 24-bit RGB range to the player is already full ...
- Fri Nov 08, 2024 12:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Holding a ghost of an item that can be used/thrown does not allow opening a machine GUI
- Replies: 2
- Views: 416
[Rseding91] Holding a ghost of an item that can be used/thrown does not allow opening a machine GUI
Tested version: 2.0.15 (build 80108 expansion, mac-arm64, standalone), observed in previous 2.0.x releases as well
Tested using default settings & keybindings (deleted config.ini).
Behaviour observed for most regular items:
- Press "e" to open inventory/crafting interface
- Hover over an item like ...
Tested using default settings & keybindings (deleted config.ini).
Behaviour observed for most regular items:
- Press "e" to open inventory/crafting interface
- Hover over an item like ...
- Fri Nov 08, 2024 12:26 pm
- Forum: Ideas and Suggestions
- Topic: (Standalone) Custom Music Player for the Soundtrack packs
- Replies: 5
- Views: 952
Re: (Standalone) Custom Music Player for the Soundtrack packs
This is not accurate at all. The variable track system has way more logic to it than just some weights: states and transitioning between them, interconnectedness of layers and so on.
The main observation here was that the only function being called is sound_variations, and that all of the ...
The main observation here was that the only function being called is sound_variations, and that all of the ...
- Thu Nov 07, 2024 12:45 pm
- Forum: Ideas and Suggestions
- Topic: (Standalone) Custom Music Player for the Soundtrack packs
- Replies: 5
- Views: 952
Re: (Standalone) Custom Music Player for the Soundtrack packs
This is extremely relevant to my interests ^^
TL;DR : The simplest hack (assuming you have a PC around you running) is to keep Factorio open in the background, and just allow the music to play, while your infinite researches keep going. If you don't want to deal with random alerts (biters ...
TL;DR : The simplest hack (assuming you have a PC around you running) is to keep Factorio open in the background, and just allow the music to play, while your infinite researches keep going. If you don't want to deal with random alerts (biters ...
- Wed Nov 06, 2024 11:56 am
- Forum: Ideas and Suggestions
- Topic: The (new) stack inserter should drop the held spoilable product as soon as it changes state
- Replies: 6
- Views: 1997
Re: The (new) stack inserter should drop the held spoilable product as soon as it changes state
Hm I wasn't actually able to reproduce this behaviour for now (with belt or chest as a destination), please ignore until I can provide a save file / BP!
- Sun Nov 03, 2024 11:56 am
- Forum: Ideas and Suggestions
- Topic: The (new) stack inserter should drop the held spoilable product as soon as it changes state
- Replies: 6
- Views: 1997
The (new) stack inserter should drop the held spoilable product as soon as it changes state
TL;DR
The (new) stack inserter should drop the held spoilable product as soon as the product in hand changes state.
What?
The stack inserter will wait to get a full stack (up to 16 items) before making a single swing.
An item that is spoilable, can (and will) spoil while stuck in the inserter's ...
The (new) stack inserter should drop the held spoilable product as soon as the product in hand changes state.
What?
The stack inserter will wait to get a full stack (up to 16 items) before making a single swing.
An item that is spoilable, can (and will) spoil while stuck in the inserter's ...