Search found 459 matches
- Mon Mar 11, 2019 4:25 pm
- Forum: Gameplay Help
- Topic: Adding stations to a train schedule...
- Replies: 4
- Views: 3093
Adding stations to a train schedule...
I just noticed how the functionality of adding additional stations to a train schedule has changed. In 0.16 you could select a scheduled stop, click on add a station and the new station would appear below the currently selected station. In 0.17 you can only add a new station at the end of the existi...
- Fri Mar 08, 2019 9:15 pm
- Forum: Gameplay Help
- Topic: Station disables mid-loading and train leaves before full or empty
- Replies: 2
- Views: 1166
Re: Station disables mid-loading and train leaves before full or empty
Are you on 0.17.9? I thought they just fixed that...
- Fri Mar 08, 2019 9:12 pm
- Forum: Gameplay Help
- Topic: Belts for 1.000 science per minute
- Replies: 8
- Views: 4651
Re: Belts for 1.000 science per minute
Well, some of those belts shouldn't be on the main bus. For instance, in my 450-500 SPM factory, have 64 blue belts (32 iron, 32 copper) ... at my separate green circuit station/hub. The green circuits are then trained to the main area, my red circuit hub, and my blue circuit hub. That's what you ne...
- Thu Mar 07, 2019 9:45 pm
- Forum: Gameplay Help
- Topic: Mining rates
- Replies: 5
- Views: 2130
Re: Mining rates
Ah, I did miss the link to the 0.16 cheat sheet -- thanks. 77 to 90... so 16.8% more miners needed. Less of a difference than my feeble mind was seeing...
- Thu Mar 07, 2019 9:24 pm
- Forum: Gameplay Help
- Topic: Mining rates
- Replies: 5
- Views: 2130
Re: Mining rates
Right. I got the 90 number from that page. What it doesn't tell me is how much it did or didn't change from 0.16.
- Thu Mar 07, 2019 9:11 pm
- Forum: Gameplay Help
- Topic: Mining rates
- Replies: 5
- Views: 2130
Mining rates
I suspect my memory is failing me, so I have a quick question -- I looked about and it seems it takes 90 electric miners to keep a blue belt filled will with ore. Is that a significant change from 0.16?
- Thu Mar 07, 2019 2:37 am
- Forum: Gameplay Help
- Topic: How do I replace shortcuts in the quickbar?
- Replies: 2
- Views: 1099
Re: How do I replace shortcuts in the quickbar?
Middle click clears the quickbar slot. (don't suppose anyone is counting how many times this has been asked and answered...)
- Wed Mar 06, 2019 2:16 pm
- Forum: Gameplay Help
- Topic: i dont find the way to fill my fluid wagons
- Replies: 3
- Views: 1082
Re: i dont find the way to fill my fluid wagons
Place a fluid pump directly next to where the tanker car will be -- pointing toward at loading stations, pointing away at unloading stations. You'll see a yellow square indication when you are in the correct location.
- Wed Mar 06, 2019 2:13 pm
- Forum: Releases
- Topic: Version 0.17.6
- Replies: 29
- Views: 22429
Re: Version 0.17.6
*ugh* Well, my 0.16 save was converted successfully, but my mining went from level 177 for 354% to level 5 for 50%...
- Tue Mar 05, 2019 11:46 am
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 43132
- Tue Mar 05, 2019 2:18 am
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 43132
Re: Version 0.17.5
Thanks for doing all that work, Hiladdar. I saw a similar problem with a large save game I've shuttled through from the 0.15 launch -- but knew I would need to set some time aside to do what you did.
- Mon Mar 04, 2019 11:08 pm
- Forum: Implemented Suggestions
- Topic: Chest backgrounds in "Alt-mode"
- Replies: 3
- Views: 1482
Chest backgrounds in "Alt-mode"
I'd have to guess someone has already complained / suggested a change for this so apologies in advance.
The new chest graphics leave something to be desired in showing some contained items in "Alt-mode".
The new chest graphics leave something to be desired in showing some contained items in "Alt-mode".
- Mon Mar 04, 2019 9:45 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 43132
Re: Version 0.17.5
Was wondering the same here...Ranakastrasz wrote: ↑Mon Mar 04, 2019 7:11 pmSo is there an accidental +50% for the first level that wasn't intended? I seem to be getting that impression.
I thought the idea was to pretty much compress 5 levels into 1, not prevalence the whole thing.
- Mon Mar 04, 2019 4:32 pm
- Forum: Gameplay Help
- Topic: Good solution for biters attacking power poles along railway?
- Replies: 14
- Views: 4601
Re: Good solution for biters attacking power poles along railway?
With the vastly improved terrain generation in 0.17 you can again create maps with large lakes/oceans and choke points. So you can wall off larger areas without having a gigantic perimeter wall Actually, the map was originally generated in 0.15 -- and bodies of water played a significant part of pl...
- Mon Mar 04, 2019 1:52 pm
- Forum: Gameplay Help
- Topic: Good solution for biters attacking power poles along railway?
- Replies: 14
- Views: 4601
Re: Good solution for biters attacking power poles along railway?
If you are playing a rail world map shouldn't expansion be turned off? Or did you turn it on? In 0.16 my big map I cleared and surrounded with walls and lasers an area almost as big as the area you can see from map mode fully zoomed out. That's how I avoided this problem. Obviously that took serious...
- Sun Mar 03, 2019 2:24 pm
- Forum: Gameplay Help
- Topic: "No Path" On Trains
- Replies: 11
- Views: 6358
Re: "No Path" On Trains
What I have found over time is when I suddenly encounter a "No Path" issue it is almost without exception a result of something I did the last time I was building rail. But when you can't remember or you just built several rail installations, yeah the switching between manual and automatic...
- Sun Mar 03, 2019 2:19 pm
- Forum: Gameplay Help
- Topic: [0.17] How to (temporarily) let go of the "Reserved Slot" hand?
- Replies: 4
- Views: 1360
Re: [0.17] How to (temporarily) let go of the "Reserved Slot" hand?
'q' to drop the item you are holding? (the reason for my question mark is this seems so obvious, it seems I must be misunderstanding what you are saying)
- Thu Feb 28, 2019 12:40 am
- Forum: Gameplay Help
- Topic: [0.17.2] Item Stack Duplication in Quickbar
- Replies: 9
- Views: 2724
Re: [0.17.2] Item Stack Duplication in Quickbar
Middle click.eboyethan8 wrote: ↑Thu Feb 28, 2019 12:05 amYeah this is happening to me to, but my main question is how you get rid of them??
- Wed Feb 27, 2019 6:09 pm
- Forum: Ideas and Suggestions
- Topic: 0.17 quickbar
- Replies: 1
- Views: 642
0.17 quickbar
After playing 0.17 a bit more and thinking about it some, I believe it would make sense, and would be reasonable to revert the action of shift right clicking an item in your inventory to the first open and unreserved quickbar slot. Currently there is no other functionality for that action and I can'...
- Wed Feb 27, 2019 6:06 pm
- Forum: Gameplay Help
- Topic: [0.17.1] Can't modify quickbar through inventory
- Replies: 12
- Views: 3542
Re: [0.17.1] Can't modify quickbar through inventory
After playing 0.17 a bit more and thinking about it some, I believe it would make sense, and would be reasonable to revert the action of shift right clicking an item in your inventory to the first open and unreserved quickbar slot. Currently there is no other functionality for that action and I can'...