Search found 459 matches
- Mon Jun 13, 2016 12:19 pm
- Forum: General discussion
- Topic: Train queuing...
- Replies: 25
- Views: 17984
Re: Train queuing...
Hmm, replacing the chain signal with a normal signal SEEMS to have resolved the issue with trains occasionally stopping outside the queuing area despite there being open spots. I'll run the trains through the setup a while longer and we'll see....
- Mon Jun 13, 2016 3:18 am
- Forum: General discussion
- Topic: Speedrunning the game
- Replies: 28
- Views: 11898
Re: Speedrunning the game
Check this out - go to about 9:30 in this video: https://www.youtube.com/watch?v=3YmtgGpbYac Now, Zisteau is using personal roboports to place the turrets but that isn't necessary -- just convenient. Even with the crazy increased alien settings Zisteau has used, turret creep works. Granted, he is us...
- Mon Jun 13, 2016 3:10 am
- Forum: General discussion
- Topic: Speedrunning the game
- Replies: 28
- Views: 11898
Re: Speedrunning the game
How did the turret creep fail? Even at full evolution that method is pretty tried and true....
- Sat Jun 11, 2016 5:58 pm
- Forum: General discussion
- Topic: Train queuing...
- Replies: 25
- Views: 17984
Re: Train queuing...
Yeah, this design is totally over-engineered. It is intended for a single ore. My current setup is the unloading spot with room for a single train queued behind it -- basically I'm just trying to add in the queuing. Even if I take on the goal I was considering which got me thinking about this expans...
- Sat Jun 11, 2016 5:10 pm
- Forum: General discussion
- Topic: Train queuing...
- Replies: 25
- Views: 17984
Re: Train queuing...
Well, that is disappointing to hear, although not entirely surprising. I starting running a bunch of trains through this setup with short timers to see if I could figure out a pattern. It definitely is not a FIFO operation. But, despite enough traffic where one row could sit idle while the other two...
- Sat Jun 11, 2016 3:49 pm
- Forum: General discussion
- Topic: Train queuing...
- Replies: 25
- Views: 17984
Train queuing...
I was working on a new ore off loading station for one of my factories and was thinking about how ore deposits are going to be further and further away. Meaning it will take longer for the trains to do round trips, meaning I'll need more trains, meaning I should probably have some type of ability to...
- Sat Jun 04, 2016 2:09 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 126123
Re: [MOD 0.12.x] Marathon 1.0.3
Yeah, I wasn't worried 25 million plate production was needed -- only interested in what it took to get it.
- Fri Jun 03, 2016 3:15 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 126123
Re: [MOD 0.12.x] Marathon 1.0.3
Wow.. 25 million copper plates. Even at the 1 ore to 5 plate, how many separate copper outposts were necessary for that?aka13 wrote: I think I am slowly getting the production to where I want it
- Thu Jun 02, 2016 7:14 pm
- Forum: Show your Creations
- Topic: Remote Radar Station
- Replies: 4
- Views: 7510
Re: Remote Radar Station
Well, it doesn't create pollution and placing any created item reduces base generation possibilities. You could probably create a simple one like this where you don't particularly feel threatened. And then another with walls and turrets in more dangerous situations. Laser turrets probably pull too m...
- Thu Jun 02, 2016 5:47 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 126123
Re: [MOD 0.12.x] Marathon 1.0.3
Cool. Was hoping that was the situation, but figured I should verify. Thanks.
- Thu Jun 02, 2016 5:20 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 126123
Re: [MOD 0.12.x] Marathon 1.0.3
Does this mod have a requirement to use Bob's mods? When I look at the mod within the loading menu it seems to indicate that...
- Thu Jun 02, 2016 2:31 pm
- Forum: Show your Creations
- Topic: Remote Radar Station
- Replies: 4
- Views: 7510
Re: Remote Radar Station
Actually, double checking myself.... I was looking at the ratio backwards -- wasn't I? It's .84 accumulators to panels. I have .75, so I actually have a slightly low ratio. D'OH! Anyway, this ratio works well for the application.
- Thu Jun 02, 2016 2:24 pm
- Forum: Show your Creations
- Topic: Remote Radar Station
- Replies: 4
- Views: 7510
Re: Remote Radar Station
The image is also available here: http://imgur.com/6n3yEzD
- Thu Jun 02, 2016 2:16 pm
- Forum: Show your Creations
- Topic: Remote Radar Station
- Replies: 4
- Views: 7510
Remote Radar Station
I'm sure I can't be the first to work on this issue. I looked around and found a post from 2014 where the poster was supporting three radars. https://forums.factorio.com/viewtopic.php?f=8&t=3925 This is what I came up with: radar station.jpg This 30 MJ capacity set up runs down to about 400 kJ b...
- Mon May 09, 2016 4:38 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 78644
Re: Friday Facts #137 - The release scarecrow
Seeing as the inserter will wait for a "full load" before acting it seems "Bulk Inserter" would seem more appropriate than "Rapid Inserter" (as already suggested by others). As far as the removal of the bonus from other inserters... not sure how I feel about that. I'll ...
- Fri Apr 01, 2016 8:07 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Long Reach
- Replies: 35
- Views: 66669
Re: [MOD 0.12.x] Long Reach
Figured this out. Yes, I was being stupid. *sigh*
- Fri Apr 01, 2016 2:29 am
- Forum: Mods
- Topic: [MOD 0.12.x] Long Reach
- Replies: 35
- Views: 66669
Re: [MOD 0.12.x] Long Reach
For anyone who wants a slightly longer reach without being insanely OP, the default value is 6. Actually, I would like to adjust this so I can't reach all the way across the map, which seems a little "cheaty". I just wanted to be able to reach a little further than the default -- maybe sa...
- Thu Mar 31, 2016 9:21 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Long Reach
- Replies: 35
- Views: 66669
Re: [MOD 0.12.x] Long Reach
I'm pretty new to the game and playing "vanilla", but the first time I saw a LPer using this I immediately went and got it. I'd have to say this was my #1 complaint about the game so far. I couldn't seem to go more than a couple of minutes without getting beeped at for being out of range. ...
- Sat Mar 26, 2016 5:21 pm
- Forum: Spread the Word
- Topic: Zisteau has picked up factorio
- Replies: 38
- Views: 36201
Re: Zisteau has picked up factorio
Watched it too and that annoyed the hell out of me. I honestly like his series but that makes it look like he's one of those people who don't even pause to consider a mistake on their own part before assuming they found a bug. Especially the “I guess nobody else has done X before” part… In Zisteau'...