Search found 459 matches
- Mon Apr 08, 2019 3:17 pm
- Forum: Gameplay Help
- Topic: Old chem plant setup...fixable?
- Replies: 27
- Views: 7281
Re: Old chem plant setup...fixable?
Yeah, I have to agree the new way of marking pipes with the type of fluid when they are connected to a source or destination isn't a great solution to the problem they were attempting to fix. The part which annoys me is previously an empty pipe looked empty, now you can be "fooled" into th...
- Sun Apr 07, 2019 5:12 am
- Forum: Gameplay Help
- Topic: Lab Science Pack usage rate
- Replies: 2
- Views: 1271
Re: Lab Science Pack usage rate
Derp. Thanks.
- Sun Apr 07, 2019 4:51 am
- Forum: Gameplay Help
- Topic: Lab Science Pack usage rate
- Replies: 2
- Views: 1271
Lab Science Pack usage rate
I have 60 labs, with 250% speed increase from efficiency research. Which by my calculations means during a 1 science pack per 60 second research I should use up 150 science packs per minute. Yet I had to up my science pack production to 200 per minute to keep up. What am I overlooking?
- Mon Apr 01, 2019 12:23 pm
- Forum: Ideas and Suggestions
- Topic: Change to a new station
- Replies: 1
- Views: 612
Change to a new station
A right click on the arrow next to an already entered station name in a train's schedule should allow you to select a different station keeping the existing wait conditions and current order in the schedule.
- Sun Mar 31, 2019 8:20 pm
- Forum: Gameplay Help
- Topic: Logistic robots get stuck in circle around roboports
- Replies: 3
- Views: 2892
Re: Logistic robots get stuck in circle around roboports
I always thought Vanilla needed separate buildable charging pads similar to what is available in Bob's (at least I think it is Bob's..). But yeah, any heavy bot usage is going to need strategic groups of roboports to provide charging stations.
- Wed Mar 27, 2019 12:20 pm
- Forum: Releases
- Topic: Version 0.17.19
- Replies: 22
- Views: 14808
Re: Version 0.17.19
While I haven't played with the settings extensively I have to say I'd agree the default settings for a Rail World are far too generous. I started a world like that and have two copper and two iron patches in excess of 10m ore within relatively easy belting distance. I haven't worried too much about...
- Sat Mar 23, 2019 2:56 pm
- Forum: Gameplay Help
- Topic: Worms spawn too close to player built structures
- Replies: 13
- Views: 4908
Re: Worms spawn too close to player built structures
Really? Weird. I have a 0.16 base which is nearly the size of the full zoom out in map mode. It is entirely surrounded by walls with lasers and that has never happened. I'm not saying it can't happen, but since it hasn't to me in that 1600+ hour game I'd have to say the odds of it happening are pret...
- Fri Mar 22, 2019 4:37 am
- Forum: Gameplay Help
- Topic: Worms spawn too close to player built structures
- Replies: 13
- Views: 4908
- Wed Mar 20, 2019 12:22 am
- Forum: Gameplay Help
- Topic: Can't build on shallow water 2 error
- Replies: 4
- Views: 1743
Re: Can't build on shallow water 2 error
Landfill?
- Tue Mar 19, 2019 2:04 pm
- Forum: Releases
- Topic: Version 0.17.15
- Replies: 9
- Views: 10864
- Mon Mar 18, 2019 4:26 pm
- Forum: Railway Setups
- Topic: Simple Artillery Perimiter Defence
- Replies: 4
- Views: 6528
Re: Simple Artillery Perimiter Defence
Nice idea to use the Artillery train as the cargo wagon for the shells, I had not considered that.
- Mon Mar 18, 2019 12:13 am
- Forum: Releases
- Topic: Version 0.17.14
- Replies: 30
- Views: 20522
Re: Version 0.17.14
I think most of it is well done. The one part I don't care for is the re-do of the train interface. With the wait conditions and the stations being combined into a single window it makes the list of stops harder to read and takes up way more space. I'd like to see a return to wait conditions being s...
- Sun Mar 17, 2019 2:06 pm
- Forum: Gameplay Help
- Topic: Upgrade planner modules
- Replies: 7
- Views: 3743
Re: Upgrade planner modules
Works fine for me. *shrug*ColonelSandersLite wrote: ↑Sun Mar 17, 2019 6:47 amThat mod not integrate into the upgrade planner, making the answer - no.Mr. Tact wrote: ↑Sat Mar 16, 2019 6:33 pmYes, use this mod: https://mods.factorio.com/mod/ModuleInserter
The mod also does not actually work, making the answer - no.
- Sat Mar 16, 2019 6:33 pm
- Forum: Gameplay Help
- Topic: Upgrade planner modules
- Replies: 7
- Views: 3743
Re: Upgrade planner modules
Yes, use this mod: https://mods.factorio.com/mod/ModuleInserter
- Wed Mar 13, 2019 2:45 pm
- Forum: Technical Help
- Topic: Autoupdater does not find new updates.
- Replies: 7
- Views: 1987
Re: Autoupdater does not find new updates.
Derp. That was it, thanks.
- Tue Mar 12, 2019 5:49 pm
- Forum: Technical Help
- Topic: Autoupdater does not find new updates.
- Replies: 7
- Views: 1987
Re: Autoupdater does not find new updates.
I am confused. About which thing I am not sure. I thought if you used a zip copy of the game you could use the automatic update -- BUT, in the early versions of 0.17 this feature was broken. And I was under the impression the feature got fixed in 0.17.8. But I am currently using 0.17.9 and checking ...
- Tue Mar 12, 2019 2:21 pm
- Forum: Gameplay Help
- Topic: Belts for 1.000 science per minute
- Replies: 8
- Views: 4683
Re: Belts for 1.000 science per minute
Just another idea comes into my mind: Why not feed new materials to the main bus from the side if it dries out? Perhaps with trains. That way I can use the existing belts fully the whole way down and don't need to have belts available that are empty half the way. What do you think? Have some of you...
- Tue Mar 12, 2019 1:20 pm
- Forum: Gameplay Help
- Topic: 0.17 Defense Against Big Worms?
- Replies: 12
- Views: 4611
Re: 0.17 Defense Against Big Worms?
....If it outranges everything short of artillery, I don't think anything short of manual intervention or artillery will work. So keep yer pollution down, and/or start getting artillery. That and go on frequent biter burns. Since artillery is a solution, I find it difficult to be totally against th...
- Tue Mar 12, 2019 1:06 pm
- Forum: Gameplay Help
- Topic: 0.17 Defense Against Big Worms?
- Replies: 12
- Views: 4611
Re: 0.17 Defense Against Big Worms?
Wow. Haven't played a 0.17 game with biter expansion yet. That does sound rather annoying. Not sure if I like the idea or not... on the one hand I've always considered biters a little silly since after the mid-game handling them is pretty easy. On the other hand, I'm not sure I want to have to deal ...
- Mon Mar 11, 2019 6:05 pm
- Forum: Gameplay Help
- Topic: Adding stations to a train schedule...
- Replies: 4
- Views: 3127
Re: Adding stations to a train schedule...
Derp. Thanks.